before:
if (event.isNormalPriority()) {
after:
Code:
if (event._priorityType < 2) {if (event._priorityType < 2) {var Galv_Game_CharacterBase_moveStraight = Game_CharacterBase.prototype.moveStraight;
Game_CharacterBase.prototype.moveStraight = function(d) {
Galv_Game_CharacterBase_moveStraight.call(this,d);
Galv.AI.needRefresh = true;
$gamePlayer._normMove = false;
};Galv.AI.checkEventForIcon = function(event) {
var icon = 0;
if (event.page()) {
var listCount = event.page().list.length;
for (var i = 0; i < listCount; i++) {
if (event.page().list[i].code === 108) {
var iconCheck = event.page().list[i].parameters[0].match(/<actionIcon: (.*)>/i);
if (iconCheck) {
// create target object
Galv.PMOVE.center();
$gamePlayer._normMove = true;
return {'eventId': event._eventId,'iconId': Number(iconCheck[1])};
break;
};
};
};
};
return null;
};