
Today I did eventing. Yay! I'd been reading old comments on Seer Dell: Dragon and decided to revisit the game and give it some love - nevermind that I should have been working on my boss fight for the event. So, one of the most mentioned issues was the random encounter rate. Granted, at the time I used the default which has... issues.
What's a girl to do? I went on in there and worked on creating my own random encounter system instead. Seeing as the dungeon is on one map, it was easy enough to implement. I did have some trouble because I had referenced the wrong variable in one of the checkers so had battle keep popping up after one another. I eventually sorted that out and woo~ Finished it!
It works pretty well. I can add more to it - like making an item that cuts encounter rates in half (which is something I've got to implement still) but currently it allows me freedom that the default doesn't. So the basic setup is every 60-80 steps you get one random encounter (a variable randomly picks a monster mob to battle). If you escape battle the rate is instead set to 30-40 steps - so fighting battles will be a lot less annoying if you're trying to get through the maze faster.
Another thing I did was add another two cutscenes. Both are for the express reason of guidance and short-cutting. One will add a bridge for an extreme shortcut and the other directs you where to go after this, so you don't get turned around in the maze as much. The aforementioned item that halves encounter rates will be usable after this event, so getting back to the plot point in the dungeon shouldn't be as much of a pain as it currently is. (It basically makes the encounters 120-160 for after battle and 60-80 after running. Fighting battles is definitely the preferable route if you want to get out fast~)
Lastly I fixed up some text-box cut-off, a teleportation issue and gave it another play through just to double check everything. After doing the last few bits and bobs I'll put it up in the topic and count it done. Then I can get on with the other projects begging for attention.
Oh, and I drafted a cutscene/battle/cutscene plan for my contest entry. It'll be a little different but still -technically- play by the rules~



















