Game Making Drive Feb 2014

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Started by Archeia 790 posts Page 12 of 40 View original ↗
  1. Managed to make some progress on the merchant.  This includes portrait work on a plot twist I cannot yet reveal.

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  2. My custom sprite script support dashing and walking on 4 directions. Gonna try 8 directions tomorrow : x

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  3. Day 3 - 2/7 Friday

    With the new boss contest underway, I decided to shift my focus over to that over the next couple of days.  Began planning out basic mechanics of party make up, and the boss itself.  Without going into too much detail (want to keep things a surprise with the contest), I'm thinking probably 3-4  mobs for the "boss" encounter, each with their own team composition and planning.  It's going to be a lot of eventing and practice so that it plays as beautifully as a symphony, but I think it'll come out as a pretty unique (and fun) encounter!  Hopefully more tomorrow.  Sadly, i won't be able to show too much of the boss, but may be able to show more about the map for the opening/closing cutscenes.

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  4. I have updated the TEAMS and NAMES on the score sheet. Please check once again to make sure you're in the correct team, and have the correct days and time zone.


    Points are being accumulated, but won't be posted until a week has gone by.


    Hope you're all having fun and getting lots of work done on your games ... we have had just over 100 game updates so far this week, and we're still only half way through the first week :)


    Day 4


    I didn't get any work done on MY game today :( But I did work on a couple of scripts that helped OTHERS get further in THEIR games, so that still counts, thankfully :)


    I was getting all the GMD teams and points up to date, and discovered a bug in the spreadsheet I use for keeping track, that has never been a problem before. It doesn't affect the results - just helps me identify things that need closer inspection. So I spent a LONG time trying to remember HOW it was meant to work, and figuring out why it WASN'T working, and then fixing it. I knew, last year when I was working on GMD, that this thing would come back to bite me one day. So there went my evening of working on my game.


    So glad the weekend is here!
  5. Alright now I'm available now it the time to work on it.

    Day 1

    For all Jomarcenter's Games

    - Created the "Global Network" logos for online features in any of the game. (If possible)

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    To Formar please do something on your online scripts so I could start using those logo and also to implement online services to my games. lol...
    The Seven Tower (Part of Future Helper Series)

    - Finish transferring all the necessary files from the pilot version to the current version.

    - Currently working on the battle system.

    - Finish rewriting the introduction since the pilot version.

    - Working on a video animation using the RPG maker program, A very good screen recorder, and a ton of video editing tools.

    Science and Magic: family reunion war (Part of Future Helper Series) 

    - Still working on the Character's backstory.

    - Still determine if the content of the game's is compatible with the Series' universe before continuing on it.

    Town if illustive (Episode 2)

    -Checking to see if finished story is compatible with the logic of the game's universe and timeline...

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  6. Day 4

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    Go, Team Red!

    How fast an hour goes by.. but I got some small stuff done today, happy about that.

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    Another try at the shading, but still not happy about it. Need more practice.

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    Ingame Screenshot. I updated the map a tiny bit and set the passibility for it and tried out the new sprites I made. Sadly the map is nowhere near finished.

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    Tweaked the menu a tiny bit. Still not sure if I should incorporate a quest log.
  7. DAY 4

    I have 13 characters to design/redesign. Thank God I'm done with my third character for today! 10 more characters to go!

    (i just took a picture of my work for today. Our computer isn't functioning properly)

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    and his name is......Joe!​
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    ​

  8. Day 4

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    I spent 2 hours writing this and I dun GAF so click the link.
     

    Also a bit of mapping and resource editing. I could have sworn I'd done some down-ward stairs before but apparently I either hadn't or couldn't find them, so I did some more because why not, right? Then a little recolouring and messing about with just mapping.

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    An Inn.

    After that I did a bit of brainstorming for the new event coming up (found in the RMW blog) as well as the event I'm judging on RMN (yeah, judges can enter, they just can't win real prizes. Badges, in this case, don't really count because they're based on game quality.) Anyway, did some brainstorming on those since they won't begin until Sunday (my time). Gonna be busy with two events at the same time, but I have plans for both now. Just a matter of getting them done! XD
  9. day 4:

    I...have had an ultimately busy day today. looking at a house, applying for a house...there was not a ton of time for game making! but I squeezed in some time to write up the descriptions/info for the last ten sidequests in the quest journal script, finished mapping a little area for one of the sidequests, and evented up one of the quests. so...nine to go! hopefully I can get them all out of the way monday or tuesday (I'd work on it over the weekend, but I don't think I'll get the time. maybe tomorrow, but sunday...not so much. going to dad's work & then a footie game after)

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  10. Day 1:

    Did some rough illustrations for some of my characters in the game.

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    Hero

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    One of the heroines

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    I also changed the plot of the game's story but the world is still the same.

    That's all I can do for today because I'm pretty tired from school. T.T

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  11. Day 1:

    Updated a little late (due to me knocking out last night...seriously left Ace on all night.), but there's much work to report! =D

    -Finished mapping the cavern where players run into the first boss monster of the game.

    -Finished editing dialogue pertaining to first boss encounter.

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    -Finished debugging the events that lead up to the first chapter's end and second chapter's start.

    -Great progress made in mapping the next map of the mountain players must descend upon defeating the first boss.

    More on the way soon!

