it would seem his plug in page is down so will wait and see whats going on
DMV Param Distribute (stat)
● ARCHIVED · READ-ONLY
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They can still be accessed on github. https://github.com/Dekita/DMV
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This is what i've been looking for! a simple param distribution plugin.
but how to customize which stats are added? for example, the usual params are
STRENGTH, AGILITY, VITALITY, INTELLECT, DEXTERITY, LUCK. Like in Ragnarok Online.
There are only 8 default STATS MHP, MMP, ATK, DEF, MAT, MDF, AGI, LUK. I could change the icons to change their names to fit my lore.
i figured this part where to set the icons
JavaScript:/** * DMV.Window.Stat_Distribute.prototype.createStatUpButtons() * Creates all buttons used to gain stat points */ $this_class.createStatUpButtons = function() { this._bt_array_u = []; for (var i = 0; i < 8; i++) { let button = DMV.createIconButton(32 + i, 40 + i, this); // icon ID button.setClickHandler(this.doOnStatUp.bind(this, i)); button.x = stat_data_u[i][0]; button.y = stat_data_u[i][1]; this._bt_array_u.push(button); } }; /** * DMV.Window.Stat_Distribute.prototype.createStatDownButtons() * Creates all buttons used to reduce stat points */ $this_class.createStatDownButtons = function() { this._bt_array_d = []; for (var i = 0; i < 8; i++) { let button = DMV.createIconButton(48 + i, 56 + i, this); //icon ID button.setClickHandler(this.doOnStatDown.bind(this, i)); button.x = stat_data_d[i][0]; button.y = stat_data_d[i][1]; this._bt_array_d.push(button); } }; -
@xabileug If your question is how to omit MHP and MMP, you'd just change the two lines that start with
Code:tofor (var i = 0
Code:for (var i = 2 -
I want to have 7 stats to align with my game lore. so if i remove mhp mmp, there should be a single stat that will increase both MHP and MMP at the same time. I'm looking for this effect like in ragnarok online@xabileug If your question is how to omit MHP and MMP, you'd just change the two lines that start with
Code:tofor (var i = 0
Code:for (var i = 2
- STR: Increases damage of melee weapons and maximum inventory weight.
- AGI: Increases attack speed and FLEE.
- VIT: Increases max HP, defences, and HP regen.
- INT: Increases magic attack, max SP, and SP regen.
- DEX: Increases damage of ranged weapons, hit chance, and casting speed.
- LUK: Increases crit rate and crit defence.
STR -> Phys Attack
VIT -> Phys Def
INT -> Mag Attack
DEX -> Mag Def
AGI -> Speed
LUK -> ??? what does luk do int rpg maker mv?
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You're approaching this the wrong way.I'm looking for this effect like in ragnarok online
This plugin has nothing to do with what your parameters do in your game. For that matter, your parameters innately do almost nothing in game.
The only thing this plugin does is give you an interface to add points to your parameters. That's it.
You use the Terms tab of your database to name your parameters whatever you want.
You use the damage formulae and various other plugins to do the other things you list.
Damage formula and some inventory plugin - default RPG Maker there's no such thing as weight.- STR: Increases damage of melee weapons and maximum inventory weight.
Basically what it does in RPG Maker.- AGI: Increases attack speed and FLEE.
"Defenses" would have to do with your damage formulae. To make a parameter increase your max HP or give you HP regen, you'd use other plugins.- VIT: Increases max HP, defences, and HP regen.
First part is in the damage formula, rest is in plugins.- INT: Increases magic attack, max SP, and SP regen.
First part is in the damage formula. Second part is a plugin (by default hit chance is based entirely on the hit parameter assigned in Traits), as is the last (no such thing as "casting speed" aside from the speed of the skill).- DEX: Increases damage of ranged weapons, hit chance, and casting speed.
Have to use a plugin. Luck doesn't do anything in RPG Maker except a truly insignificant effect on applying states.- LUK: Increases crit rate and crit defence.
I'd recommend you:
- Make sure you've done tutorials and made practice games in RPG Maker so you understand how it works, what it does, and what it doesn't do
- Read through various lists of plugins. For example, the Yanfly suite can do everything you've asked about. (as certainly can others - between Galv, HimeWorks and Victor Engine you can duplicate a lot of it, but I'm most familiar with the Yanfly stuff as it's all in one place and all compatible) -
You are right, it's only an interface. There are many things it lacks, like store the current value of much points was added to the parameters, or lock the amount added and use item for reset.
It needs 32 icons, 8 for increase, 8 for increase on press, 8 for decrease , 8 for decrease on press
There's 4 displays of the distribute button, open the window and close the window.
It really looks good.