TF_BalloonEx.js Set the balloon location and animation to freely.

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Started by Tonbi 16 posts View original ↗
  1. TF_BalloonEx.js 1.1.0.0
    Tonbi@Tobishima-Factory

    Introduction
    Write the settings to each [Balloon ID] of the plug-in parameter "preset".
    * You can edit the settings for dx, dy, loops, speed, waitTime.
    * Summation of startPatterns, loopPatterns and endPatterns must under or equal 8.
    * For details on the values to be set in parameter "preset", refer to the help text for entering each value.
    Now, You execute [Display balloon icon] event command, The animation is played back with the settings according to [Balloon ID].
    When combined with Triacontan's BalloonPlaySe.js, the sound can be played automatically, which is convenient.


    Credits & Terms of Usage!
    • (c) Tonbi@Tobishima-Factory
    • Released under the MIT License.
    Download
    https://github.com/tonbijp/RPGMakerMV


    How to Use

    1. Set the plugin parameters 'preset'
    2. Execute [Display balloon icon] command.

    More information to see the plugin's help.


    Sample images and settings

    Credits & Terms of Usage!(for balloon images)
    Free for commercial and non-Commercial use.
    You must have legally owned an 'RPG Maker MV' license.
    You must not distribute this material as it is.
    You must use these materials for 'RPG Maker' series.
    You can retouch these materials for use. and distribute with credit as follows.
    You must credit 'Tonbi@Tobishima-Factory' and 'KADOKAWA CORPORATION'.

    Balloon.pngBalloonTemp.png
    BalloonA.pngBalloonTempA.png
    BalloonB.pngBalloonTempB.png
    BalloonC.pngBalloonTempC.png
    NoBalloon.png

    Code:
    ["{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"7\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"4\",\"waitTime\":\"24\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"8\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"4\",\"waitTime\":\"24\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"8\",\"endPatterns\":\"0\",\"loops\":\"2\",\"speed\":\"4\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"4\",\"loopPatterns\":\"4\",\"endPatterns\":\"0\",\"loops\":\"3\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"1\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"8\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"8\",\"waitTime\":\"32\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"1\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"3\",\"speed\":\"8\",\"waitTime\":\"0\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"1\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"12\",\"waitTime\":\"48\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"2\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"0\",\"loopPatterns\":\"6\",\"endPatterns\":\"0\",\"loops\":\"2\",\"speed\":\"10\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"6\",\"endPatterns\":\"0\",\"loops\":\"0\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"15\",\"dy\":\"20\",\"startPatterns\":\"5\",\"loopPatterns\":\"3\",\"endPatterns\":\"0\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"20\",\"dy\":\"0\",\"startPatterns\":\"3\",\"loopPatterns\":\"5\",\"endPatterns\":\"0\",\"loops\":\"0\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"3\",\"loopPatterns\":\"5\",\"endPatterns\":\"0\",\"loops\":\"0\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"5\",\"endPatterns\":\"0\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"3\",\"loopPatterns\":\"3\",\"endPatterns\":\"1\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"12\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"2\",\"loopPatterns\":\"3\",\"endPatterns\":\"2\",\"loops\":\"4\",\"speed\":\"8\",\"waitTime\":\"0\"}","{\"dx\":\"20\",\"dy\":\"5\",\"startPatterns\":\"3\",\"loopPatterns\":\"2\",\"endPatterns\":\"3\",\"loops\":\"40\",\"speed\":\"8\",\"waitTime\":\"0\"}","{\"dx\":\"0\",\"dy\":\"40\",\"startPatterns\":\"5\",\"loopPatterns\":\"1\",\"endPatterns\":\"2\",\"loops\":\"5\",\"speed\":\"1\",\"waitTime\":\"0\"}","{\"dx\":\"0\",\"dy\":\"0\",\"startPatterns\":\"5\",\"loopPatterns\":\"0\",\"endPatterns\":\"0\",\"loops\":\"1\",\"speed\":\"60\",\"waitTime\":\"0\"}"]

    History
    Changelog
    [2020-02-28]1.1.0.0
    • You can use identifier like 'this' for [event ID]
    • You can use the name of the event for [event ID]
    [2020-02-14]
    • Several balloon types added.
    [2020-02-14] 1.0.0.0
    • Release!

    Other plugins
  2. Love it! I was following that by twitter. Great work! ^^
  3. Thank you!
    Let's put an angel ring on your character!!

    Code:
    TF_SET_BALLOON -1 16
  4. Great stuff!! It makes my game more interesting.

    And now, I can say goodbye to parallel process events. Thank you!:hhappy:
  5. Thank you! Have fun!


    By the way, the reason why a thumbnail is specified but it is displayed large is probably because the file size is small (in bytes).
  6. Konnichiwa!
    Version upped to 1.1.0.0!

    * You can use this, player,follower0,follower1,follower2 instead of the number.
    * And [name] of the event. (But can't use the name about like identifier of 'this', includes space, and number)
  7. Hello! I love the balloons you made but sadly I have no clue how to get them to work..I assumed like most things you just replace the file in the system folder. do you have a guide for this? preferably in english?
  8. I don't understand your problem.

    How far have you been able to go?

    1. Get a balloon picture.
    2. Put balloon picture into the system folder and replace Balloon.png
    3. Get a plugin that TF_BalloonEx.js
    4. Put TF_BalloonEx.js into the folder of js/plugins/
    5. Activate Plugin. By RPG Maker MV.
    6. Use plugin command.
  9. EDIT: Fixed the Problem :) Nice Plugin!
  10. Tonbi said:
    I don't understand your problem.

    How far have you been able to go?

    1. Get a balloon picture.
    2. Put balloon picture into the system folder and replace Balloon.png
    3. Get a plugin that TF_BalloonEx.js
    4. Put TF_BalloonEx.js into the folder of js/plugins/
    5. Activate Plugin. By RPG Maker MV.
    6. Use plugin command.
    I really like the balloons but how do you use plugin commands in the MZ version? I went to your GitHub and got the plugin from the MZ section, no plugin commands appear in the editor. Am I supposed to use scripts or something?

    Edit: So I went on ahead and tried to use the plugin commands as scripts but I couldn't even load MZ into a game with this plugin in the list. I get an error "PluginManagerEX is not defined". This might be why no plugin commands appear in the editor. I don't know what the problem could be, I just downloaded the plugin and put it in the folder like most other plugins.
  11. This doesn't seem to work for MZ
  12. Teostratos said:
    This doesn't seem to work for MZ
    // TF_BalloonEx.js
    // Version :1.2.0.3
    // For : RPGツクールMV (RPG Maker MV)
  13. Tonbi said:
    1. Get a balloon picture.
    2. Put balloon picture into the system folder and replace Balloon.png
    3. Get a plugin that TF_BalloonEx.js
    4. Put TF_BalloonEx.js into the folder of js/plugins/
    5. Activate Plugin. By RPG Maker MV.
    6. Use plugin command.
    Hi, is it possible to make the balloons active for moving sprites? So, my players can have a hint which NPC to talk to for the next quest. If it is possible, how do I do that? (without parallel event) :kaohi:
  14. This plugin changes only what is displayed with the functionality of the main unit largely intact, so it is out of scope for the overall operation.

    I think there was a plugin somewhere to track a balloon, but I'm not sure if it can live with this plugin.
  15. Is there any way to change the layer level or Z axis of the ballons?
  16. This plugin has no function to change the layer level.
    Ragneir said:
    Is there any way to change the layer level or Z axis of the ballons?