Galv's Action Indicators

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Started by Galv 67 posts Page 2 of 4 View original ↗
  1. Yes, as you can see in the following pictures:

    On

    Spoiler



    Off
     

    Spoiler






    Edit: Now for some reason, it managed to work with bindpicturetomap, but Quasi Movement stops it from working. No idea why this is happening.
     
  2. Is Quasi movement also above this plugin?
  3. Yep, I just noticed that the icon appears for a split second and vanishes, it doenst fully pop up.
  4. The movement plugin is more likely to be the cause of the problems you are having. I'll put it on my to do list to see if I can make them compatible.
  5. My guess it's because it uses the command qmove for movement routes, since it's pixel-movement, but eh? you're the programmer :p  just trying to help

    Edit: found the problem, Quasi Movement is pixel movement which makes the character either not touch the event for it to happen, or you touch and walk through it. Solution: either change the ammount of pixels per movement (either 24 or default 48 which is a tile will fix it) or download the orange plugin to resize events and make them 2x2.
  6. Glad you found a solution
  7. Updated to 1.3 - now works with counters and events that appear 'under' the player.


    Slowly getting to the requests when I can //rmwforums.s3.amazonaws.com/emoticons/default_biggrin.gif
  8. Thank you for this awesome plugin!


    I've noticed a bug which I can't fix by myself. I am using BindPictureToMap for parallax mapping but it causes icon to go under layer.


    I tried changing Z Position but it looks like it doesn't work with the plugin I mentioned. Help will be much appreciated. 


    Plugin order

    Spoiler



    Picture for better understanding.

    Spoiler
  9. Pictures display above all map objects, and the indicators are part of those map objects. Unfortunately I won't be recoding it to display above pictures.
  10. I understand. I will try to fix it somehow and if I do, I will post it here. Thanks for an answer.  :)


    EDIT:


    I have found workaround.  :D


    If someone also had this problem, all you have to do is change picture layer to "above_characters" and set "Z position" in Galv's plugin to 10.


    Pictures:

    Spoiler






  11. Is there a way to make the icon appear regardless of where the player is standing or facing? I'm going to use this primarily to float above examinable objects and I want the player to enter a room and see all the objects they can examine. It would also be helpful to set it up so that after examining the object the icon no longer appears.
  12. This plugin only shows icons in front of the player. It was written so the player had an idea what would happen when they pressed the action key and not to locate everything in a room they can press the action key on.


    You can set it up to remove the icon, though - I believe the demo has an example of that with the chest.
  13. Galv said:
    This plugin only shows icons in front of the player. It was written so the player had an idea what would happen when they pressed the action key and not to locate everything in a room they can press the action key on.


    You can set it up to remove the icon, though - I believe the demo has an example of that with the chest.

    Yea I know the purpose of your plugin, was hoping there was a way to modify it to do what I wanted. There's script that tells it to show the icon when the player is facing the event. Is there at least a way to modify it so that when the player is next to it, but not necessarily facing it, the icon still appears?
  14. Of course, you can do nearly anything if you modify the code. I am not in a position to be able to do this, however. Feel free to ask in the forum, though.
  15. Galv said:
    Of course, you can do nearly anything if you modify the code. I am not in a position to be able to do this, however. Feel free to ask in the forum, though.



    Hi Galv


    I try to add a single line to your script.


    $gameSwitches.setValue(30, true);
    I need when action icon is displayed, the switch (30) activated.


    And if no action icon, switch will be False


    $gameSwitches.setValue(30, false);

    I try to add this line several places, but I can not seem to have the switch  TRUE, when the Action icon appears.
    I add this line to the line
    178
    175
    and 225.

    Have you any idea where I can just copy this code in your script.
    For the Action icon for the switch remains active.


    i put it under  // create target objet, but am not understant why not work.


    Galv.AI.checkEventForIcon = function(event) {
    var icon = 0;

    if (event.page()) {
    var listCount = event.page().list.length;

    for (var i = 0; i < listCount; i++) {
    if (event.page().list.code === 108) {
    var iconCheck = event.page().list.parameters[0].match(/<actionIcon: (.*)>/i);
    if (iconCheck) {
    // create target object
    return {'eventId': event._eventId,'iconId': Number(iconCheck[1])};
    $gameSwitches.setValue(30, true);
    break;
    };
    };
    };
    };
    return null;
    };




    Tank you friend
  16. I do not have time to look into personalized plugin customization - feel free to ask in the main forum for someone else who is free to do this :)
  17. Galv said:
    I do not have time to look into personalized plugin customization - feel free to ask in the main forum for someone else who is free to do this :)

    Ok friend, tank you
  18. Galv said:
    I do not have time to look into personalized plugin customization - feel free to ask in the main forum for someone else who is free to do this :)

    i made fast look of my ALPHA 0.7, tank you GALV for you plugin


    Lets see how your plugin are Awsome lol


    Sorry for the alpha , English and french.


    But you can see how your plugin will work good
  19. This is a great plugin, and I'm already getting a lot of great use out of it.


    I wonder if it would be possible though, to have it so that events that are below player character show the icon when you are next to them instead of on top of them. I was going to use this to indicate where exits to maps are, but the icons only show up when you're already standing on the exit. Maybe have it optional to show the icon when you're next to a "below character" event, so as to not break compatibility with what other people might also be using that for.


    Let me know what you think.
  20. Sorry, this isn't a change I'd like to do for this plugin. But feel free to ask in the forums to see if someone else is interested in modifying it for you