Hello, kind makerists!
Yesterday i caught strange error, while testing my project on <ABS> maps.
I see black square over my character and enemies + bunch of errors in console.
Here is my plugins list, in-game screenshot and console log.
My project version is up to date and plugins are newest.
Please, help me! In other project i not have this problem!
If this necessary, i can upload my project to cloud vault.
P.S.: Oh... Problem was in iconset. I guess my post is useless now.
Alpha ABS (MV) [New cool DEMO, build 1242]
● ARCHIVED · READ-ONLY
-
-
Hi guys. I´m having a little issues with lagging and "flashing" events on ABS maps. Didnt find anyone else with this error... So I decided to post it in here and see if anyone had the same troubles as I´m or know how to fix it. (It may be due to my bad pc...)
When I have 3 or more monster after me at the same time my game starts to lag a loooot! And besides that, everytime that I attack/use skill all the on-screen events flash for a second...
Is that normal? Thanks for helping! -
Hi!
Im pretty new with rpg mv and we started project that require abs system. This system is perfect for us when we test it but when we test it on mobile device (there we want to make our game) everything else works but this Alpha ABS system.
Then I read from this forum there might be some mobile testing coming so my question is that is there coming Alpa ABS for mobile or should we try to find some other way ? And is there some other way already ?
Awesome work and hope you continue this! -
Sounds like to me that you haven't actually updated your project folder.
When RPG Maker updates it will only make "new" projects for that version.
You have to manually update existing projects.
Refer to this video on how to do that.
My current issue with the plugin is that if I give an enemy a revive timer, kill it in game on a abs map, then leave the map before it respawns then return to the map the timer breaks and it will never respawn and you can endlessly loot it.
Because I want to use this plugin for a commercial project I've tried emailing the author to fix a couple issues (with a commission) but he hasn't replied yet, but I see that he said he won't do anything till November on the previous page which is a shame.
I really liked this system and didn't want to have to change my system so far into my project.
Hi CommanderNZ, have you tried adding an event like this when your character left the map ?
Spoiler
Use <Plugin Command> ABS revive X W
where X – time in seconds, W – enemy event Name
Don't forget to create a wait event for the duration of X (in frames)
Now the problem is if the character is defeated by a monster / boss before the dead monsters are revived. I solved that problem by creating a parallel event with a conditional branch when the status character is knockout then the dead monster is turned back on, with the same plugin command as above.
Spoiler
Sorry if my English is bad. I use google translate to reply to your post. -
I have made an android version of my game for testing on an android phone. It does work but you need a newer phone with high specs for it to run smooth. I am not sure if it's because of all the extra plugins I use in my game but my droid Maxx 2 barely plays my game but my wife's LG V20 has no problems. For my mobile game, I use an image button plugin that lets you tap the screen to switch characters on ABS maps but it's a little complicated to explain. Otherwise, it runs fine on an android phone.
-
I have made an android version of my game for testing on an android phone. It does work but you need a newer phone with high specs for it to run smooth. I am not sure if it's because of all the extra plugins I use in my game but my droid Maxx 2 barely plays my game but my wife's LG V20 has no problems. For my mobile game, I use an image button plugin that lets you tap the screen to switch characters on ABS maps but it's a little complicated to explain. Otherwise, it runs fine on an android phone.
@NTR when I test Alpha ABS system with android with 'default' settings it seems that this ABS isn't even ON. Enemies wont attack me and I can't target them or use skills becouse HUD is gone. Now Im trying to get some other ABS system but they are much more complicated. This would be awesome. Can you help? :) -
Here is my game if anyone wants to see how I made it. Its just a simple demo but it works on my wife's phone and my PC. I have been working on a new project using the Chrono engine lately so I will have to remember everything I did to get my game on android. I did follow online instructions and used Android Studio to make the file. I can't upload it because I don't have space on my Dropbox right now. Here is the pc version.
https://www.dropbox.com/s/heatqge027jo8qy/Liaisons of Sorcery.rar?dl=0
I will have to find another place to upload the android version which can be played on PC as well. It has the image buttons.
https://www.dropbox.com/s/tg6ml47v7lxqmex/ls.jpg?dl=0
-
:kaohi:Hello I have run into a problem with temp scripts it wont let me take it out of my game if i do it says i need to config my game...
Does anyone know s solution or am I allowed to edit temp scripts... -
Hello, kind makerists!
Yesterday i caught strange error, while testing my project on <ABS> maps.
I see black square over my character and enemies + bunch of errors in console.
Here is my plugins list, in-game screenshot and console log.
My project version is up to date and plugins are newest.
Please, help me! In other project i not have this problem!
If this necessary, i can upload my project to cloud vault.
