I decided that I'll be working on two projects during all of this. Dedicating an hour-ish to each one hopefully.
Kenneling
Spoiler
I created a small cave map that the player enters from the bottom of a cliff side on the coast. It also contains the water system that the town's well above uses.

Secondly I did some more work on the first "boss" battle. No video yet since there's a bit to do. But basically the tree will sprout roots occasionally that will stop all melee and short ranged skills from hitting it. So you'll have to take down the roots itself or use long ranged attacks to keep pummeling it.


Secondly I did some more work on the first "boss" battle. No video yet since there's a bit to do. But basically the tree will sprout roots occasionally that will stop all melee and short ranged skills from hitting it. So you'll have to take down the roots itself or use long ranged attacks to keep pummeling it.

Spoiler
This project was freshly started yesterday actually after I confirmed a few things with the artist that will be helping me on this. It's going to be a visual novel-esque/choose your adventure type of game. You will take the role of a college student, whom you will spend the first few bits "customizing" him by choosing his history and skills. Then after you've decided on your skill sets through a series of events and what not.... long story short, zombie apocalypse. However, there will be no typical battles in this game. It'll role more along "The Walking Dead" game style as you make decisions and find clues to solve puzzles as you use your characters and his followers skills to help keep you alive during all of it.
Today I basically began databasing and bubble graphing out the first initial story decision branches.
Today I basically began databasing and bubble graphing out the first initial story decision branches.









I've also made the outside of the first town (Pograhden), and I think that's completed now.
You see those doors? I think something's wrong with the DS door sprites, they don't fit, and so I'm using cave entrances for black bits temporarily until I figure out the problem. Anyway.





