[YEP] Yanfly Engine Plugins

● ARCHIVED · READ-ONLY
Started by Yanfly 6167 posts Page 246 of 309 View original ↗
  1. Saneterre said:
    Plugin Name: Region Restrictions


    Bug Explanation: You can actually land from a flying vehicle or from a boat on a restricted region.


    Error Report: no error message, it doesn't crash the game (you just can't move since it's a restricted region)


    Exact Steps on How to Replicate Bug:


    - start the game. It's a very small map. The sand region is a restricted region


    - Take the plane or the boat


    - Try to land on the restricted region. You will be able to, which is not supposed to happen.


    Sample Project : here


    (I've uploaded a sample project to follow your guidelines but it is very easy to replicate this bug from one of your own project)


    PS : I'm very surprised this wasn't noticed and fixed earlier since the plugin has been out for a long time. Is it a problem with MV 1.3.1 update ?



    Thanks, I'll get this checked out. As for why it's never been reported, people have been using vehicles less and less in their games nowadays. :/


    ---

    gerardthenord said:
    hello yanfly.
    I would like if do you have a possibility of creating a plugin to create objective missions.
    plugins I've found not give me much confidence with scripts and compatibility with your system.
    It would be really great if you have one as an example:


    Quest mission priority
    Quest secondary Misions.
    pointers guide for missions.
    You bounty.
    etc...


    sorry for my very bad english :B



    This is not a request thread. Please post your requests in the request forum:


    http://forums.rpgmakerweb.com/index.php?/forum/136-js-plugin-requests/


    ---

    gerardthenord said:
    The Absorption Barrier not compatible with BuffstatesCore = does not show the turn count



    And if you're to do a bug report, please follow the bug report guidelines that's posted on the first post.


    ---

    Traitor Cake said:
    BTW, Yanfly, do you take code contributions? I noticed that Self-Switches and Variables doesn't support self-variables in the Transfer Player, Set Vehicle Location, Set Event Location, Show Picture, Move Picture, and Get Location Info commands. I drafted some simple code for my own game to add these, and it seems to be working, as far as I can tell. Would you like it to add to the plugin? It's very simple code, all based on the same pattern you used in the Control Switches and Control Variables commands.



    It must have slipped my mind when I was binding them to the various events. If anything, I can get them added. Thanks for letting me know! :)
  2. beenbaba said:
    I have quick question regarding the common event menu. Can the same common event contain both a Menu Visible Eval and a Menu Enabled Eval comment which are different to each other?



    Yes they can.
  3. In YEP.114 – Visual State Effects, shouldn't we be able to loop through State Motions just like State Animations do? Or have an option for it :p  (or a notetag like <State Motion Loop>)


    I know I shouldn't be asking for any request, but it's just a suggestion :)


    Edit: @Yanfly I think I found a bug. With SelectionControl ON AreaOfEffect doesn't work anymore. Just tested with it on and off and with SelectionControl off AreaOfEffect works. If you need a project for this report let me know, I don't think it's needed.
  4. Yanfly said:
    Thanks, I'll get this checked out. As for why it's never been reported, people have been using vehicles less and less in their games nowadays. :/

    I think it's sad. I've always liked vehicles in games. An RPG without an airship is not an rpg ! (Ok I might be exagerating a little ^^)
  5. Yanfly said:
    It must have slipped my mind when I was binding them to the various events. If anything, I can get them added. Thanks for letting me know! :)



    You're very welcome. Thank you for taking this on, as well as the other bug I reported.  :)
  6. Tips & Tricks - Trance (Final Fantasy 9) - RPG Maker MV












    In Final Fantasy 9, when characters reach max limit capacity, they enter a state of Trance. In this state, they gain extra stats, more/different abilities, and their limit gauge starts dropping. Once the limit gauge hits 0, trance wears off. Here's how we'll recreate it in RPG Maker MV using TP instead!


    You can grab the copy/paste here:
    Yanfly.moe: http://yanfly.moe/2016/08/24/tips-tricks-trance-final-fantasy-9-rpg-maker-mv/


    Enjoy!
  7. Yanfly said:
    Tips & Tricks - Trance (Final Fantasy 9) - RPG Maker MV












    In Final Fantasy 9, when characters reach max limit capacity, they enter a state of Trance. In this state, they gain extra stats, more/different abilities, and their limit gauge starts dropping. Once the limit gauge hits 0, trance wears off. Here's how we'll recreate it in RPG Maker MV using TP instead!


