TF_Undulation.js You can walk stairs smooth!

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Started by Tonbi 21 posts Page 1 of 2 View original ↗
  1. TF_Undulation.js 1.8.6.1
    Tonbi@Tobishima-Factory

    Introduction
    Can walk tiles of different height naturally, such as stairs.

    Credits & Terms of Usage!
    • (c) Tonbi@Tobishima-Factory
    • Released under the MIT License.
    Download
    https://github.com/tonbijp/RPGMakerMV

    Features
    - You can up and down stairs use only ←→ key.
    - 3 different angle stairs can be set.
    - 3 different height bumps can be set.
    - Use no plugin command, no region tile.
    - You can set option by official map tool.

    CAUTION : This plugin needs HalfMove.js made by Triacontane.

    How to Use
    1. Set Terrain Tag (Default : 1) to A5BCDE tile.

    2. Set 4 direction for details.
    • 0x0 ↑→←↓ : | Center Wall
    • 0x1 ↑→←・ : ⤾ R Spiral Bottom
    • 0x2 ↑→・↓ : \ 63°
    • 0x3 ↑→・・ : \ 27° South Side
    • 0x4 ↑・←↓ : / 63°
    • 0x5 ↑・←・ : / 27° South Side
    • 0x6 ↑・・↓ : N/A
    • 0x7 ↑・・・ : ⤿ L Spiral Bottom
    • 0x8 ・→←↓ : ⤾ R Spiral Top
    • 0x9 ・→←・ : ⤾ R Spiral Half
    • 0xA ・→・↓ : \ 27° North Side
    • 0xB ・→・・ : \ 45°
    • 0xC ・・←↓ : / 27° NorthSide
    • 0xD ・・←・ : / 45°
    • 0xE ・・・↓ : ⤿ L Spiral Top
    • 0xF ・・・・ : ⤿ L Spiral Half

    3. Set Ladder and Damage floor to bump level.
    Ladder Damage​
    OFF OFF No Bump (Apply 4 direction setting.Written in 2.)​
    ON OFF Bump Level 1(Default:6px)​
    OFF ON Bump Level 2(Default:12px)​
    ON ON Bump Level 3(Default:18px)​

    Example
    Ex1tileSetting.jpg

    Useful materials

    History
    Change log
    [2019-12-23] 1.8.6.1
    • Wrong collision in W45 and E45 settings are removed.
    [2019-10-03] 1.8.1.1
    • Add spiral stairs setting.
    • Add TerrainTagSN option. You can make resist effect to stairs for south to north.
    • Add Center Wall setting. You can create a block line in the center of the tile.
    [2019-09-18] 1.2.0.0
    • Add ClimbResist option. You can choose climb resist from 0 to 6.
    [2019-09-14] 1.1.2.1
    • Released.

    Other Plugins
  2. @Tonbi Can you please add term of use to your original post? Thanks.
  3. Well this solves my stair movement problem. Is this compatible with pixel movement tho? Great plugin either way ^^
  4. mlogan said:
    @Tonbi Can you please add term of use to your original post? Thanks.

    This plugin under the MIT License.I added explanation.

    Hyouryuu-Na said:
    Well this solves my stair movement problem. Is this compatible with pixel movement tho? Great plugin either way ^^

    This plugin is only for HalfMove.js. pixel move are too difficult to implement.
  5. Very nice! Thank you for this :)
  6. Nice one! Thank you!!
  7. Other settings

    • 0xB ・→・・ : \ 45°
    • 0xD ・・←・ : / 45°
    Ex1x1tileSetting.jpg

    • 0x2 ↑→・↓ : \ 63°
    • 0x4 ↑・←↓ : / 63°
    Ex05x1tileSetting.jpg


    • 0x3 ↑→・・ : \ 27° South Side
    • 0x5 ↑・←・ : / 27° South Side
    • 0xA ・→・↓ : \ 27° North Side
    • 0xC ・・←↓ : / 27° NorthSide
    Ex2x2tileSetting.jpg

    Ex2x1tileSetting.jpg

    Thanks!
  8. Extend
    ExExtendSlope.jpg

    Bump setting

    HowToSetABump.jpg
  9. Update!
    Add ClimbResist option.You can choose climb resist from 0 to 6.
  10. Update! 1.8.1.1
    • Add spiral stairs setting.
    • Add TerrainTagSN option.You can make resist effect to stairs for south to north.
    • Add Center Wall setting.You can create a block line in the center of the tile.
    I will upload spiral stairs tile soon.
  11. SpiralSetting.jpg
    Enjoy!
  12. Man, I'd kill for this to be compatible with Altimit Pixel Movement.
  13. DMJohn0X said:
    Man, I'd kill for this to be compatible with Altimit Pixel Movement.
    Sorry, This plugin does not assume pixel movement.
  14. Hey @Tonbi

    I’m not sure where to find the HalfStep.js plugin that your plugin requires, would you be able to link to it in the original post? Preferably to the source (where I hope there is terms of use?).

    Also, thank you for a promising looking plugin!
  15. Update! ver. 1.8.6.1
    • Wrong collision in W45 and E45 settings are removed.
    As the character went down the stairs, they hit an invisible wall at the center of the tile.
  16. Are there any plans to port this plugin to MZ?
  17. This plugin is great! But is there a way for party members to walk exactly the same path as the player and not move erratically?

    rampy.gif
    Sometimes they even stop following the player and just randomly walk in one place. Can this be solved somehow?