Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 2 of 45 View original ↗
  1. Pheonix KageDesu said:
    ... 


    Good. But likely i need spend some more time after beta release to make special preparations to moble platfroms. Maybe first beta will work fine, i don't know, in thoery will work.


    ... 

    Okkie XD


    I'll test the first beta on mobile and send you a complete report. 


    * Waiting for release...  *
  2. Gothic Lolita said:
    When will be a public download release, or is one planned?



    I can't tell the exact date. For now plugin is done and i work on tutorial and documentation. I think another week.
  3. That's amazing, great job !


    Can't wait for the release too :D
  4. :rock-left: D:< :rock-right:  AWESOME !!!


    Now can't wait the release, its very great job.
  5. name sugestion "PiKayABS" rsrs
  6. suggestions:


    *user can choose to use as animation of sword swining (same for bows, Sheild, etc.):


      *iconset 


      *image


      *characterset


      *Animation


    *Diferent sounds when sword swin and when hit a enemy (same for bows, Sheild, etc.).


    *Jump System (Optional)


    *Grab objects (Zelda)
  7. Another suggestion:


    Ability to hide the ABS-related UI (the skill display, etc.) and disable attacks with a plugin command/script call.


    I have a couple of maps where part of it is a "safe zone" where monsters cannot attack the player. The other part is an area where the player isn't safe from the monsters. Hiding the UI would signify the safety of the area, and disabling attacks is to keep from having the immersion broken (there was another ABS I used where it wasn't able to turn off attacking, so the player would be able to go through the towns hitting NPCs without any effects).


    That being said, I can't wait to test this out once it's released publicly!
  8. BlackBarba said:
    name sugestion "PiKayABS" rsrs

    Why? :)

    BlackBarba said:
    *Diferent sounds when sword swin and when hit a enemy (same for bows, Sheild, etc.).

    It's done. For swing or shot you can use own sound or not use at all.

    BlackBarba said:
    Jump System (Optional)

    Simple jump ability is exists, but jump over objects and beatwen terrains, i don't know... You can make it on standart events.

    BlackBarba said:
    Grab objects (Zelda)

    I never play Zelda game series, but i heard about Zelda battle system, it's good. I need check it on some version of game later. But now, i don't understand clearly how "grab objects" will work and help for battle gameplay.

    GameFire said:
    Ability to hide the ABS-related UI (the skill display, etc.)

    Yes, you can. Plugin commands exists.

    GameFire said:
    disable attacks with a plugin command/script call.

    If you have town on own map, you can disable ABS at all. But if you have town like a part of map, why you not create NPC like a simple events? (not AI related)


    Anyway, create "pause" system i think it's not big deal, but i can't promise it to release, maybe after with updates. 


    @BlackBarba, @GameFire, thanks for  suggestions.
  9. Pheonix KageDesu said:
    Why? :)


    It's done. For swing or shot you can use own sound or not use at all.


    Simple jump ability is exists, but jump over objects and beatwen terrains, i don't know... You can make it on standart events.


    I never play Zelda game series, but i heard about Zelda battle system, it's good. I need check it on some version of game later. But now, i don't understand clearly how "grab objects" will work and help for battle gameplay.


    Yes, you can. Plugin commands exists.


    If you have town on own map, you can disable ABS at all. But if you have town like a part of map, why you not create NPC like a simple events? (not AI related)


    Anyway, create "pause" system i think it's not big deal, but i can't promise it to release, maybe after with updates. 


    @BlackBarba, @GameFire, thanks for  suggestions.



    Dude you're fighting the good fight even taking the time to build this. thank you and definitely looking forward to release, I'll be using this with a mobile game so I'll thoroughly test it for you :)
  10. I plan to make tutorials for this plugin once I learn the ins and outs. Keep up the good work 


    Pheonix KageDesu
  11. This looks amazing :D  I can't wait to try it out when it comes out. I have a question. If you are using Bigger sprites then the default Chibi characters will the target system still work?   I am using RPG Maker XP MACK Size Characters (height: 48, widths:  32) in MV.  :D  also will it be possible to grab, pick up, throw, and push objects and enemies.


