Alpha ABS (MV) [New cool DEMO, build 1242]

● ARCHIVED · READ-ONLY
Started by Pheonix KageDesu 883 posts Page 3 of 45 View original ↗
  1. @BlackBarba, many question is good, because you gave me many good ideas. I working on the plugin alone and can't figure out many cool things.

    BlackBarba said:
    When is in battle mode is possible to always show he holding the weapon?

    For now, not, but is good idea, i figure it out.

    BlackBarba said:
    In normal attack its do diferent sword slash, down and up for example, and with a spear back to front animation

    For weapon attack animation uses weapon motions images (see [SV] Attack Motions in System in Database), you can create own image and use it.

    BlackBarba said:
    When character is chargin a skill change its graphic

    Another good idea, for now is not possible.

    BlackBarba said:
    Stealth mode where enemys dont attack you.

    You can set Sp-Parameter 'Target rate' to 0% and the enemies will not see you. You can create some state with this and use it to go in 'Stealth mode'. 

    BlackBarba said:
    Its possible to make a party system? or companions? or summons, Pets, clone skills, etc.

    Working on it. For first time I'll try create companions (like summoned pet), think it will be in first big update. Full party system is very complete system and required to rewrite many code, so it will be later. Don't promise, but try.

    BlackBarba said:
    Have DoT Skills (damage over time) like poison. or life steal skill

    For now I not made special opportunity for DoT, but you can create something like state with Ex-Parameter 'HP Regeneration' -X%.


    For life steal you can use Damage - Type: HP Drain for skill or weapon.
    DoT skills it big part of WoW battle system and i will create DoT support, but it not in priority.

    BlackBarba said:
    Parry/Block enemy attack with action button

    It's not planned. You can make something like parry/block with standard states.

    BlackBarba said:
    Option when use a buff, show loop animation in character, like a aura

    Use parameter [SV] Overlay when you create buff state and it will be shown on character when buff is active.

    BlackBarba said:
    Pull, Push enemys.

    I plan to do this, for now it not allowed.

    BlackBarba said:
    is possible to make the character move with the skills, something like:

    For now not, but it another cool idea, i'am think on it.
  2. @Pheonix KageDesu Will the ABS Plugin work with Parallax mapping and MogHunters TimeSystem :D
  3. Sakurahan01 said:
    @Pheonix KageDesu Will the ABS Plugin work with Parallax mapping and MogHunters TimeSystem :D

    It should. I watched portions of Drifty's live stream, and the alpha demo itself used events and parallax maps. I really don't imagine any issues with Mog's time system, but we will see.
  4. loki2007 said:
    It should. I watched portions of Drifty's live stream, and the alpha demo itself used events and parallax maps. I really don't imagine any issues with Mog's time system, but we will see.






     

    Alright, thanks, :D. I am just worried about Lag issues. I keep having some problems with Lag in my game, do you know any good plugins that can help with Lag issues in game. Moghunters Time system and TimeHud uses a lot if system graphics, I want to start on Parallax mapping but I am worried my game would freeze up D: any advice. 
  5. Hey man!!! where can we download the plug-in when it is gonna be released?


    Great job!
  6. honestly cant wait , this seems like it will be epic , and all the videos i have seen make it look even better :)  
  7. Beta version 1 is released, you can download it (with Demo) from GitHub.


    Download


    This is still only Beta, I hope for your help to make this plugin better.
  8. Pheonix KageDesu said:
    Beta version 1 is released, you can download it (with Demo) from GitHub.


    Download


    This is still only Beta, I hope for your help to make this plugin better.

    You Sir , are amazing and a gentleman 


    **Edit**


    After Dling and taking a look at everything , i was right this is really amazing , I cant say  thank you enough
  9. All I can say to this is...


    W O W   :o


    This can't of been that easy to make, and it is amazing by what I've seen and done with it! Keep up with the good work!


    Also, I have a suggestion:


    maybe being able to have other allies fighting along side you? That might be something to consider, because I'm sure people would want this plugin and would want their party to be massive as well?


    Just a suggestion, but overall, I have to say, this plugin is awesome! :D
  10. Meteodros said:
    All I can say to this is...


    W O W   :o


    This can't of been that easy to make, and it is amazing by what I've seen and done with it! Keep up with the good work!


