All your work is great~! Just thought you'd like to know that we (Yato, Indrah, and I) used them in a game recently! :) Looking forward to what else you put out!
Chalkdust Resources
● ARCHIVED · READ-ONLY
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Cool, I'd love to see them in-game if you don't mind sharing!
Added reaper franken:

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It's stuck in approval queue on here, but it's posted on RMN already: http://rpgmaker.net/games/8424/
Also, nice reaper~ -
Simpler slime, in the style of VX/Ace.

I was planning to post this later along with some other work, but school just started back up so I'm going to have to take a break for a bit. -
Love the spider!!! :D Could you make a baby spiders to complete it? :p
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I tried using the slime but it does not seem to be the right size. I tried it with !, $, !$, and even $! just hoping for it to work.
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Really? It's 144x192 (individual frames are the standard 48x48). It should work if you begin the filename with $
(So I've confirmed in-game that it's working fine. Maybe give some more details about what problem you're having?) -
hay man looks cool is there a link to downlode these things?
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This is really awesome work! I love the Big Monster and will be looking forward to any other Sci-fi/modern sprites you tackle for a game I'm making :)
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Here are my items from the March 2016 Restaff.
Earth Golem:

And a floating genie to go along with the walking genie:


Some people have suggested adding a lamp. I think this is a good idea but I'm not sure I've got the necessary talent for a complex animation. I'll play around with it though. My terms DO allow edits and sharing, so anyone is free to work on this and share the results.
Make sure to check out the rest of the amazing work in this month's Restaff release here: -
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Make sure you save the file with a $ at the beginning of the name.
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@Gobbocco Somewhen in the process your file got the wrong filename. Single sprites need a $ at front, without it the editor expects the file to contain eight sprites and selects a smaller part.
Please follow the link to the starting point in my signature and scroll to the tips to learn more about using ! and $ in filenames of sprites
Edit: ninja'd -
@Gobbocco Somewhen in the process your file got the wrong filename. Single sprites need a $ at front, without it the editor expects the file to contain eight sprites and selects a smaller part.
Please follow the link to the starting point in my signature and scroll to the tips to learn more about using ! and $ in filenames of sprites
Edit: ninja'd
Thanks! I read it all and it works now =) Great community -
These are overly swag~. :rhappy:
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Long time no update! Here's a smaller variation of the Darklord's final form.

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Long time no update! Here's a smaller variation of the Darklord's final form.
That isn't even his final form!
Lol, It's awesome! -
Here's a batch of monster templates, male and female.



What the heck are these good for? Well, if you're an experienced artist, not much! The real artists around here run circles around me. (It's very humbling.) However, for the rest of us, templates make it easier to customize our own unique mobs. These monster heads have been placed on normal blank bodies (recolored to match, obvs) so that you can play dress-up with clothing and other generator resources.
With very minimal effort (just a quick recolor and copy/pasting the clothes from generator resources), you can do something like this:

The orc from VXA! Cool, right? And just to make him look a bit more like the VXA version I swapped his ears out and added a mouth:

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All of these are so aweomse. Is there any chance or way for us to get SV (sideview) images of these so we could use them in the battle screen? That would be amazing. These sprites are just awesome though, they really are. Good job ! :)
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Sideviews are a lot more difficult to do, and I'm not quite there yet in skill level. I think it's probably doable for the humanoids, and if I ever produce anything of acceptable quality it'll be posted here. But first, my next project is actually to make the down/damaged versions of all of my previous work.