Game Making Drive Feb 2014

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Started by Archeia 790 posts Page 13 of 40 View original ↗
  1. ChaoticLapras said:
    Shaz/Archeia? How come loads of people are still on day one? This is not correct in their timezones, or anyone's...
    It doesn't matter what day people call it. Some go by the actual GMD days, some go by THEIR GMD days. It doesn't matter for scorekeeping - what I look at is the date and time of the post, and what DAY (Monday, Tuesday, Wednesday...) that is in that person's time zone. If they post on the days they say they are going to post, it's all good, regardless of whether they say it's day 1 or day 4 :)
  2. Day4: Not much happened today. Overall planning and brainstorming, but nothign yet definite in the ways of eventing. Still work but not exciting at all =_=

    Made summary of cutscenes to apply to game and revised plot contents and dungeon spots where events will occur. Revised previous scenes and made not of changes.

    8P82rVo.png
  3. ok another late post for me but ahh here we go,


    Events, you now go somplace and sonmthing happens, you can do stuff!!!


    Major spoiler.

    Spoiler
    Our hero comes home to find his town not the way he left it... The events surounding this quest and fixing the problem are now working, but it does not have an ending yet.


    spoilerpic_zpsb37d9624.jpg
  4. DAY 1-

    Today I worked mostly with the database in creation of Weapons (Concepts, no real stats input beyond Attack Element).

    Beyond that I created a few NPC ideas in my head (Such as Bob the Wizard who has one scene and is then never seen again for no reason).

    Between this and working on a Map Conversion I ate a Bologna Sandwich (with Ketchup).

    Then I began recreating one of my previously made maps in the XP Style and felt to post the comparison in the spoiler below.

    Spoiler
    Ace.pngXP.png
    I decided I definitely prefer the look of XP, but the tileset limit makes it difficult to utilize the tiles to the fullest extent. So I spent the last 10 minutes looking into Parallax Mapping things, and Gimp (Because Paint.net needs a plugin for the Grid and I can't open Zip Files at the moment). I figure I will be working on converting all my maps during the drive (Then making new ones of course.)

    PJBsfCi.png
  5. Game Making Drive, Day 4, February 7th:

       Polished all of the core systems (hopefully) and got them to function correctly as far as tested thus far. Improved the stealth system to adjust the enemies range of detection based on both whether the player is sneaking and whether he/she is hidden... both give a slight drop to their detection range however if you are both hidden and sneaking then the enemy horde has to either be a special tracker enemy (of which there are few, but they are dangerous and cannot be hidden from, have their own way to be dealt with safely) or the horde has to pretty much be right on top of you. 

       Also pretty much finished up the database, I have most if not all of the actors skills down, the progression is set and most enemies have been developed and tested lightly. If all goes well I will finish up and polish the introduction and get started on actual gameplay progression when I come back on Sunday.

  6. @Shaz: Hm... sometimes I'll probably post after midnight my time because I get caught up in stuff or double-checking (or I started late with RMing and only just report in) but I usually count that as 'the past day' work instead of the new day. (And I've been counting anything between one report and the next as a day, so even if I work on something on the same day after I report, I add it to the next day instead because it's easier to keep track of that way, imo).

    Just thinking looking at a person's time zone might not be the best way to go about it.
  7. Day 4

    Not all that much done today...

    - Started fine tuning a few pictures I'm drawing. (It's a pain when you realize legs are too short...)

    - Brainstorming ideas for the "Encounters of the Boss Kind".

    So yeah...

    8P82rVo.png
  8. Ksi said:
    @Shaz: Hm... sometimes I'll probably post after midnight my time because I get caught up in stuff or double-checking (or I started late with RMing and only just report in) but I usually count that as 'the past day' work instead of the new day. (And I've been counting anything between one report and the next as a day, so even if I work on something on the same day after I report, I add it to the next day instead because it's easier to keep track of that way, imo).


    Just thinking looking at a person's time zone might not be the best way to go about it.
    That's alright - I take into account that they may be posting early in the day for the previous day. I've got it all sorted ;)
  9. Day 2

    Worked more towards how my encounters will play out and drew up a rough layout of a couple maps.

    Also, worked a bit on my Encounter of the Boss Kind project.  Created party members, filled out their equipment and a few of their skills.  Working towards how the boss battle will play out.

    Overall progressing fairly well so far. :)

    nqImgDg.png
  10. Day #2


    * Little work done today on the main game, mostly slept after work today.

    * Started planning out the skills and cutscenes for the recently announced boss encounter challenge.

    * The limitations on music make this a lot more difficult than it should be.

    ** The Hero utilizes a unique personal mechanic called Bloodlust that increases the damage of all of his attacks.

    ** The Healer utilizes a unique mechanic that strengthens her healing effectiveness based on the number of states applied.

    ** The Mage's skills have been outlined but no mechanic has been applied to her yet.

    ** The Wildcard hasn't been designed yet

    ** The cut-scene depicts the party opposing a familiar face that they all recognize

    ** All of the Healers skills are named after actual songs.

    nqImgDg.png
     
  11. Day 2

    -Decided to drop the battle system I am working on due to it being to buggy

    -Worked very heavily on my game script

    8P82rVo.png
  12. Day 4

    Today was a rough day, I'm surprised I got as much done as I did.

    *Worked on hand-drawn sprite sheets

    *Started work on a small side project using the DS resources, for wanting to strengthen my pixel skills(which are zero), and to use the resources which are adorable and just calling out to me to use them.

