Alpha ABS (MV) [New cool DEMO, build 1242]

● ARCHIVED · READ-ONLY
Started by Pheonix KageDesu 883 posts Page 4 of 45 View original ↗
  1. Every time i get into the radius view of an enemy the i keep getting an error which says "cannot read property length of undefined" can you please help me 
  2. This isnt a request for a immediate feature , but rather something i was wondering if it might be possible eventually, but a way to change the bars for HP/MP/TP that is drawn by the plugin for the hero, basically i would like to use custom images of some sort for them, again this isnt a request for a feature that i think needs to be a option right away , but something that i think would be nice to see eventually 
  3. mukuroxi said:
    Every time i get into the radius view of an enemy the i keep getting an error which says "cannot read property length of undefined" can you please help me 



    1) Demo game works?


    2) This error appears if you using only one plugin 'Alpha_ABS.js' in your project?


    3) When this error appears, press F8 and take screenshot of debug window (console section), like this:

    Spoiler
    2016-09-13_23-14-18.png



    Plugin has been updated to build 100. Fixes some small bugs with AI.


    I make video how properly install plugin and update.


    Until the plugin in Beta state, I recommend to check out the GitHub page for new build at least every few days. 


    @Cazziuz, you right. In the future I will consider some variants of the implementation of more flexible customization of UI elements, but it is not a priority for now. If you know how do it good or you saw cool UI in other plugins, show me some examples. 
  4. During basic tutorial, if I try to put Arrow item in a slot I've this error

    Code:
    ReferenceError: LOGW is not defined
        at Window_ItemList.update (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/plugins/Alpha_ABS.js:11182:16)
        at file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_core.js:6485:19
        at Array.forEach (native)
        at WindowLayer.update (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_core.js:6483:19)
        at file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_scenes.js:112:19
        at Array.forEach (native)
        at Scene_Item.Scene_Base.updateChildren (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_scenes.js:110:19)
        at Scene_Item.Scene_Base.update (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_scenes.js:42:10)
        at Function.SceneManager.updateScene (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_managers.js:1829:25)
        at Function.SceneManager.updateMain (file:///C:/Users/Carmelo/Desktop/Alpha-ABS-master/Alpha-ABS-master/Alpha%20ABS%20Demo/js/rpg_managers.js:1790:18)



    Why is not recommended to try the demo on mobile?
  5. Is possible to show skill/item information when i mouse hover in the UI?
  6. This is a great plugin so far! Thanks for putting the time in to make this. I was wondering about a few things. !. was if it was possible to disable the jump mechanic altogether in plugin options?


    2. To have more custom enemy behavior or more a.i options. 3. Is it possible to have different character animations/poses. Thanks again for your hard work. 
  7. This is a great plugin, but everytime I try to load it into my project I just get the error "Support only 1.3.1 version of MV" so I uninstalled MV and reinstalled it with the latest and still get the error, so then I tried to import my assets to the demo game, but then the player is always under the map and the rest of the UI (the bottom part) is missing. I'm wondering what's causing this or what I'm doing wrong. 

    2016-09-14 06_01_06-Alpha ABS (Beta) - Page 3 - JS Plugins In Development - RPG Maker Forums.png

    2016-09-14 06_00_02-Bersona.png
  8. Did you copy paste the .js files needed to update the project to Version 1.3.1? You have to replaces the lib js and all the main js files except for plugins.js. I have a video on how to update on my channel if you would like to watch a tutorial. 






  9. Melosx said:
    During basic tutorial, if I try to put Arrow item in a slot I've this error

    Thanks, i fix it already (build 142)

    Melosx said:
    Why is not recommended to try the demo on mobile?

    1) I am not tested it on mobile, may be some bugs
    2) Demo using some third-party plugins and i not sure it's will works fine
    3) You can use your own project or new with installed Alpha ABS for testing on mobile platform

    BlackBarba said:
    Is possible to show skill/item information when i mouse hover in the UI?

    I'll do it in next big update.

    neogeokell said:
    This is a great plugin so far! Thanks for putting the time in to make this. I was wondering about a few things. !. was if it was possible to disable the jump mechanic altogether in plugin options?


    2. To have more custom enemy behavior or more a.i options. 3. Is it possible to have different character animations/poses. Thanks again for your hard work. 

    1. In current version not possible, i'll try to do this in the update. If just disable the jump button, we need to hide the icon and redraw the entire panel. Therefore, it cannot be implemented in a very short time.


    2. What exactly options and behaviour do you want to see?


    3. About animations and poses, I have no experience (not in programming, about how create it good and useful), so i need assistance in this matter.


    @OZiO, see Driftwood Gaming post, you need update project files.
  10. Is it possible to allow states to use the lighting system? I.E. Making a Torch item that adds a state for 2 minutes that gives off extra light.
  11. Driftwood Gaming said:
    Did you copy paste the .js files needed to update the project to Version 1.3.1? You have to replaces the lib js and all the main js files except for plugins.js. I have a video on how to update on my channel if you would like to watch a tutorial. 








