[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 87 of 309 View original ↗
  1. I just gave it a Bat image. It did not crash.
  2. Yanfly said:
    I just gave it a Bat image. It did not crash.

    That's weird then, because I remember it not crashing in a previous plugin version (when you didn't have an image set). I guess I thought that was standard behavior. My mistake!
  3. Hey Yanfly and other game makers ^^


    I have a question, first, if I have a problem, with the plugins, or code, or anything.


    Do I ask for the answer here, or is there an other place for these questions?


    Cause if im wrong, im sorry for bothering everyone.


    And then for the problem, I saw the more currencies plugin, and had to install it immidiatly!


    I have all the item core plugins installed, in the right order.


    But, when I make a weapon, and type this code in the note area.


    <Item Mora's Tokens Buy Price: 5>


    And go to the shop where I would buy them, I can just buy them with gold.


    And the Mora's token item, doesnt apear anywhere.


    Am I missing something ??  


    And if this is the wrong place, again, sorry.


    Please help.


    Anyway thanks ^^
  4. Jeremiah Zoro said:
    Hey Yanfly and other game makers ^^


    I have a question, first, if I have a problem, with the plugins, or code, or anything.


    Do I ask for the answer here, or is there an other place for these questions?


    Cause if im wrong, im sorry for bothering everyone.


    And then for the problem, I saw the more currencies plugin, and had to install it immidiatly!


    I have all the item core plugins installed, in the right order.


    But, when I make a weapon, and type this code in the note area.


    <Item Mora's Tokens Buy Price: 5>


    And go to the shop where I would buy them, I can just buy them with gold.


    And the Mora's token item, doesnt apear anywhere.


    Am I missing something ??  


    And if this is the wrong place, again, sorry.


    Please help.


    Anyway thanks ^^



    Is your item named Mora's Tokens or Mora's Token? Because if you make it plural by adding an s, it won't work.
  5. Bonus Plugins >> Slippery Tiles


    Features and How to Use










    This plugin enables you to set which tiles are slippery tiles through either regions or notetags. To use regions, change the parameter setting to which region ID you would like to associate with a slippery tile.


    Plugin and Instructions: http://yanfly.moe/2016/01/24/yep-062-slippery-tiles/
  6. Yanfly said:
    Is your item named Mora's Tokens or Mora's Token? Because if you make it plural by adding an s, it won't work.

    The item is called Mora's Token it got no notes on it. 


    And the weapon I want to buy with the tokens has this note on it 


    <Item Mora's Token Buy Price: 5>
  7. Jeremiah Zoro said:
    The item is called Mora's Token it got no notes on it. 


    And the weapon I want to buy with the tokens has this note on it 


    <Item Mora's Token Buy Price: 5>



    In one post, you had <Item Mora's Tokens Buy Price: 5>


    with an s.


    Now you have <Item Mora's Token Buy Price: 5>


    with no s.


    Which is it?
  8. Yanfly said:
    In one post, you had <Item Mora's Tokens Buy Price: 5>


    with an s.


    Now you have <Item Mora's Token Buy Price: 5>


    with no s.


    Which is it?

    Sorry its 


    <Item Mora's Token Buy Price: 5>


    After your first reaction I tried it out but still didnt worked
  9. And do you have the Shop Menu Core installed? There's no other reason I can see that isn't making this work.
  10. Yanfly said:
    And do you have the Shop Menu Core installed? There's no other reason I can see that isn't making this work.

    Yes I have the Shop Menu Core and its above the item currency plugin 


    We'll quess im just unlucky then :(


    But ty very much Yanfly never expected you of all people to help me out :D
  11. Then all I can suggest is use the other notetag. There's multiple ways to set item currencies. <Item x Buy Price: y>
  12. Yanfly said:
    Then all I can suggest is use the other notetag. There's multiple ways to set item currencies. <Item x Buy Price: y>

    Tried it now didnt work,


    I wish I knew something about this stuff >.< so yeah are you sure the shop menu core is the only thing required.


    Of course you already tested it but just asking.
  13. Most likely, you have another plugin conflicting.
  14. Yanfly said:
    Most likely, you have another plugin conflicting.

    Ok well I'll just wait some time, the Plugins I have installed, are these, on this order.


    ------------------------------------
    YEP_BattleEngineCore
    YEP_X_ActSeqPack1
    YEP_X_ActSeqPack2
    YEP_X_ActSeqPack3
    YEP_X_AnimaredSVEnemies
    YEP_X_VisualHpGauge
    YEP_ExtraEnemyDrops
    YEP_Taunt
    YEP_VictoryAftermath
    YEP_X_AftermathLevelUp
    ------------------------------------
    YEP_ItemCore
    YEP_X_ItemUpgradeSlots
    YEP_ItemSynthesis
    YEP_ShopMenuCore
    YEP_X_MoreCurrencies
    ------------------------------------
    YEP_EquipCore
    ------------------------------------


    I made my own js with the name -------------------------- dont know if that can mess stuff up?
  15. @Yanfly in the Action Sequence Pack, can I reference a character stored in a variable? I want to do something like move "character x: target, front base" where x is the variable I will be changing during the battle.
  16. Jeremiah Zoro said:
    Ok well I'll just wait some time, the Plugins I have installed, are these, on this order.


    ------------------------------------
    YEP_BattleEngineCore
    YEP_X_ActSeqPack1
    YEP_X_ActSeqPack2
    YEP_X_ActSeqPack3
    YEP_X_AnimaredSVEnemies
    YEP_X_VisualHpGauge
    YEP_ExtraEnemyDrops
    YEP_Taunt
    YEP_VictoryAftermath
    YEP_X_AftermathLevelUp
    ------------------------------------
    YEP_ItemCore
    YEP_X_ItemUpgradeSlots
    YEP_ItemSynthesis
    YEP_ShopMenuCore
    YEP_X_MoreCurrencies
    ------------------------------------
    YEP_EquipCore
    ------------------------------------


    I made my own js with the name -------------------------- dont know if that can mess stuff up?



    Since I cannot reproduce the error, I'm going to ask you to do the following.


    1. Download all the newest updates of the plugin.
    2. Create a new project.
    3. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
    4. Make sure they're in the right order listed on http://yanfly.moe/yep/
    5. Recreate the error.
    6. Upload the project online (do -not- deploy it).
    7. Post the link here and I'll take a look at it.


    Thanks for helping!

    killerfer said:
    @Yanfly in the Action Sequence Pack, can I reference a character stored in a variable? I want to do something like move "character x: target, front base" where x is the variable I will be changing during the battle.



    Nope. It won't work like that. :/
  17. Yanfly said:
    Nope. It won't work like that. :/

    @Yanfly Thanks for the answer. Just to be sure, I don't want to define a new variable or anything. Something that returns a number like $gameVariables.value(10) doesn't work too? Thanks again.
  18. Yeah, it won't. Character x is meant for specific characters that you already have in mind.
  19. Will it be possible to modify an actors Max TP using equipment?
  20. Is there a way with the Message Core to temporarily override a message window's height? For example. if you wanted to make a book, (I THINK!) with your older system for VXAce you could change the window height temporarily and turn on a code so that if it was more lines than would fit, it would scroll and you could get little up and down arrows on the text box to scroll both ways. I can't seem to find a way to do this with the new system. I know I could set the height back and forth manually, but I was wondering if there was or could be a temporary way to do this?