P.S.: Oh... Problem was in iconset. I guess my post is useless now.[/QUOTE
I think i know the solution it might be different glitch but go into icons and see if the first icon is transparent... I know it may sound wierd but, thats how it worked for me when it happened. -
Hi, guys. I returned. In few days i will read all yours messages in this topic and work on bugs fix, then will work on next update/
-
Yay!:kaojoy:
Hi Phoenix!:kaohi: -
Hello ! Your work is very interesting and impresive, i was myself trying to create an ABS system, and as i don't know how to script anything i managed to do something.
I would like to use your plugin in my game but, there is a little thing that your system cannot do, i will explain :
In my game, the player make his way on an open world, inside this there is a lot of kingdoms and these kingdoms got a lot of variable like "richness" "Base Hp of people" "Base Atk" etc... and at the start of the game, these variables are put randomly, some kingdoms will be poor but with a lot hp and a poor attack, you can even have a kingdom wich will be strong in everything !
So, there variable are influating on the stat of the ennemy. In my current ABS i tried two things: The first wast "on contact" player and event, it was fun because the pace of fighting was very very fast but there was no real "difficulty", you could just stand and watch (I added a guard system after), i could have use some more skill but it would always have been on only one target.
The second thing was an abs where each event was calculating his own pos permanently by being on parralal. when the pos of an ennemy was matching the player it putted on a "recovery" event where the player was not attackable.
Of course for this to work, ennemy have to be passable through, i can make Aoe dmg (even if it's a little hard without plugin) I also made an event that use the corpse of ennemy to rise up to 3 evil minnions who will fight for me.
But i have to put every skill i want to had in the event of ennemy ! so if later i want to create another skill i have to redo everything !
But the good thing is that is was able to use variable to set their stats.
I can"t use that on your system, is there a way to change that ?
I mean like putting a comment in the ennemy data like:
<atk = Var[5]> or something like this ?
If not i would have to use my own abs but, i really like your's and i would be really happy to pay you a licence the day i sell it ;)
Also another question, will your plugin may support troops vs troops fight ? I mean like two camp who will fight each other ? -
Is there way to make some kind of boss fight with alpha abs? Now it seems that loot system blocks other self switch commands when we try to make something like 'when rage is ON, turn self switch C'. Any help how we could do like 4 different stages at fight? Talking etc
-
And sorry for that but, is there a way to desactivate flash and screen shaking ? It's freaking annoying, particulary with multiple ennemy attacking you ^^
I tried to remove it myself by suppressing "shake" thing directlty in the plugin but i'm not sure it's really about this
I wonder if it's not making the game lag, i tried with like 15 ennemies, as long as i don't get hit it's fine, but if get surrounded, that game freeze as hell
Thanks by advance ! -
Good to have you back!!!Hi, guys. I returned. In few days i will read all yours messages in this topic and work on bugs fix, then will work on next update/
I am happy you came back to work on this plugin since a lot of us is using it for our game. There are some bugs indeed, but one thing I would like to see is some character animations!
Cheers XD
Yasuo -
Hi Phoenix! It would be AWESOME if there is a way that you allies can battle with you ! Like the old Abs system called Xas hero edition for VX! Or try for some inspiration Mount and Blade ABS system! I think your ABS is the best for MV!Hi, guys. I returned. In few days i will read all yours messages in this topic and work on bugs fix, then will work on next update/
-
Hey! Im planning to make a some sort of mmorpg game. I made it using MV_Online multiplayer plugin. It works fine until i create a monster and use abs plugin. I launch the game, login and then game turns gray. If i toggle abs plugin off, it works fine. I sent you pic of error log that abs caused. How hard would it be to fix it? Thanks alot for your help and this awesome plugin!
-
As I finished doing the patch for the major bugs, I will start work on itthere is a way that you allies can battle with you
While I can't say anything. Too much work needs to be done, it's not so simple.using MV_Online multiplayer plugin -
Hi and welcome back Pheonix KageDesu!
I have been working on a game using your plug-in and we like it a-lot. I have a few things tho. After eliminating the 3 other side buttons from the onscreen hud I tried to get rid of the attack box as well but I could not make that go away without loosing the bottom hud boxes as well. Our game does not use the attack function. Also after doing so my hud boxes have all turned gray but still function and I have no clue why this happened. I figured out how to use more characters on ABS maps by using a transport to another map then back again with X,Y cords but it does add a bit of lag to the game and I hope you build this into the next update/patch so we don't have to use this work around.
Here is a video of our game with the added android phone buttons. I was able to make our game work on my phone and others where asking how I did it but I really have no clue since I used a online tutorial on how to make a apk flie.
-
Hi, NTR
Why you just not used this option ? (eye icon)I tried to get rid of the attack box
I'll see what I can doI figured out how to use more characters on ABS maps by using a transport to another map then back again with X,Y cords but it does add a bit of lag to the game and I hope you build this into the next update/patch so we don't have to use this work around.
P.S. Very soon will be another build which will fix some bugs and improve performance when a large number of enemies on map.