Hey there, thanks for your interest in the script :)
This system actually uses a forumla to determine the value of available distribution points for the actors - the formula can be changed via notetags of the plugin settings - more details in the plugin settings section. :D
DMV Param Distribute (stat)
● ARCHIVED · READ-ONLY
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Took some tuning, but I got it down to my specs, one more question, is there a way to remove stats that you don't want points spent on? Such as removing the HP and MP, so only the ATK, DEF, and so on are available?
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Just move the buttons outwith of the visible game screen? :)
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I currently have an issue here.
TypeError - Cannot read property 'refresh' of undefined.
It happens after clicking any icon from distribution trying to increase stats.

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Interesting.. Do you have a custom status scene?
The only two windows that my system refreshes, is the distribution window itself, and the main scene status window. The error you are getting is because it cannot refresh one of those two. -
Yes unfortunately.Interesting.. Do you have a custom status scene?
The only two windows that my system refreshes, is the distribution window itself, and the main scene status window. The error you are getting is because it cannot refresh one of those two.
Found the problem.
JAH_StatusMenuCore made the plugin incompatibility and prevent it from refresh. -
All you would have to do is find the name of the variable he uses for the _statusWindow and change that within my script. :)
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Oh thanks !All you would have to do is find the name of the variable he uses for the _statusWindow and change that within my script. :)
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Edit: They fixed it some how.
So I don't need any other things to fix.
Since they fixed it.
Thanks though.
Great plugin as well :3 -
Hi,
The script works fine but I don't see any button to 'save' the new stats. They can be readjusted all the time. Unless I'm missing something
Besides that it's a great script -
Yes, the stats are always able to be distributed. :)
If you wanted though, you could quite easily move the 'stat down buttons' out of the visible screen area. At which point players would not longer be able to trigger the down functionality. :D -
Hello Dekita! Just wanted to say: GREAT WORK! I love stat distribution and it was always something somewhat lacking in the community and such an early release is really awesome and not to mention how nice and smooth it looks! I just have a question.Yes, the stats are always able to be distributed. :)
If you wanted though, you could quite easily move the 'stat down buttons' out of the visible screen area. At which point players would not longer be able to trigger the down functionality. :D
Is it possible for you to make an add-on to not allow the player to adjust the stat points distributed once they have exited the Status screen of an actor? The reason for this is most if not all stat distribution systems usually do not allow later game adjusting as this can make the game ridiculously unfair as you can just adjust all your stat points to a specific stat just to get over a boss or something like that and I can't for the life of me, allow the player to do that! haha One other thing that comes to mind is maybe its easier for you to make it so you can change the stats but only for that actors current level? And also the stat remove buttons are useful as they can allow the player to take back some points they make a mistake on and also it complements your nice little window/toggle idea.
Thanks for the plugin and I really hope I can use this in my game! Great Work! :)
*Oh and maybe an ON/OFF option to restrict stat increases on level-up and leave it to the distribution would be useful too. -
I also stumbled over this plugin while looking for a plugin that will make it possible to manually increase stats with points on level up and not have it automatically. Just like in the pen & paper games. And if you´d be able to adjust all the time, that won´t be good. I would only like to have it completely adjustable at character creation (which I don´t need in my case) and on level up, you can increase every stat, but you could only decrease the stats that you just increased and only to the value it was on level up.
Would that be possible? Would it even be possible to add a custom stat so it can be changed? This would be so awesome as I am waiting for something like that since the day MV came out. -
It wouldnt be overly difficult to make the system only accessable at the start of the game, or at certain points in the game. But i think that would have to be something you added yourself - I am trying to only make changes that are general that a lot of projects can benefit from, and that kinda feels more project specific.
As for adding custom stats, its possible, but it would require some heavy tinkering - probably just as easy to just write a custom stat system and then make compatibility for this one and that one. :p -
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i think you have to have the minimums for each stat at 1 for the plug in to work
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do you possess the core and the MV commons plug ins above it? also do you possess the picture?
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Yes i do. :(
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hmmmm...... wait do you have those two plug ins turned off? or are they turned on cuase your initial post says only the distribution was turned on