Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 32 of 45 View original ↗
  1. Hi @Pheonix KageDesu, I'am using your alpha ABS! It's very useful, and I like it. But I meet some problems. I want to press 1 on keyboard to use skill , but i failed.AF1QipO5eONe0X5M6T-M0-COK97dmVaiaKcUmThL_3DR

    so how can i move the skill to that place
  2. Hey Phoenys, is possible to enable to show weapon in hand all the time?
    And i can call a common event when equip a weapon, and that common event can unequip a weapon, i want to make a torch, and that torch ends
  3. Term of use ?
  4. kahuhuan said:
    Hi @Pheonix KageDesu, I'am using your alpha ABS! It's very useful, and I like it. But I meet some problems. I want to press 1 on keyboard to use skill , but i failed.AF1QipO5eONe0X5M6T-M0-COK97dmVaiaKcUmThL_3DR

    so how can i move the skill to that place

    The skills must be configure properly.
    See video guide


    Then you can assign skills and items to the panel in game through menu (Items, Skills)

    Black Mamba said:
    Hey Phoenys, is possible to enable to show weapon in hand all the time?
    And i can call a common event when equip a weapon, and that common event can unequip a weapon, i want to make a torch, and that torch ends

    For showing weapon in hand all the time, use Motion System https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System

    digeV said:
    Term of use ?
    Free for NON commercial projects. For commercial project you must buy license.
    https://kagedesuworkshop.blogspot.com/p/alpha-abs.html (see end of the page)
  5. nice tiliset !, is it free ?
  6. @Pheonix KageDesu So, I decided to try your plugin. Somehow, looks like I did something wrong.

    game_2018-12-31_22-04-21.png game_2018-12-31_22-21-02.png

    Can you guide me what's actually happening? Thanks.
  7. Hello. I am rather new to using RPG Maker MV and I wanted to try out the Alpha ABS. I installed your plugin and typed in some of the things I saw in a video tutorial, and I encountered this error. I was wondering how I could fix it. Sorry if this seems like a "noob" question, I'm still trying to figure a few things out.

    Edit: I figured out the problem. It was because of some plugins that I forgot to turn off. But I have another question. Is there a non-grid/pixel based movement type of plugin that would work for this?
  8. Hello @Pheonix KageDesu
    First things first, i want to express how awesome your plugin is and how easy it is to set up! It is perfect for my 6th installment of Jugular!
    I was wondering however, is there a way to deactivate auto attack?
    Is there also a way to make all the skills enter cool down when 1 skill is used? One of my characters has a magical gun that shoots elemental bullets but she can alternate between each skill quickly making the reloading time of the gun useless. I want to make it so the gun uses a bullet for every skill and have the cool down for the reloading to activate. (She has a flintlock pistol which can only fire 1 bullet at a time and has a long reload time.)
  9. I hope the next update will allow limited editing of skill items, default to 8 cells but in my project, I wish it only wanted to display 4 cells
  10. Pheonix KageDesu said:
    1z5ynXC.png

    Alpha ABS Version 1.2


    Last build: 980 (28.10.2018)

    by Pheonix KageDesu


    The real-time combat system. Easy to configure and learn. Has great functionality and is easily extensible.

    Features:
    • Easy configuration system and fast start
    • Mouse, keyboard, touch input supports
    • Supported big range of various type of skills and weapons
    • Party support
    • All platforms supports (mobile, web, PC)
    • Many plugin options, flexible interface (UI) system
    • Has documentation, wiki page and video tutorials








    Video tutorials:
    YouTube video





    Demo game (with tutorial): https://www.dropbox.com/s/ous5sotyl31f6r6/AlphaABS_Demo.rar?dl=0
    (in demo game used not last Alpha ABS build, don't use plugin file from Demo, it is outdated)

    Download last version of plugin: https://github.com/KageDesu/Alpha-ABS/releases

    More information:

    Plugin WebPage (information and tutorials):
    https://kagedesuworkshop.blogspot.com/p/alpha-abs.html
    WiKi Page (documentation):
    https://github.com/KageDesu/Alpha-ABS/wiki
    YouTube channel:
    https://www.youtube.com/channel/UCA3R61ojF5vp5tGwJ1YqdgQ?

    d57f7262ff5a0b86cc8cc6e7b5b13cbc.jpg
    Patreon Page: https://www.patreon.com/KageDesu

    Hello, I want to say I am so impressed by what you have done, and the ease of use. I would like to make some suggestions:

    Ability to use weapons freely
    I would just want to swing a sword while moving and not target anything in particular.