    For example: you need to hit a switch on the other side of the room but there is a cliff drop. You will have to pick up a rock and throw it at the switch. You throw a rock and it hit the switch you can now cross safely.


    Will there be fall Damage?
  12. @Sakurahan01, thanks.

    Sakurahan01 said:
    If you are using Bigger sprites then the default Chibi characters will the target system still work?

    Yes, size no matter. In video last enemy has a big sprite and target work fine.


    About "grabbing and throwing objects" system, I was not planning to do something like this, as this is a little different from the main idea of this ABS.


    The idea is very interesting, after release i think about it, but not promise.


    For now, documentation and demo game completed by 70%
    I try to make the explanation easy to understand, using pictures and examples. Also i write it in two languages. So it's takes more time than I thought.
  13. Pheonix KageDesu said:
    @Sakurahan01, thanks.


    Yes, size no matter. In video last enemy has a big sprite and target work fine.


    About "grabbing and throwing objects" system, I was not planning to do something like this, as this is a little different from the main idea of this ABS.


    The idea is very interesting, after release i think about it, but not promise.


    For now, documentation and demo game completed by 70%
    I try to make the explanation easy to understand, using pictures and examples. Also i write it in two languages. So it's takes more time than I thought.

    i can do something for portuguese language
  14. Pheonix KageDesu



    If you would like help translating to English or help with designing the help / tutorials for the plugin I'd love to help out. If you would like to send me the current state of the plugin I can start learning it now so when you release the beta tutorials they'll be ready. 


    You can send a link at any of these places:


    http:/driftwoodgaming.com


    http://www.youtube.com/DriftwoodGamingMV


    http://twitter.com/DriftwoodGaming


    Keep up the great work my friend.
  15. I feel like adding jumping over gaps etc. and throwing objects isn't necessary in an ABS, that is an alternative thing that shouldn't really be required imo.


    However I hope this is coming a long really nicely, as it has got me so hyped!! aha 
  16. I can't wait!!! When is the plug in gonna be released? XD
  17. its have Archer class?


    *Suggestion:


    Atack animation speed is based in character speed.


    also for cast speed, and animation.
  18. yeye on est la said:
    I can't wait!!! When is the plug in gonna be released?

    Ready at 95%


    With plugin i make Demo game, it includes interactive tutorial, battle example and some examples of skills variations. And documentation file too.

    BlackBarba said:
    its have Archer class?

    You can create some one, i hope ABS take care about all specials for this class. For example: you can create a bow, set arrows speed, set speed between shots, also you can create multiply shots or create spell witch be cover an area. You can set dependence of the bow and arrow (like arrow is ammo for bow). Every shoot will take one arrow from inventory automatically, so you will not be able to use the bow, if the inventory will not be arrows. But maybe you need some special opportunity.

    BlackBarba said:
    Atack animation speed is based in character speed.


    also for cast speed, and animation.

    See after release...


    For now I test demo game and check if there is something that I have forgot to do. :)
  19. Plugin name is "Alpha ABS".


    Alpha - is not version, is name. 


    @Driftwood Gaming help me with translation and made video. Also in video he play Alpha ABS Demo game and explains some moments.


    YouTube video
  20. When is in battle mode is possible to always show he holding the weapon?


    In normal attack its do diferent sword slash, down and up for example, and with a spear back to front animation


    When character is chargin a skill change its graphic.


    Stealth mode where enemys dont attack you.


    Its possible to make a party system? or companions? or summons, Pets, clone skills, etc.


    Option for when enemy take damage he take a knckoback and change its graphic.


    Have DoT Skills (damage over time) like poison. or life steal skill


    Parry/Block enemy attack with action button.


    Option when use a buff, show loop animation in character, like a aura


    Pull, Push enemys.


    is possible to make the character move with the skills, something like:


    *the character spin with the sword


    *jump into the target and attack


    *Archer do a dash backwards and shot


    *dash forward and knock with shield, spear, etc.


    all same for enemys


    Sry for so many questions ehhe :D


    Btw, i loving your system!