EDIT:
I fixed the issue with Yanfly's Difficlulty Slider plugin if anyone wants to get rid of the crash it causes when pressing right on an options screen. There was a period missing from a line of code that was causing the crash. If anyone using the plugin wants to fix the crash I'll post the code that needs to be changed in the difficulty slider plugin.
Open up the plugin and search for:
Yanfly.DSlider.Window_Options_cursorRight =
Window_Options.prototype.cursorRight;
Window_Options.prototype.cursorRight = function(wrap) {
var index = this.index();
var symbol = this.commandSymbol(index);
if (symbol === 'difficultySlider') {
var value = this.getConfigValue(symbol);
value += Yanfly.Param.DSliderChange;
value = value.clamp(Yanfly.Param.DSliderMinDif,
Yanfly.Param.DSliderMaxDif);
this.changeValue(symbol, value);
} else {
Yanfly.DSlider.Window_Options_cursorRight.call(this, wrap);
}
};
Paste this code over the existing code and it will stop the crash from happening.
I fixed the issue with Yanfly's Difficlulty Slider plugin if anyone wants to get rid of the crash it causes when pressing right on an options screen. There was a period missing from a line of code that was causing the crash. If anyone using the plugin wants to fix the crash I'll post the code that needs to be changed in the difficulty slider plugin.
Open up the plugin and search for:
Yanfly.DSlider.Window_Options_cursorRight =
Window_Options.prototype.cursorRight;
Window_Options.prototype.cursorRight = function(wrap) {
var index = this.index();
var symbol = this.commandSymbol(index);
if (symbol === 'difficultySlider') {
var value = this.getConfigValue(symbol);
value += Yanfly.Param.DSliderChange;
value = value.clamp(Yanfly.Param.DSliderMinDif,
Yanfly.Param.DSliderMaxDif);
this.changeValue(symbol, value);
} else {
Yanfly.DSlider.Window_Options_cursorRight.call(this, wrap);
}
};
Paste this code over the existing code and it will stop the crash from happening.
That was the one thing I was confused and on to about, when I was testing plug-ins after that happen. I'll be more than happy to apply this change in and use it once more.
And say, have you tested Yanfly's Ext_DoT plug-in? If you have a poisoned actor in the map and you walk around, a console log pops up. But in battle, the error doesn't happen at all. Trust me, I have the right notetags applied and they work perfectly in battle, but for some reason on the map, they'll display a console log when damage is applied from any DoT state (poison, etc.).