Here's how I did this month:
My December Goals:
For the next game:
-Try to get a functioning database for the next game. I've got the skills entered in for all the classes, all armors done, some weapons done. The states database needs help though and that will be next once the weapons are finished. Weapons done, states not touched, realized I had some other stuff to do before I could do that.
-Map the first few town maps. Not started
For The Book of Shadows:
-Put the finishing touches on the strategy guide. Fixed Chapter 1, and added the Secret Rooms listing. Rest pending.
-Fix three cutscenes on the to fix list. They are the big reveal scene in Chapter 2 (just needs a little tweak), the news broadcast in Chapter 3 (transition is awkward so needs a fix in how it transitions), and the confrontation in Chapter 9 (this one is just bad and needs a full rewrite, as the current version reads like a 2nd grade story). The higher priority is the 3rd one, the others are livable but fixing them would help make the game better if I have time for it. Fixed only 1 of the 3
-Add a couple animations to a cutscene in Chapter 5, and a cutscene in Chapter 7. Not started
-Fix up some graphics in a cutscene in Chapter 9. Not started
-Make a decision about maps and automaps. I'm thinking I'll go for a quick and basic version where you can access a map of the area if you are in a town, but it will not show your current location on it. Though if I can add current location on it I'll do it. Removed.
-Investigate a way to turn off F12 = reset the game. All the solutions to the issue I've seen I don't like as they are still buggy (even Dekita's can crash the game if you hit F12 at the wrong moments), and I want to avoid adding an external .dll to the project if at all possible. Have a possible solution but need to test it last, so moved to the end of the list.
-See if I can fix the issue with Shaz's Mouse Script and Effectus. As many issues as I've hit with Effectus throughout this project and it not having support anymore I am disputing dropping it and using Theoallen's script again, if only it wouldn't corrupt everyone's saves if I did that (and why an anti-lag script had to edit save files I do not understand to this day). As it is I've already decided this is the last project that will use that script. Fixed by switching to Theoallen's script.
-See if I can fix the issue with Shaz's Mouse Script and Fullscreen++. Fixed by dropping fullscreen++. With my resolution there was almost no benefit to that script in the end.
Not that good overall. I'll await my shiny rock in the mail now. Can you make it a diamond please?
December Goals and Progress Thread
● ARCHIVED · READ-ONLY
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Last day of the year, well... For some reason I'm already done with the next mission, mission II-8. Probably because that mission made appear places and characters we already met in chapter I, hence less things to draw.
However, I won't release a new version yet; at the end of the mission we directly land to the starting place of mission II.9. Since there is no way to get back to the base until that mission is over, I'll only release a new version when I'm done with mission II.9. For that one, plenty of new characters, skills, maps (including tilesets) are to be created, so this will be much more work :) -
Goodbye 2018! See you in the New Year! Have fun everyone and good progresses. ^^