Day 1 I've done a number of bits and bobs today. Will edit this from my desktop with pics in the morning
Music
Finished and mastered 5 different commissions I've also improved a selection of the tracks I've written also among them slightly longer.
Finished off and finalised a few bits relating to my mini resource pack that I'm releasing soon, just waiting on my artist now and then it'll be all ready. Also had a craving to write a full on ambience piece for a game I'm helping out with so I finished that one off as well :)
Mapping
Did some mapping related to a modern school building it was going well until I realized I was making a few silly mistakes, thankfully they are easily fixed so that was what I did, today :D
I'll update this with images if needed, but I think writing was enough?!
Red +1
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Game Making Drive Feb 2014
● ARCHIVED · READ-ONLY
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Today I worked on 4 battler designs and right now (still) working on a bust image. Man, got so into it I lost track of time xD
Here's a WIP for those interested.
Spoiler

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Day 1:
Didn't do too much today. Since all my saves got corrupted, I had to a do a playtest of my entire game so far, so I can test future things out. So time was spent doing that. Also coming up with workarounds for characters walking across a looping map whilst there is dialog. No uni tomorrow so this is something I can sort out then!

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Day One
Let's see...
- Fixed all the wrong transfer events as a result of copy-pasting a large number of maps.
- Evented the final four scenes for an upcoming closed demo.
- Polished up a script and made a demo of it for Restaff.

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Outside of doing a playthrough and making my list for tomorrow, I'm probably done working on game dev stuff for the day and will be moving onto webstory work and commissions. So! Here's my report!

DAY 1
* Finished 16 new Busts for Winter Blossoms
* Started two new maps. They are complete save for a few unique tiles for overlapping trees and a fancy garden entrance
* Drew Racheal an awesome circle orb thing for a script demo
* Did a resource request
* Plotted World Domination

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Day One
I got a bit lazy and only did one map. For some reason just started feeling bad :( .
Boo for lazyness!Spoiler

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I like the layout of your map a lot, but for your arched roofs it would look better if the top edges stuck out more, because as it is it looks like it was cut off from the top instead of showing the perspective of the arched roof like the bottom half. I'd cut some of the sides off of the top until it forms an arch in a similar shape to the bottom half.Day One
I got a bit lazy and only did one map. For some reason just started feeling bad :( .
It's really rough cuz I just wanted to get what I meant across, but something like this:
Spoiler
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from this view, you normally see the top edge of the midline of the roof at the upper part of the roof... yours was CUT-OFF... it really doesn't look nice that way... you could take a look at the arched roofs on Mack's tiles for reference
or even just take a look at the RTP Tent... the roof would look a bit like that -
I know, I just don't know how to fix it. It is bugging the crap out of me though. To be honest. The cut off part. I know how to fix what Ark is talking about. I have to do some edits to align the roofs tomorrow cause some reason they are off about 3 pixels?
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Don't you have the upper parts of those tiles?
really? I never seem to have that problem with those...cause some reason they are off about 3 pixels? -
Feb 5th Entry, in case I loose power for the storm tonight.
Minor adjustments
Sprite editing. I do not enjoy redoing old sprites but it had to be done to fix hair walk animation, and hat placement etc.
To facilitate more action over talking I've started to implement that the player will first have to go through the slums in order to get further inside of town to the first quest scene.
To show social divisions between the humans and the beastmen I've implemented a few npcs that the player will talk to along the way since the path into town. This is how the player will
be introduced into the mine being closed causing the town to go into an uproar.
During this introduction to the town a merchant's shop will be attacked and burnt to the ground
by one of the angry townsfolk who want the beastmen to return to work.
Emmet will be able to move onto the next area once he talks with Ivan.
Ivan will be able to join you on your adventure where no other merchants will travel.
My play tester was happy to hear this, and he thinks that the town has begun to take on it's own
distinctive feel with the custom flag and banner. I'll have more map redos by week's end. Right now I have a SS
of the area closer to town but still in the slums.

Thanks to Yanfly's gab constant window and dialogue heavy starts are gone.
I'll be updating with portrait work when I get home if my power isn't out due to the storm.
*Are mods putting those +1s in people's posts or do we do that ourselves?
edit: Weather was good so got some portrait work in.

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Worked on the center area of Gamut for a little. I've got an idea of the layout, just putting in tiles and experimenting.

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Upper parts?Don't you have the upper parts of those tiles?
really? I never seem to have that problem with those... -
yeah the upper parts... take a look at the roof tiles in Tsukitsune's image above...
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I'd seen some previous topics on this and wondered when one might occur again. Perhaps this will get me to commit to dedicating a specific time so I don't let this initial attempt just die out.
DAYS: Wednesdays
TIMES: 6-10pm (somewhere in there, going to strive for an hour, depends on a little one cooperating)
MY TIME ZONE (UTC/GMT +/- #): (UTC-06:00) Central Time (US & Canada)
PREFERRED TEAM: (RED, BLUE, GREEN) ; Blue if possible -
Yeah I still have no clue what you are talking about. do you mean the autotiles, or the tiles close to the pointed top of the mack roofs? I'm so confuzzled.yeah the upper parts... take a look at the roof tiles in Tsukitsune's image above...
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the mack roofs... just like what Ark posted
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Day 1
Worked on pixels.
Blocked out the basics of the tiles for my opening cutscene. Hard to believe this took me nearly 4 hours but it was mostly spent trying to make the building look the way I wanted it to. Architecture is not my forte.
Tomorrow I will work on adding details to it.
Also started to rework a tree to fit my perspective better.Spoiler
Spoiler

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