Hi Kagedesu, I hope Alpha ABS will have more 8-way functionality or compatibility with the 8-way plugins
Alpha ABS (MV) [New cool DEMO, build 1242]
● ARCHIVED · READ-ONLY
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I would like to use this ABS with a Turn based movement system to try to create something like Rouge or Mystery Dungeon. I've had luck with getting enemies to only move when you do, but I can't seem to get them to attack only when the player makes an action (Moving, attacking, ect)
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@RedMage583 Wait... What? The system is ACTIVE battle system. It can't be used as Turn-Based. I have alternative for you:
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Hi. I want to ask is it possible to remove all this popups "!", "?" and to be shown only the HP, MP and TP bars without the portrait?
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1) The plugin has a button to reload (r). I guess this is used in the case the gun has a limited magazine. How do I setup that? Currently the gun has all the ammo I have in my inventory.
https://www.dropbox.com/s/9prsj8ydayt4vqj/Alpha ABS 12.pdf?dl=0
Or you can see how it implemented in Build 980 Demo:
https://www.dropbox.com/s/peuicpg1mro7tko/Build980_Demo_Standard.zip?dl=0
2) How can I remove the damage numbers popup?
There is no plugin parameter for this option.
Alpha ABS uses default MV style damage popups (img/system/Damage.png). Replace image file to the empty one (same size).
3) How to allow pausing? I found the "allow transfer" option so I can leave the map but I don't find how to allow pausing.
When the party is in fight, you cannot pause game (call the menu)
4) How to disable loot sound?
There is no plugin parameter for this option. In General, the standard audio file "Equip2" is used by plugin
5) How to disable the balloon with "!" when the player is spotted?
Use notetag <noEmote:1> for enemies, more info https://github.com/KageDesu/Alpha-ABS/wiki/ABS-Parameters-for-enemies
Hi. I want to ask is it possible to remove all this popups "!", "?" and to be shown only the HP, MP and TP bars without the portrait?
See my answer above
Hi Kagedesu, I hope Alpha ABS will have more 8-way functionality or compatibility with the 8-way plugins
At the moment I do not plan to do 8-way moving support -
Hello Pheonix KageDesu, I want to say thank you very much for your plugin., it's help me making a very good game. But I have a problem : I make an event : "Bat" <ABS:3> , when I use Plugin command : "ABS activate Bat" to active that event, then I'm attacked it and it's HP reduce to 79%, but as soon as I use Plugin command : "ABS dectivate Bat" and then use Plugin command : "ABS activate Bat" again, enemy 's HP restore to 100%. Is there any way make enemy's HP don't restore when I'm deactive and active it again? , sorry because my english not good, thank you.
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Hi. I want to ask is it possible to have a script call to disable target enemy and other script call to enable target enemy for player? I mean make player can't target enemy if use script call. I looking in wiki script calls API but can't find any of it. Please help me.
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@zero2016 If I have understood your post correctly, you are looking for different plugins than this one. This is hi-jacking a thread. I suggest you start a new thread in JS Plugin Requests, giving as much detail as you can.
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@Kes Thank you, but I mean I want ask about a Script call can make player can't target enemy then can't attack it for this plugin Alpha ABS.
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@zero2016 Thanks for the clarification that you want a script call, not a script.
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when the latest release can be downloaded, I look forward to it #Kagedesu
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Hi Kagedesu, do you have any plan make this plugin can keep 2 mode ABS and turn based in a game?
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I still adore this plugin and have come back around to using it. Quick question: is there a plugin command/script call to switch out a skill from a slot? For example, in my game, there is a portion where the party goes to another dimension and the player can no longer use one of their skills, and gets another skill instead, serving the same function but in a different way. Is there a way to swap the attack in that slot from the original skill to the other skill?
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This looks wonderful. Could you give me some suggestions on which javascript functions to look at if I want to modify enemy AI?
For example, if I want to call my own javascript function to decide which direction to move based on nearby events, where would I put a call to that function?
Thanks.
Another question about how to use this plugin: is there a way to make destructible obstacles for enemies? For example, I would like to have a fence that enemies destroy in order to get to the player. My first attempt was to create an event marked with ABS:10, and set enemy 10 to have the note tag teamId:0 to be an ally. My Hope was that if I put a bunch of enemies inside the fence, they would attack it in order to get to the player. But it seems like the enemies just sit inside the fence and do nothing. Even if I have the player shoot them, they seem to ignore the fence. I guess maybe its because the fence doesn't attack the enemies and provoke aggression. Any thoughts on what to do here?
P.S. Thanks to moderator for merging my two posts together. -
@inqs I've merged your posts, as double posting (= posting right after yourself) is not allowed. Please use the 'Edit' button, if you want to add something.
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Is this compatible with the Q Movement plugin?
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Hello Kagedesu, I'm using item bank plugin. is there a way to hide the skill panel temporarily using an event or script? because it showing up when im in item scene under item bank plugin. thank you so much.
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ok so i'm new to all this filing and technical stuff i could really use help getting the demo installed and i'm not sure where to post to ask for help
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Hi Kagedesu, do you have any plan make this plugin can keep 2 mode ABS and turn based in a game?
No, make two different battle system works in one project is very complex.
I still adore this plugin and have come back around to using it. Quick question: is there a plugin command/script call to switch out a skill from a slot? For example, in my game, there is a portion where the party goes to another dimension and the player can no longer use one of their skills, and gets another skill instead, serving the same function but in a different way. Is there a way to swap the attack in that slot from the original skill to the other skill?
No, but i will add script calls for the skill panel control (add\remove items and etc)
Is this compatible with the Q Movement plugin?
I don't know
Hello Kagedesu, I'm using item bank plugin. is there a way to hide the skill panel temporarily using an event or script? because it showing up when im in item scene under item bank plugin. thank you so much.
Yes, see https://github.com/KageDesu/Alpha-ABS/wiki/Script--Calls-API
ok so i'm new to all this filing and technical stuff i could really use help getting the demo installed and i'm not sure where to post to ask for help
Welcome to the Discord server: https://discord.gg/8EE6PMv
You can find some help
This looks wonderful. Could you give me some suggestions on which javascript functions to look at if I want to modify enemy AI?
For example, if I want to call my own javascript function to decide which direction to move based on nearby events, where would I put a call to that function?
See classes, whose name begins with the 'AI'
Build 1036 with new UI system
Alpha ABS new UI overview video -
I already did KageDesu, hide, show, isABS but no luck.
the issue is when i go to item bank and i choose Item command it skill panel will show. Is it because skill panel was link to Item window?
thanks KageDesu