    Pheonix KageDesu said:
    Thanks, i fix it already (build 142)


    1) I am not tested it on mobile, may be some bugs
    2) Demo using some third-party plugins and i not sure it's will works fine
    3) You can use your own project or new with installed Alpha ABS for testing on mobile platform


    I'll do it in next big update.


    1. In current version not possible, i'll try to do this in the update. If just disable the jump button, we need to hide the icon and redraw the entire panel. Therefore, it cannot be implemented in a very short time.


    2. What exactly options and behaviour do you want to see?


    3. About animations and poses, I have no experience (not in programming, about how create it good and useful), so i need assistance in this matter.


    @OZiO, see Driftwood Gaming post, you need update project files.



    Thanks so much for the fast responses guys, I'm at work now, but I'll give it a try when I get home.
  12. Pheonix KageDesu said:
    1. In current version not possible, i'll try to do this in the update. If just disable the jump button, we need to hide the icon and redraw the entire panel. Therefore, it cannot be implemented in a very short time.


    2. What exactly options and behaviour do you want to see?


    3. About animations and poses, I have no experience (not in programming, about how create it good and useful), so i need assistance in this matter.


    @Pheonix KageDesu For enemy behaviors i was thinking of a way to have a enemy change their skills when they are at a certain amount of health or when they have a certain state.


    I was also curious if its possible to disable and enable abs on a abs map? and if its possible to transfer the player to another map while in combat?
  13. Driftwood Gaming said:
    Is it possible to allow states to use the lighting system? I.E. Making a Torch item that adds a state for 2 minutes that gives off extra light.



    I think this mostly relates to Terrax Lighting plugin. Terrax Lighting allows create a torchlight and flashlight. 


    The state alone will not be able to add additional lighting, it may be only a animation on the map or 'vector' skills.


    Try read help of Terrax Lighting, i hope you find something helpful.

    neogeokell said:
    For enemy behaviors i was thinking of a way to have a enemy change their skills when they are at a certain amount of health or when they have a certain state.

    You can use Actions Patterns. See how implemented enemies in Demo game for example.

    Spoiler
    2016-09-14_20-14-50.png


    neogeokell said:
    I was also curious if its possible to disable and enable abs on a abs map? and if its possible to transfer the player to another map while in combat?

    You can disable or enable only UI HUD on ABS map. 


    Transfer possible if you not engaged in battle.

    Spoiler
    @neogeokell, you didn't read the documentation? Or am I mistaken?
  14. Pheonix KageDesu said:
    You can use Actions Patterns. See how implemented enemies in Demo game for example.

    Spoiler
    2016-09-14_20-14-50.png



    You can disable or enable only UI HUD on ABS map. 


    Transfer possible if you not engaged in battle.

    Spoiler
    @neogeokell, you didn't read the documentation? Or am I mistaken?



    Thanks for quick reply. Lol i did read the documentation, i just suck at explaining what i mean. I guess i meant more movement behavior in event pages. For example if the enemy has a fear state he would run away or move away from the player, or have an enemy like a enemy ranger that just shoots ranged attacks) then when player is within a close certain distance he would then start to move in for melee attacks or a stationary enemy who never moves at all (maybe a turret) just shoots rangeds attacks. I knew you can disable hud but was wondering  if it is possible to not just hide the hud but deactive and activate abs completely on a abs map? ?Maybe with a plugin command or script call? Would it be difficult to add the ability to transfer to another map when engaged in battle?


    Thanks Pheonix
  15. Hello Phoenix, can you give us a list of parameter that we can use, for exemple in <reloadParam:attackSpeed> i want to use:

    Code:
    <reloadParam: character agility*2 + weapon attack speed>
  16. Build 142


    Error occurred while opening the options menu after ending the game.

    Error.png
  17. Build 142


    This error occurred while trying to move an empty skill into the skill panel


    ErrorSkill.png


    and empty item (item, weapon, armor, key item).


    ErrorItem.png
  18. Do any of the skill descriptions include text commands? I.E.   \v[#] \i[#] \it[#] 


    If you try to view a description that's looking for a switch/state/icon or anything that isn't in the database it will crash. To fix this, make sure you have the most recent version of YEP_MessageCore.js and change the number inside of the text commands, or change the maximums(whatever your calling for in the text commands) to as high as the numbers inside the text commands.
  19. Black Mamba said:
    Hello Phoenix, can you give us a list of parameter that we can use, for exemple in <reloadParam:attackSpeed> i want to use:



    Update plugin to 208 build.


    You can use:  hp, mp, tp, mhp, mmp, atk, def, mat, mdf, agi, luk, attackSpeed


    For you example: <reloadParam:agi*2+attackSpeed>

    neogeokell said:
    Would it be difficult to add the ability to transfer to another map when engaged in battle?

    Before 'Transfer Player' event command call this 'Script':


    $gameMap.stopABS();


    AlphaABS.BattleManagerABS.stopABS();


    It allow you transfer during battle, but maybe some bugs with states, cooldowns and other.


    @Asada05, thanks, update to 208 build, i fixed these bugs.


    But, why you trying add empty items and skill? :)  
  20. Phoeny, i cant use <ABS:3> on my weapons? beacuse if i want to make a fire sword that do area damge in front the character?