    Also, I have a suggestion:


    maybe being able to have other allies fighting along side you? That might be something to consider, because I'm sure people would want this plugin and would want their party to be massive as well?


    Just a suggestion, but overall, I have to say, this plugin is awesome! :D





    If i had read the other posts correctly, this is something he plans on adding as he goes along , but i can be wrong. 


    but yes this is an amazing plug in , all i am going to have to do is change some graphics a bit and ill have the perfect ABS system, and so far it seems pretty easy to set things up as well.


    major kudos for this, and honestly if he had a paetron i would sub for him ,lol its that good .


    **EDIT QUESTION**


    I do have a question though, has anyone tested this with the Yanfly menu/Item plugins? 
  11. All I have to say is good job! Now if I was only working on a game that needed an ABS...
  12. I sort of regret putting so much time into looking at Quasi's ABS, cause this is so much better!


    At first I was a little worried that using the mouse would be mandatory, but after seeing that you could use TAB to target enemies, I immediately fell in love. <3
  13. would it be at all possible to make this plugin compatable with Yanflys item core ? it works as is ,but the visual aspects of the yanfly item core plug in doesnt work with this one , they both cover each other. I dont know if this would be possible ,but it would be really great if it was :)  .


    for thosewho dont know , the yanfly item core, has a altered visual forhte item Scene and it is way better than the default MV one :)  
  14. Only for non-commercial use? Or for commercial use too? :unsure:
  15. Meteodros said:
    maybe being able to have other allies fighting along side you? That might be something to consider, because I'm sure people would want this plugin and would want their party to be massive as well?

    I'am now working on it.

    Cazziuz said:
    major kudos for this, and honestly if he had a paetron i would sub for him ,lol its that good .

    I have reason to not create Patreon now, but if you like so much :)  , you can donate, see Readme on GitHub page, but it not neccessary. 

    Cazziuz said:
    I do have a question though, has anyone tested this with the Yanfly menu/Item plugins? 

    I take look on Yanfly menu/item plugin soon and I'll try to do compability.

    Asada05 said:
    Only for non-commercial use? Or for commercial use too?



    Can be used in commercial products, but there are some conditions. If you are interested, write me a PM.


    @Driftwood Gaming creates some tutorials, you can see on his YouTube channel
  16. SumRndmDde said:
    I sort of regret putting so much time into looking at Quasi's ABS, cause this is so much better!



    Glad that you liked. I think, Quasi ABS and Alpha ABS in different categories, Quasi ABS is more professional and complex.
  17. Cazziuz said:
    would it be at all possible to make this plugin compatable with Yanflys item core ?



    What exactly is the problem with Yanfly item core?


    I test it and it works (skills panel is visible and you can assign items). I'am using 1.24a version of plugin.

    Spoiler
    2016-09-13_19-31-11.png
  18. Quite simply it overlaps , i am using the same version of the yanfly plugins ( i just dled them last night) 

    Spoiler
    8de612cb045f97383c0284c46fd44143.jpg
  19. @Cazziuz, i understand your problem. For Alpha ABS you need only Alpha_ABS.js plugin file. 


    You trying using Yanfly plugin in Demo game, Demo game is very strict scripted and using many third-party plugins only for Demo game, not for ABS.


    Please don't testing compatibility with other plugins in Demo game! Don't use plugins from Demo game plugin folder, I am not responsible for these plugins.


    Problem in TempScripts.js file, this plugin i'am use only for Demo, you not need use this on you project.


    I update info about it on GitHub soon. Maybe i'll make a video about properly installation.  
  20. Pheonix KageDesu said:
    @Cazziuz, i understand your problem. For Alpha ABS you need only Alpha_ABS.js plugin file. 


    You trying using Yanfly plugin in Demo game, Demo game is very strict scripted and using many third-party plugins only for Demo game, not for ABS.


    Please don't testing compatibility with other plugins in Demo game! Don't use plugins from Demo game plugin folder, I am not responsible for these plugins.


    Problem in TempScripts.js file, this plugin i'am use only for Demo, you not need use this on you project.


    I update info about it on GitHub soon. Maybe i'll make a video about properly installation.  

    Ahh i see the mistake i made , thank you for the quick response , and i do apologize for the dumb question :)  again thank you for the epic plugin