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  12. Entry 2

    I spent a good hour messaging my very patient, very talented music artist. I went through the songs I had ordered, played around with them on different maps and tried to describe just what I was looking for. I'm very grateful for his tenacity and trying to help me get something out of my head. And I also feel bad for any confusion or misinterpretation that I might radiate, which isn't my intention!

    I had messaged an old art commissioner a while ago about some art work. I want to incorporate 'cut scene' type sepia tone pictures like they do in the old Fire Emblem games for the GBA. They haven't replied so it's a tad bit of a downer, they were very talented and affordable. I'll see if they're up for it again soon, though I'd hate to be waiting this long when I finally get things into gear, which isn't quite yet.

    Still in the works with a battle system. I'm really stumped on this one, because it's a pretty important part in most games. I had an idea that used a type of cooperation system between the members of the party. And since only 1 (maybe 2?) will be using magic, I'll have to think how to balance any magic I'm putting into it too. I might save up some and commission a scripter for some heavy duty scripting work. I haven't even tried anything at all with enemies, still don't know if they'll be sprites, side view battles or pictures. But I don't mind brainstorming as much. So today, I did a lot of thinking :)

    I also did a few maps over again. That's what most of my time is generally spent doing, going over my real old maps and making them more fresh. I enjoy it. Today I did the kitchen so again, it's not so left to right as it was before. Next will be the library, which has okay mapping, just want to parallax some more details into it. 

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    before:
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    into:

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    I think it looks pretty good. More like a big bakery than a castle kitchen. All I have are bread goods for tiles haha. I'll have to dig for some more. 
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    I've never had so many likes on a post before! Thank you every much every one :)
  13. Day 4:

    (Updating a little earlier today, as I've got a busy evening :p )

    Today I spent a few hours talking with two clients/commissionee's regarding their work, updating and sending off another Proof of Concept for a Battalion Theme and also a Regal Castle theme alongside this :)

    For my other commissionee I started work on a low key piano track, after working closely with him, we decided on taking it on a slightly different direction than previous started off, so now I'm working on a dark moody rock track as we speak!

    Alongside this, I started work on a number of ReStaff tracks, By the end of this GMD I want to have written a selection of tracks that I can release on ReStaff! So far I'm working on an ambient fantasy style track, very low key chillout style, and also planning to do a few Old School 16bt Tracks as well!

  14. @Shaz: Ah, makes sense.  I'm just feeling a bit lonely with only two of us in this group.

    Day 4

    Yesterday was more overworld stuff.  I fixed up the tileability of the ground tiles, made water tiles, then remade the trees I'd made the day before.  I didn't do anything that I was supposed to do at all!



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  15. Day 4

    If my job schedule continues to be weird like this I might have to start updating during the early afternoon instead of late at night, but as long as I have time, stuff will get done.

    * Worked on integrating my color scheme into all the system graphics like number popups and windowskins. Finished a custom battle start image that looks like an enveloping fog.

    * Do you like Project Oscine's normal boss music? Rearranged it for the monster boss fights in the current game. Shorter, but with more kick.

    * The cabinets kept bothering me, so I decided to make some outside floor tiles for the city which I'll showcase below:

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    What I learned today: I realized I don't have much colors to represent gray, which is turning out to be a huge challenge since the modern age is full of gray things...

  16. GMD Day 4, ChaoticLapras, Team Red:

    I hope it's day three. Anyway updatey stuff:

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    I finished eventing in Pograhden. :D I don't think that really needs a SS, so I'm not posting one. Then, I changed a little on the world map, but I can't be bothered to upload that :p Next, I started work on a mountain bypass: This is going to go between Pograhden and a town Eric owns, which is guarded by guards and is dangerous and stuff. Then, I made an attempt at the exterior. I think I need more plants there: Finally, I worked on the interior of the shop in that town (Methulton): That's all today. Urgh. Losing the drive you get when you start a project. I really need GMD right now.


    Go team red! Shaz/Archeia? How come loads of people are still on day one? This is not correct in their timezones, or anyone's...
  17. ChaoticLapras said:
    Go team red! Shaz/Archeia? How come loads of people are still on day one? This is not correct in their timezones, or anyone's...
    Well, for example, my days committed are Friday, Saturday, Sunday, Monday. Since the drive started on Tuesday, for me, this is my Day 1.
  18. Day 4
    I made a house ... again ... This time in ULTRA HIGH-TECH HD!*
    *or whatever the game industry calls graphical updates nowadays
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    That tree looks really out of place for some reason

    That's all, I'm tired, K?

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  19. Oh R4B, that is adorable! Love it.  Okay, I know we're not supposed to do that here, so on to the real stuff.

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    Posting a bit early in the day, hope that's okay. I've been working hard on my outline today. I've been working off of a general storyline and several key events that happen along the way. Today I have settled down to work on a detailed outline, trying to work in the details of plot to connect these bigger events and to fill many of the holes in the story. I won't post it all here, but I've completed 4 pages of outline and details today and will continue to do more.
  20. @R4B: The tree might look a bit funny because it seems to be in a frontal view instead of top-down like the house. :> Otherwise, I really love how that's looking!

    GMD Day 4 - February 7, 2014

    *More secret stuff.

    *Filled out templates for a bunch more characters.

    *Starting planning dialogue and necessary faceset emotes for the intro scene.

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