    Party Member Auto Attack
    My game has several party members. Would it be possible to have them auto attack? For the sake of simplicity I was hoping I just control the main character, and the other follow in a line behind me, and auto attack things in range with bows, melee, spells, and auto heal.
    Maybe the only custom thing would be to chose what auto attack the characters have before hand.

    Party formation
    Perhaps a button to change the formation of the party movement. Right now it is in a the party moves in a file behind the main character. Perhaps a button to make a 2 row formation and square formation just like in age of empires?
  11. @Jellicoe If you mean you weapon without target you can do it. Just inster in weapon tag:
    <ABS:0>
    <NoTarget:1>
  12. Pheonix KageDesu said:
    The skills must be configure properly.
    See video guide


    Then you can assign skills and items to the panel in game through menu (Items, Skills)



    For showing weapon in hand all the time, use Motion System https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System


    Free for NON commercial projects. For commercial project you must buy license.
    https://kagedesuworkshop.blogspot.com/p/alpha-abs.html (see end of the page)


    friend I saw that you have to pay to be able to use the plugin in a commercial game, but the license how long does it last? Or is it permanent? I bought it 1 time
    Ty
  13. Kagedesu i can only use the 902 build i cant use the other. when i want to use the other like 980 it dont work like when im in a ABS map it dont show the ui but when i use the 902 when i kill an enemy that i already set their EXP when killed my character dont get the EXP
  14. Hey guys!

    Is there a way to get rid of the sword Icon while attacking. (sword animation on character)

    Cheers
  15. Nacura said:
    friend I saw that you have to pay to be able to use the plugin in a commercial game, but the license how long does it last? Or is it permanent? I bought it 1 time
    Ty
    It permament.

    fr3aksh0w said:
    Kagedesu i can only use the 902 build i cant use the other. when i want to use the other like 980 it dont work like when im in a ABS map it dont show the ui but when i use the 902 when i kill an enemy that i already set their EXP when killed my character dont get the EXP
    Maybe your project files outdated? Since build 980 plugin required MV 1.6.1 and above

    Make game console screenshot (Start game, go on map, then F8 -> in opened window go to the 'console' tab). Maybe some error appears.

    yeye on est la said:
    Hey guys!

    Is there a way to get rid of the sword Icon while attacking. (sword animation on character)

    Cheers

    1. Using motion system https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System

    2. In Database go to 'System' tab and change Motion Image to 'None' in '[SV] Attack Motions' group for 'Sword' type

    I have created a Discord server where you can ask questions, write suggestions and help each other. I also answer questions and participate in.
    https://discord.gg/8EE6PMv
  16. Hey man!

    Motion system works just fine! I have one issue with the battle state. Since it's only 2 sprites, walking animation is very weird.

    I was wondering if it's possible to have 3 sprites for the battle state and if I can have more than 1 sprite for the Action part.

    And also I was wondering if there was a script call to check if a skill is not on cooldown

    Thanks again,

    Yasuo
  17. Hi, i have a problem with allied AI, when i move to an <ABS> map, the AI does not move apparently, but it moves because you see that the enemy is attacking with someone.
    (so, the sprite is not refreshed)
    the only way I found to solve is to "activate and deactivate" the Yanfly FPS plugin.
    Is there anyone who can explain to me why it happens?
    Is there a script command to update the sprite / fps / frame?
  18. 1) The plugin has a button to reload (r). I guess this is used in the case the gun has a limited magazine. How do I setup that? Currently the gun has all the ammo I have in my inventory.

    2) How can I remove the damage numbers popup?

    3) How to allow pausing? I found the "allow transfer" option so I can leave the map but I don't find how to allow pausing.

    4) How to disable loot sound?

    5) How to disable the balloon with "!" when the player is spotted?