Hello!! First of all thanks so much for your plugins, they're amazing and add so much interesting functionality to MV! Currently though I am having trouble with Animated Sideview Enemies. For some reason, I can't get the floating animation to work! I have defined all the parameters and used the proper notetags (as far as I can tell), however when I attempt to test the battle I receive the following error.
Spoiler
TypeError: undefined is not a function
at Sprite_Enemy.updateFloatingStateSprite (file:///C:/Users/lprid/Documents/Games/Project1/js/plugins/YEP_X_AnimatedSVEnemies.js:1429:29)
at Sprite_Enemy.updateStateSprite (file:///C:/Users/lprid/Documents/Games/Project1/js/plugins/YEP_X_AnimatedSVEnemies.js:1416:10)
at Sprite_Enemy.update (file:///C:/Users/lprid/Documents/Games/Project1/js/rpg_sprites.js:951:14)
at Sprite_Enemy.update (file:///C:/Users/lprid/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:2741:36)
at Sprite_Enemy.update (file:///C:/Users/lprid/Documents/Games/Project1/js/plugins/YEP_X_AnimatedSVEnemies.js:1403:36)
at file:///C:/Users/lprid/Documents/Games/Project1/js/rpg_core.js:3290:19
at Array.forEach (native)
at Sprite.update (file:///C:/Users/lprid/Documents/Games/Project1/js/rpg_core.js:3288:19)
at file:///C:/Users/lprid/Documents/Games/Project1/js/rpg_core.js:3290:19
at Array.forEach (native)
The notetags on my enemy that is causing the issue are:
Spoiler
<No Breathing>
<Floating>
<Floating Speed: 1>
<Floating Rate: 0.1>
<Floating Height: 5>
I just downloaded the plugin about an hour ago, and I have the latest versions of both it and Battle Engine Core. I did notice that under Floating in the plugin options on the Plugin Manager, there is no parameter for enabling floating, like there is under Breathing, so perhaps that is the problem? I'm no coder, though. Any help would be much appreciated! I'd really like to have some floating bats!
If you're using floating, you need Action Sequence Pack 2 as stated here in the helpfile:
* ============================================================================
* Introduction
* ============================================================================
*
* This plugin requires YEP_BattleEngineCore.
* Make sure this plugin is located under YEP_BattleEngineCore in the
* plugin list.
*
* This extension plugin allows you to animate enemies in a number of ways,
* from giving static enemies breathing, floating, and scaled attributes to
* utilizing animated sideview actors as potential battlers for your enemies
* instead of static graphics to help make your enemies appear more lively!
*
* If you are using YEP_X_ActSeqPack2, and would like the ability to add in
* floating enemies, place this plugin under YEP_X_ActSeqPack2 as well.
---
Hi there, I'd like to report a bug.
Plugin Name:
YEP Extended Messages Pack 1
Summary:
When I use the parameters that bind a choice to a switch, that switch defaults to ON when I start a new game.
Steps to reproduce:
1. In the parameters, set choice #2 to switch 0001
2. Playtest game
3. New game
4. Open debug menu
Here's some screenshots of my plugin manager, my parameters, and the switches that are affected in the game:
http://imgur.com/0MgOIS3
http://imgur.com/gSSNjSa
http://imgur.com/x8ArDSz
Thank you so much for your plugins. I'm THIS CLOSE to the dialogue system I want thanks to you.
:) Keep up the good work!
EDIT:
By modifying line 731 from:
$gameSwitches.setValue(switchId, true);
to:
$gameSwitches.setValue(switchId, false);
seems to have solved the problem. Though for all I know I could have broken something. Hope that helps!
Those are turned on by default because if left in the default off position, people are going to start wondering why the show choices aren't showing at all. This is not a bug.
---
For the word wrapping function of the message core, is it possible to apply line breaks automatically between letters instead of words?
For example if you have a word that's longer than a line, display the second half on a different line?
The display language of my game does not have space anywhere between words, so every sentence is "one word" to the plugin the word wrapping is not working.
In the case of Chinese and Japanese inputs, I highly recommend you don't use Word Wrap for the sake of keeping everything flowing better.