[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 24 of 309 View original ↗
  1. Yanfly said:
    Unfortunately, if you push it up a bit more, it will cause the pixels to be cut by the window due to the padding restriction.
    Hmmmm. Looks like default icons are getting replaced then.
  2. Yep, it does now work with old saves. Thanks! :D
  3. Roguedeus said:
    Hmmmm. Looks like default icons are getting replaced then.
    Yeah, the default icons are kinda fat in that regards. D: They use up so much screen real estate.

    Marston said:
    Yep, it does now work with old saves. Thanks! :D
    Yayifications!

    Blue001 said:
    Hey Yanfly, just curious (and I know you are a very busy person). Any chance you can look at this and see if there's anything you can do to add some of this functionality to YEP Equip Core, or maybe as an extension plugin for it?

    http://forums.rpgmakerweb.com/index.php?/topic/51252-yep-equip-core-extension-to-show-only-stats-being-changed/
    Hmmm, possibly! The biggest issue right now is the lack of room, really. There's only so much that can be displayed at a single time as screen real estate is really tight on RPG Maker.
  4. Thanks for taking a look! As for space... I was able to change the font size a bit to fit more lines. At font size 20 line height 21, It would fit at minimum fifteen or sixtwen lines of stats. Besides if you only show stats that are changing it shouldn't take up so much space... Unless it's some kind of God item that has a billion stats lol XD. Sorry for poor formatting in this post... On my mobile.

    I guess another question is... can a certain window have a separate font size and such than all the rest? Or is it one of those "blanketed" settings...
  5. Hey Yanfly thank you for all the hard work and effort you've put into your plug-ins :)

    I seem to have came across an error, I don't think your ATB and HPBars plug-ins are compatible with one another in battle, an error message pops up when both are activated, yet when none or one of them is activated, the battle runs smooth.
  6. JAD94 said:
    Hey Yanfly thank you for all the hard work and effort you've put into your plug-ins :)

    I seem to have came across an error, I don't think your ATB and HPBars plug-ins are compatible with one another in battle, an error message pops up when both are activated, yet when none or one of them is activated, the battle runs smooth.
    Hi, I just made some updates over here: http://yanfly.moe/yep/changelog/

    If you can download those updates, tell me if you still get the error, that'd be great. If you do get an error:

    When you get the error, can you press F8 to open up the debug console.

    From there, click the Console tab.

    Then, can you copy and paste all the error messages you see here?

     

    Thanks.
  7. Yanfly said:
    Hi, I just made some updates over here: http://yanfly.moe/yep/changelog/

    If you can download those updates, tell me if you still get the error, that'd be great. If you do get an error:

    When you get the error, can you press F8 to open up the debug console.

    From there, click the Console tab.

    Then, can you copy and paste all the error messages you see here?

     

    Thanks.
    Hey Yanfly, thanks for getting back to me so quick. So I redownloaded the enemy hp bar and battle engine core plug-ins. Now the HP bar and atb plug-ins work together but now the ATB timer gauge for the party no longer shows unfortunately. 
  8. JAD94 said:
    Hey Yanfly, thanks for getting back to me so quick. So I redownloaded the enemy hp bar and battle engine core plug-ins. Now the HP bar and atb plug-ins work together but now the ATB timer gauge for the party no longer shows unfortunately. 
    hDZOKAc.jpg

    It's working for me. Since you're getting this error and I cannot reproduce it, can you do the following?

    1. Create a new project.

    2. Install -only- the affected plugins.

    3. Recreate the error.

    4. Upload the project online (do NOT deploy it).

    5. Post the link here and I'll take a look at it.

     

    Thanks.
  9. Yanfly said:
    hDZOKAc.jpg

    It's working for me. Since you're getting this error and I cannot reproduce it, can you do the following?

    1. Create a new project.

    2. Install -only- the affected plugins.

    3. Recreate the error.

    4. Upload the project online (do NOT deploy it).

    5. Post the link here and I'll take a look at it.

     

    Thanks.

    Hey Yanfly, ok so I redownloaded the plug-in updates and added in the core plug-in. So now the hp bars and atb plug-in work together! My only last question is how do you get the ATB bars on top of the enemy hp bars as seen in the image you just sent. 
  10. Roguedeus said:
    Hmmmm. Looks like default icons are getting replaced then.
    You could maybe make the state icons you use there have a 66% alpha, that way you could see the bar through the states?
  11. Found a Bug between ATB and Battle Core.

    When you have a person in the party when the battle starts that has Auto Battle as one of their Traits (like you would use for a temporary character), it works fine.

    But if you add them in the middle of the fight using Formation command, their ATB gauge will fill up and they will not act.
  12. JAD94 said:
    Hey Yanfly, ok so I redownloaded the plug-in updates and added in the core plug-in. So now the hp bars and atb plug-in work together! My only last question is how do you get the ATB bars on top of the enemy hp bars as seen in the image you just sent. 
    Great news! And that's from the the ATB Gauge plugin!

     

    Taemien said:
    Found a Bug between ATB and Battle Core.

    When you have a person in the party when the battle starts that has Auto Battle as one of their Traits (like you would use for a temporary character), it works fine.

    But if you add them in the middle of the fight using Formation command, their ATB gauge will fill up and they will not act.
     

    Thanks, I'll check this out when I get home later.
  13. Thank you Yanfly! I appreciate all your help
  14. Hey Yanfly,

    If I have a few events on the map with <Save Event Location> and I call a battle, upon transferring to a different map and back, the events did not save their position.

    Note that the movement takes place AFTER the battle (so between the call battle event command and transferring to a different map). Movement BEFORE a battle is properly saved.

    Edit: Upon further investigation, Game_Event.prototype.saveLocation does NOT fully run if the <Save Event Location> events are moving after the battle. It seems this.isSaveLocation() is returning false?

    Edit 2: this.isSaveLocation() is "undefined" after a battle.

    Edit 3: It's fixed by adding a "DataManager.processSELNotetags2(this.event());":

    Game_Event.prototype.saveLocation = function() { DataManager.processSELNotetags2(this.event()); if (!this.isSaveLocation()) return; $gameSystem.saveEventLocation($gameMap.mapId(), this);};But, um, I don't think this is ideal.

    "isSaveLocation" is probably erased when switching to a battle scene.

    What's a more appropriate fix?
  15. Hooray! Status Menu core wins. and CTB as well!

    I'm really glad to see these two. I chose Status Menu Core because I thought it would be good to get the bigger scripts taken care of first, but in truth, I will be glad to see them all completed. :)

    Speaking of which, another week where I have to choose all of the scripts, because obviously they are all gold! Still, the new ones you added are VERY high in my priority list, so, if I had to rate them all from most wanted to least, it would go something like this:

    Enhanced TP, Battle Status Window, Steal and Snitch, Gab Window, Skill Cost Items, Extra Enemy Drops, Liminted Skill Uses, Weapon Unleash, Party Limit Gauge, Button Common Events.

    I know it's hard sometimes to keep up this pace, but I want to let you know we all really appreciate it. Thank you for all that you do for the RPG Maker community and keep up the excellent work. :D
  16. I hope you can check out the bug I just posted. :)
  17. Checking it right when I get home!
  18. Yanfly, can I request the convertion of the Stop All Movement script? I would like to see a plugin that does something like that in MV, like the counterpart in Ace.