Day #1
Didn't get nearly as much done as I wanted but I still got a good chunk of work done.
* Finished up mapping the starting area for the game, mainly have to do the eventing for the gathering areas now.
* The games story has a general foothold now, revolving around a traditional evil god resurrection scenario.
* The games being designed to be somewhat similar to the Atelier games series, with crafting being a core component/focus on the game.
** At this point though, the only thing that can really considered similar to Atelier is the somewhat decent equipment modifications that can be done.
** The same modification system can't be applied to items at all.
* The party have been named (some still lack a last name) and their backgrounds have only basic footnotes.
** I tried to pull a naming scheme like the default actors in VX and Ace, didn't work out too well.
* The battle system at it's core is basically done. It sports a 3-man battle party using sabakan's Ao no Kiseki's battle system.
* The Job system, which is giving me all kinds of hell only consist of 13 classes.
** Classes are designed in a similar fashion to Etrian Odyssey with some nods to Final Fantasy 5
** The issue at the moment is primarily me. I keep loosing my focus and wind up designing the skills in a way that's incompatible with this project.
* As far as music is concerned, there are no issues. Everything falls under creative commons, which is by all means a good thing.
Eye Candy (not really, just two pics of the same map, in game and in the editor)