    *Sprited side-game's protagonist

    *Tried to recolour autotiles to give a more "Other realm" feeling to certain maps. Didn't work(Driving me crazy because I can't figure it out). Will continue this tomorrow.

    8P82rVo.png
  13. Just barely cutting it again. With cleaning and my 9 month old, this weeks been a bit tough. But I plan to get back on track come this weekend.

    Decided to take a break from Land Bios tonight and continue work on an incomplete portrait. Got the armor layer edge lines polished, and the midway colors selected. Though theres a layer missing still between the arms and the armor. As well as line work for the strap mounts. This will likely be my first and final Portrait addition to GMD, it's very time consuming and I'm sort of skipping ahead. The one I sent you Archeia is the foundation for the line work of the armor. A seperate layer entirely. And you might be able to notice the slight angle variations in the should plates. Would really love some tips on Portrait art if anyone has some.

    Spoiler
    -Rife Vulcan-

    Rife Vulcan Bust WIP.png Concept Art (Rife Vulcan).jpg

    My bust WIP, and some original concept art I did for him.
  14. Day 4
    Shifted gears today to work on my entry for the RM event!
    Brainstormed and wrote up a plot, which is literally the worst thing I've ever written.
    Just going to try to get the game done in RTP as quickly as I possibly can so I can spend the rest of the week making it pretty.
    Played around with different graphic styles trying to find something that is easy enough to do in a week but still looks passable.

    Pretty sure I'm going to hate myself for attempting this by next Saturday.
     

    8P82rVo.png
  15. Day 4


    !!!!THIS!!!!


    slowly_slowly_by_makio_kuta-d75jxys.png


    *rolls over*


    8P82rVo.png
  16. Day 3: Since I wasn't feeling so good and celebrated my sister's birthday ahead of time, I didn't realize much, but made some progress.

    What I've done today

    • Added a new character to the roster for possible party members, 
      Spoiler
      but will die with no say of saving him (thank the enemy ballista)
      , named Garon Cevok.
    • Continued the storyline's planification,
      Spoiler
      now the party is going to recruit Bachinamaru Zamahirr (Middle of Chapter 4)
      .
    • Sketched ideas on Garon's appearance, but I came out unsatisfied with my 4 attempts...
    I would have wanted to accomplish more tonight, but I couldn't... Let's hope for better luck Tuesday!

  17. Feb 8th

    Something that has helped a lot for me is comments.  I make a dummy event and a brief explanation for the purpose of a map and why it's in the game/what the player gets from visiting it.  This also helps me keep focused without resorting to adding anything that catches my fancy outside of what the player needs.


    YWESplz.jpg

     

     

    As for the maps themselves I've redone the overall look and flow of town.  I've decided to cut out the market place.  Emmet will not be getting the ability to buy from the human merchants to make Ivan necessary and show a more powerful schism between the humans and beastmen.  The people will be that unwilling to deal with Emmet making Willard and Shade that much more odd for doing so.

     

    I will spare you the badly scribbled graph paper illustration of the town's new layout.(I'll see about making a proper clean copy for show).  

    I've worked very closely on the player's path, and the actions of the first 10 minutes to get the player into the main portion of the game.

     

    I've begun to work on the Shanty of the beastmen. I used the RTP elements edited from the mine tracks and remade them into boards for the houses to fasten them together.

     

    It's amazing what a few simple edits will do to spruce things up.  This won't be too long to do and I can manage to place a few custom elements like a beggar or foul water supply.  

     

    I'll be adding a tent or two as well, which I will need to add holes and patches too to show they've been weathered and badly kept.

     

    This screen shot is a WIP.

    apYWKbJ.jpg

     

     

    Mushroom staircase/ladder for the Druid area to add some flavor.  Put those shelf fungus to work.  (They look like failed pancakes)

    HxbKsoT.png

     

    I did a quick edit of Mack's pottery and Bougain's plants to make a gaudy waiting room piece.  It brings back a lot of memories of 80s mall era with all the fake plants in gallerias.

    4q3O6dO.png



    Dad had to go to the emergency room today, so that's enough for right now.  That article on game design really helped me put things in perspective.  Let's hope I can enact what I've learned.
  18. Today was brainstorming and such for the RM Venture game~

    Spoiler
    A brief attempt at mapping out a dungeon entrance: rmv-01.png

    The rest of today was spent working on something I hope to unveil in the next couple of days, assuming all goes well.
    Go, Blue Team, go!

  19. GMD Day 4

    Day-4_zps257a11fa.jpg

    Put in the rest of the buildings, took alot of time getting the perspective right.  Even still I'm not sure if it's 100% accurate, mostly the bottom middle 4 middle buildings, the top roof pieces.  Should they extend 1 tile further?  (The bottom row of buildings mirror the top row of buildings.)

    nqImgDg.png
  20. Things when horribly wrong when I tried 8 directions : p

    The code runs, but it doesn't do what I expect it to do, so yea, need more time. : x

    But I've announced that I'll upload a gif, so here we go the latest 'safe version' of the script.

    Basically, the current 'safe version; does:

    walk = normal movement (2,4,6,8)

    dash = shift + normal movement (2,4,6,8)

    idle = no movement

    Spoiler
    clip000900_00_00-00_00_10_zps7cb572e6.gif
    PJBsfCi.png