Why limit such a good plugin only to Scene Map? It wouldn't be nice to allow it during Scene Battle?
Anyway, glad to see this wonderful plugin released, I was hoping it will be chosen since the first time I voted for it.
Goog job, as always.
I didn't include Battle functionality because Common Events in battle is a whole other animal to get right. It's mostly the same reason you won't see parallel common events working in battle either. That said, I do intend to make a plugin in the future that allows for extended keyboard functionality for the future.
Having Keyboard config and button common events, the common events are shown as "ok" as well. Is there a way to map these common events too, just the way as you can regular buttons this way?
I thought I mentioned this in the video, the plugin page, and the help file... Well then, I'll mention it here, too:
* ============================================================================
* Compatibility Issues
* ============================================================================
*
* This plugin will most likely have compatibility issues with anything that
* alters keystrokes or makes use of them through a different manner.
*
* This will include the KeyboardConfig.js that was provided for the RPG Maker
* MV plugin pack made by Yanfly Engine Plugins. A future revision of the
* KeyboardConfig.js will be made to accomodate the changes made by this plugin
* to give better control and access.
Not sure if it's been reported yet, but there is a serious crash that occurs with the victory aftermath level up plugin. If I have "EXP for Reserve Members" checked in the system I get the following error when it goes to show the reserve members level up.
View attachment 29591
Please update your Victory Aftermath...