Something strange is happening...
The same game, nothing more nothing less, when played the windows version on my windows, is working fine. HOEVER, when playing the MAC version on my wife's macbook, the save event location doesn't work for when we leave and reenter the map... This is game breaking since in my "light elf" there's an early scene where a ogre is put aside so the main character can pass, and when he returns, in macbooks, the orc is back, but now with the swich telling him to not move further.
I tried re-saving, deleting etc. but nothing helps...
does anyone know what the problem could possibly be?
Are you two running the same game on two different computers? Because if you are, there should be no reason it isn't working properly.
Hey Yanfly, I'm having trouble getting a doom state to work with your BuffStateCore and ATB system. After 3 turns, the mob is "technically" dead in that it can't move or be targeted and having it be the remaining enemy at the end of battle marks the battle as finished except, it never collapses. I made sure to start a fresh project with just the essentials (Core, BattleCore, ATB, and State Core) and it still wouldn't work for me. Any way to overcome this?
You'll have to tell me how you made your doom state before I can give you an answer
Hello, Yanfly! Happy new year to you (and everyone else too)!
I have a question on the Buff & State Core. Is there a way to display or indicate how many stacks of buff/debuff are there already? :)
The buffs and debuffs are actually indicated by their icons. A single buff stack has one + (or arrow) while a double stack has two +'s (or arrow). The debuff will be with -'s. However, going past 2 stacks, there's no visual changes (for now).
Hello Yanfly. I have a question regarding the Critical Control plugin.
Is the "
value *= 1.5 " (red) added to the: "
* 1.5 + user.luk*0.25 " (orange) or is the "1.5" in the orange just restating what's in the red?
In other words, I want to know if this is what this math is doing:
Crit Multiplier is making my critical hits do 1.5x damage + 25% of the user's luck
OR
Crit's are doing 1.5x damage + (1.5x additional damage on top of the other 1.5x + 25% of user's luck)
Thank you for your time!
:D
PS - Happy New Years!!!
The multiplier portion will occur before the flat portion to go with PEDMAS.
:)
So in your case, it'd be the former condition:
Critical 1.5x multiplier with the 25% of the user's LUK added on.