@Chiara : No one knows. All they know is she has been trying to get rid of the rock for over a year and no one seems to want it.
My December Goals:
For the next game:
-Try to get a functioning database for the next game. I've got the skills entered in for all the classes, all armors done, some weapons done. The states database needs help though and that will be next once the weapons are finished.
-Map the first few town maps.
For The Book of Shadows:
-Put the finishing touches on the strategy guide.
-Fix three cutscenes on the to fix list. They are the big reveal scene in Chapter 2 (just needs a little tweak), the news broadcast in Chapter 3 (transition is awkward so needs a fix in how it transitions), and the confrontation in Chapter 9 (this one is just bad and needs a full rewrite, as the current version reads like a 2nd grade story). The higher priority is the 3rd one, the others are livable but fixing them would help make the game better if I have time for it.
-Add a couple animations to a cutscene in Chapter 5, and a cutscene in Chapter 7.
-Fix up some graphics in a cutscene in Chapter 9.
-Make a decision about maps and automaps. I'm thinking I'll go for a quick and basic version where you can access a map of the area if you are in a town, but it will not show your current location on it. Though if I can add current location on it I'll do it.
-Investigate a way to turn off F12 = reset the game. All the solutions to the issue I've seen I don't like as they are still buggy (even Dekita's can crash the game if you hit F12 at the wrong moments), and I want to avoid adding an external .dll to the project if at all possible.
-See if I can fix the issue with Shaz's Mouse Script and Effectus. As many issues as I've hit with Effectus throughout this project and it not having support anymore I am disputing dropping it and using Theoallen's script again, if only it wouldn't corrupt everyone's saves if I did that (and why an anti-lag script had to edit save files I do not understand to this day). As it is I've already decided this is the last project that will use that script.
-See if I can fix the issue with Shaz's Mouse Script and Fullscreen++.
Quite a laundry list as you can see. Let's see how it goes.