Galv's Jump Ability

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Started by Galv 48 posts Page 3 of 3 View original ↗
  1. Lia_potato69 said:
    I maybe super late but is this compatible with rpgmaker mz?
    It works but the turn on and off ability plugin commands don't work..
    (so the jumb ability is always on)
    i wish there was script call options at least..
  2. Plugin commands always have a script call version. Sometimes the dev doesn't explicitly mention it but the command gets converted to a script if you look in the plugin file.
  3. AquaEcho said:
    Plugin commands always have a script call version. Sometimes the dev doesn't explicitly mention it but the command gets converted to a script if you look in the plugin file.
    Thanks for the info! :D
    what those commands would be tho? :p
  4. I'm not at my computer so I can't check. Generally you ctrl+f the plugin command in the plugin file and see what function the arguments are getting passed to. The function is the script call.

    Edit: I looked it up and it's
    $gameSystem.jumpBtnDisable = true;
    $gameSystem.jumpBtnDisable = false;
  5. Thank you!!
  6. Hey yall,
    Was wondering if there would be an easy way to only allow my character to jump when facing left or right, and block the action when facing up or down. Still a noob to the program so any tips are appreciated!
  7. rabbitcreature said:
    an easy way to only allow my character to jump when facing left or right, and block the action when facing up or down.
    You use a Conditional with the script
    $gamePlayer.direction()==4 ||$gamePlayer.direction()==6

    Then put the jump command under that conditional.
  8. The plugin is great and very simple to use, but is it possible to change the character's sprite when jumping? My game has only one protagonist, so I'd like to add several different sprites for his actions on the map.