This is probably a really newbie issue but what system are we supposed to be using to discern what colors are equal to which numbers for the HP Gauges? It doesn't seem to take hex, it wants a 2-digit number and from just randomly throwing numbers into it I can't figure out how to get red.
Taking a look at this, I'm left with one question. Is it possible to have this disabled by default, but enabled when a character in the battle party has a special trait or state? (Kind of like Libra from FFXII.)
Hey Yanfly, I have a question for your new Visual HP plugin:
Would there be any way to include an option for the HP to be displayed in the form of text/numbers instead of a bar?
(I know that sounds like an awful downgrade, but humor me.)
Having these numbers 'tick down' in the same way that bars decrease in length would be amazing.
If you're wondering how this deviates from the standard damage popups: damage popups show you the exact amount of damage that has been dealt, whereas this would instead show the target's HP rapidly ticking down from its pre-attack total to its post-attack total.
Would there be any way to include an option for the HP to be displayed in the form of text/numbers instead of a bar?
(I know that sounds like an awful downgrade, but humor me.)
Having these numbers 'tick down' in the same way that bars decrease in length would be amazing.
If you're wondering how this deviates from the standard damage popups: damage popups show you the exact amount of damage that has been dealt, whereas this would instead show the target's HP rapidly ticking down from its pre-attack total to its post-attack total.