    You can grab the copy/paste here:
    Yanfly.moe: http://yanfly.moe/2016/08/24/tips-tricks-trance-final-fantasy-9-rpg-maker-mv/


    Enjoy!



    The great tips and tricks of trance !!! but you can do that applied status, or even changing the class or skill command ??? as FF9 ???


    EX: Zidane's "Skill" command changes into "Dyne" while in trance.
  8. @Lionheart_84
    A state still a state.
    You can seal the skill type and make the state add a new skill type.
  9. kovak said:
    @Lionheart_84
    A state still a state.
    You can seal the skill type and make the state add a new skill type.



    There I also thought I!!! ;) ... I am able to do so too, until then get there !!! :D


    it's just that I do not want the skill type to be sealed, but which is totally REMOVED !!!! :)
  10. That's the best way to say that it was replaced by something else unless you use a plugin to do so like VE Replace Command.
  11. @cekobico about the Weapon Unleash sir, is it only applicable for 'Attack' and 'Defense' and only at random? What I mean is, when I equip a certain type of weapon, that weapon will trigger certain skills.
  12. kovak said:
    That's the best way to say that it was replaced by something else unless you use a plugin to do so like VE Replace Command.



    Ok, thanks for your help !!! :guffaw: :guffaw: :guffaw:


    and listen, you also know how to let the character transform like in Final Fantasy 9 in Trance ???
  13. This isn't a bug report so much as a question about how to make something work...


    For Row Formation, how do you determine if a weapon is ranged or not for use in different rows?
  14. Yanfly said:
    Tips & Tricks - Trance (Final Fantasy 9) - RPG Maker MV












    In Final Fantasy 9, when characters reach max limit capacity, they enter a state of Trance. In this state, they gain extra stats, more/different abilities, and their limit gauge starts dropping. Once the limit gauge hits 0, trance wears off. Here's how we'll recreate it in RPG Maker MV using TP instead!


    You can grab the copy/paste here:
    Yanfly.moe: http://yanfly.moe/2016/08/24/tips-tricks-trance-final-fantasy-9-rpg-maker-mv/


    Enjoy!



    Is there a way to reset the TP  to 0 once a fight ended with Trance active, like in FFIX ? (Granted, this part was slightly annoying, but I say this in case somebody is interested)
  15. cmgamesofficial said:
    @cekobico about the Weapon Unleash sir, is it only applicable for 'Attack' and 'Defense' and only at random? What I mean is, when I equip a certain type of weapon, that weapon will trigger certain skills.

    I don't use that one in my game so I can't give you a definite answer. You might want to thoroughly watch the video and the documentation on Yanfly's page about it.
  16. Tips & Tricks - Combo Attack (MapleStory) - RPG Maker MV










    In MapleStory, the Fighter class gains access to Combo Attack. As the Fighter attacks, combos stack up and increase the Fighter's damage. These combos can be released and used later to unleash attacks that require combo count. Here's how to create this effect in RPG Maker MV!


    You can grab the copy/paste code here:
    Yanfly.moe: http://yanfly.moe/2016/08/25/tips-tricks-combo-attack-maplestory-rpg-maker-mv/


    Enjoy!
  17. Mademoiselle Jojo said:
    Is there a way to reset the TP  to 0 once a fight ended with Trance active, like in FFIX ? (Granted, this part was slightly annoying, but I say this in case somebody is interested)



    I am interested in your request, I join !!!
    and also I renew my request:  you also know how to let the character transform like in Final Fantasy 9 in Trance ???
  18. For the combo attack T&T, I wonder if there is a way to tweak it so it works like Rogues in WoW/Rift where you can build up to 5 combo points and a finisher spends all of them, but the more points spent the greater the effect (damage, time on debuff, ect).
  19. Lionheart_84 said:
    I am interested in your request, I join !!!
    and also I renew my request:  you also know how to let the character transform like in Final Fantasy 9 in Trance ???

    He already made a Tips and Tricks on how to transform an actor.
  20. Goldschuss said:
    He already made a Tips and Tricks on how to transform an actor.



    Yes I know, but it 's another Tips and Tricks, how do I combine both in one status ???