Just out of curiosity. How hard would it be to remove the limitation in Auto Passive States that blocks it from working with equipment-learned skills? Having it be learned-only kind of defeats the purpose of the plugin in my particular case... I get why the limitation is there, just I'd rather work around the potential loop than having to limit what kind of abilities my characters can learn.
Right now I've got it set up to place states based on which equipment characters are wearing at the start of every fight, but it gets convoluted very quickly, and makes sure I can't really use your change equip plugin, which I really do want to implement into my current setup. So if anyone happen to have a better solution that'd be amazing.