I love this Row Plugin.
I do have possible requests to think about adding to this to add to the functionality of Rows.
I'm borrowing similar concepts for my game from the 3DS game Persona Q. Since it uses Rows, I thought that it would be cool to somehow add these features to the Row Formation plugin:
1) Create a Scope for items/Skills that selects a Row, rather than a single Enemy or All Enemies.
2) Piercing attacks: If you attack a monster in a row, the attack also damages 1 random enemy in the next row behind the original target.
3) Splash attacks: where if you attack a monster, it also damages (weaker damage) monsters on either side of the target, within the same row.
4) "Ranged" physical attacks: It would make sense that some attacks like Arrows or Throwing Knifes have a certain range. For instance, an Actor in the 2nd Row can only attack monsters in the 1st Row with Arrows, etc., but can attack both the 1st and 2nd Rows of enemies if the Actor is in the 1st Row.
These are just some ideas that are there to think about.