Help, so I set the game up exactly like how it was in your video tutorial but when I start the game it says "Error cannot read properly 'equip slots' of undefined" what did I do wrong? Is there a way of fixing this bug?
Alpha ABS (MV) [New cool DEMO, build 1242]
● ARCHIVED · READ-ONLY
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no updates?
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dude what happened? Cannot read property 'equipSlots' of undefined? i need your help m8
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Pretty sure you guys are doing something wrong if you're running into problems. I've playtested my game for hours and hours with this plugin and haven't run into a single issue.
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They most likely have an old Version of the RPG Maker, if not the cracked one. Plus some Plugin conflicts may cause these issues.
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For those who are wondering what happened to the plugin, the developer reported that the plugin is frozen until November. Unfortunately we will have to wait a long time for news. Luckily the plugin is usable in its current version.
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@cropots Very usable, thankfully. :)
Does anyone have a fix to get rid of just the player status and gauge HUD? I'd like to keep the rest (item pickup, enemy status, cooldowns, skill bar, etc) but have a custom HP gauge, and I can't figure out how to get rid of the default one. :\ -
I made some changes to the plugin to suit my game. Could you provide a picture example of what you need?@cropots Very usable, thankfully. :)
Does anyone have a fix to get rid of just the player status and gauge HUD? I'd like to keep the rest (item pickup, enemy status, cooldowns, skill bar, etc) but have a custom HP gauge, and I can't figure out how to get rid of the default one. :\ -
Sure! I hope this is helpful. I just want the actor info (anything in the red box) gone so I can display HP another way, and not make it redundant. Thanks!
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@wintyrbarnes
Sorry, I do not know if I understood very well, I do not have much practice with English. Do you want to remove everything inside the red box so you can set up another HUD?
If it is, it's very simple, I can make the comments on the lines for you. If you have edited something in the original .JS, send me the file. -
Hi everyone!
I love this plugin and I have some questions:
- is it possible to assign another animation than the sword (ex:gun) to a skill?
- Is it possible to create a spell that moves on the line where you aimed (example, an arrow) and not directly on the enemy? Thank you for your work and good continuation :)
btw i'm sorry for my bad english, still learning :) -
Hi, how do I resize the icons in "ControlPanel"? I changed "UIObject_ControlPanel.prototype._getY" and I succeeded, but I wanted the graphics to change, too. Just changing the size did not solve.
Sorry for my bad English. I only speak portuguese.
Thank you! -
@wintyrbarnesSorry, I do not know if I understood very well, I do not have much practice with English. Do you want to remove everything inside the red box so you can set up another HUD?
This is exactly what I want. :) I haven't edited the original file. -
Hello all :) I was hoping someone could maybe tell me how to possibly change the weapon animation height? I'm using the pioneer valley games mv characters and the weapon swings from the lower legs lol. Can anyone help me with this? Thank you all very much.
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Hey guys! I need some help here trying to setup the skills with Alpha ABS..
Here what's happening:
When I'm in game and try to assign a skill to a slot, it does not work, I hear the "Equip Sound", just like when it plays when you equip an item, but the skill does not show on the bar. Here's and example:
This skill is setup with the following notes:
<ABS: 0>
<reloadTime: 120>
<range: 6>
And is also set to "Battle Screen" on the Ocasion option.
I'm also using Yanfly's YEP_SkillCore, but even deactivating that it does not seems to work.
I think I'm missing something specific here to work :( -
Hi guys, I'm just curious here
I know this isn't supported by the dev currently, but I've got a quick question maybe one of the community or users can use.
How similiar is this to the battle system in the old GBA Zelda games? Looking to make something along those lines. Also is this useable for a game I want to publish on the play store/itunes, as in no messed up bugs or anything like that?
Thanks for any answers! -
I will continue developing and support after November 15.
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Thanks a lot! ^_^I will continue developing and support after November 15.
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Hey guys! I need some help here trying to setup the skills with Alpha ABS..
Here what's happening:
When I'm in game and try to assign a skill to a slot, it does not work, I hear the "Equip Sound", just like when it plays when you equip an item, but the skill does not show on the bar. Here's and example:
I think I'm missing something specific here to work :(
Above said skill is learned trough the change skill event.
Set in classes to get the skill from a level up instead and it should work.
That being said i have no idea why the change skill event causes the skills to not fit in the hotkey bar.
This only works in the older versions though iff you have 568 it doesnt work no matter
how you got the skill.
To fix it on the newer build you must make sure that Yep_Core/Yep_Skillcore
plugins are always above the Alpha_ABS regardless when they are on or not.
So simply place the abs below the skillcore in the plugin list and you should be
able to place skills in your hotkey bar now.
Also would it be able to make a multi hit that cascades, like a multi-cast.
Like this for example:Because i can only make a skill with a 1 frame cooldown to gain a simulair effect.Spoiler to minimize the picture
Wich obviously is to overpowered for my game.
