Hello,
I'm having the following issue: there's a door and right next to it I put a mob, but the thing is that I'd like to make the player able to get through the door in combat which isn't possible. How can I change this?
The November 15 date is approaching and I just wanna tell you that I am happy that you are coming back to work on your plug in. I have been working on my game for over a year now and I feel that the only abs system that would fit my game is yours. I hope that you read this message so it can give you some motivation to keep going. I love your work and you can transform your abs plugin from a good plugin to an amazing one!
Your plugin is so great but I can't wait for it to get better!
I really can't wait for you to start back up on this plugin/engine. I have been working with it a lot lately for a game. I managed to work out a way to use Hime's party switch plugin with the ABS plugin but I hope this can be fixed after you start up again. Here is a video of my last demo build. I also have done more to it since but I have not made a new video. I can't wait for more options and better compatibility with other plugins and mechanics. If anyone is will to work for free and help us out on our project please let me know. E-mail me at nr31337@gmail.com.
I would love to know how to disable the attack hotbar because our game only uses spells/skills and no weapons. Thank you. P.S. I tried using the UI save and load control to get rid of it after I figured out how to disable the A attack in the database but It does not work and completely removes the UI after loading even tho I only remove the Attack hotbar. I want to keep the skills hotbar at the bottom.
Hello, having a problem with Alpha ABS, i have <ABS> in the map notes. but for some reason when i go to play test it doesnt change anything. its still as if i have just normal RMMV. any ideas? would love a reply asap. really wanna make a BA game
I save the file in the save slot, then I load the save file the results is = you can use the skills without any cool-down. So how can I fix this problem?
Hello, having a problem with Alpha ABS, I have <ABS> in the map notes. but for some reason when I go to playtest it doesn't change anything. it's still as if I have just normal RMMV. any ideas? would love a reply asap. really wanna make a BA game
Not sure what problem you could be having.
I followed YouTube videos for making a new game from scratch. If you copied over all the files that are needed and made a new map you need to place at least 1 enemy on the map and have it set up in the database then press (A) on the keyboard or walk up to it and it should activate the battle mode. Make sure you setup the plugin's in order like it shows in the demo unless you are only using the ABS plugin by itself.
Any idea for why in abs maps (where abs is activate) the game doesnt show the followers allies? Sorry my bad english
Check your database and make sure followers is turned on in the system section, go to the plugin and make sure allow followers are true, make sure you have more then 1 character created and is already in the party. You must remember formation is disabled while in <ABS> maps. I found a way to use another lead character without going to none <ABS> maps tho by setting up a button using Yep common button events with a common event that goes to a blank map that opens the formation window when you close it you will have a new leader in the party. My method uses the X, Y player cords and ID map setting in variables, then a transfer, formation call script, then transfer back to position. I think he will fix this so we don't have to do that anymore I hope.
Check your database and make sure followers is turned on in the system section, go to the plugin and make sure allow followers are true, make sure you have more then 1 character created and is already in the party. You must remember formation is disabled while in <ABS> maps. I found a way to use another lead character without going to none <ABS> maps tho by setting up a button using Yep common button events with a common event that goes to a blank map that opens the formation window when you close it you will have a new leader in the party. My method uses the X, Y player cords and ID map setting in variables, then a transfer, formation call script, then transfer back to position. I think he will fix this so we don't have to do that anymore I hope.
Is it possible to animate the character when he attacks?
Currently, i don't believe there is any animation, but as the author plans on returning to actively updating this plugin in Nov. perhaps will work on adding that feature in an update.