I'd like to report a bug, i have no idea where this problem would come from or even which plugin may be affecting it, so here is a screen shot of the plugins i have installed the state i'm attempting to use, and the enemy thats supposed to be immune to the stat.
When i use a weapon that is already created as a "fire" sword with the attack element Fire set in the data base, then my Fire immune enemy takes 0 damage. As it should,.
Now when i try to add a state that changes the attack element to fire, and hit the exact same enemy, it does normal damage as if no element was applied, but if it's weak to said element, it enhances the damage as normal. Here are some examples i'm dealing with.
Fire immune enemy, Apply attack element fire to weapon through use of a skill to apply a state that changes attack element to fire. Damages fire immune enemy as if not using fire element.
.
Same fire immune enemy who takes double damage from Ice element., Apply attack element Ice to weapon, through use of a skill to apply a state that changes attack element to Ice, does double damage to enemy as it should. da fuq?
There seems to be something broken with the enemy with the state rate Fire * 0%. This works for any element i try to make him immune to fire, lightning, physical. he is never immune to State applied attack element changes.
Trying to provide as much info as i can, if you need a demo of the game in a test enviroment i can but it's like a gig in size so its not something i can compress and put on this forum.
Like i said this doesn't affect weapons created inside the maker, just State applied weapon elements. So i think it might be something with the State plugins i have? maybe its the order i have them in? not sure whats going on but since i'm using mostly yanfly plugins i figured i might have stumbled on a bug with the states or maybe my own short comings makes me look like an imbecile.
Also to note the actor is using just a joe shmoe sword that does physical damage (default i think?), nothing special about it, it has like 500 ATK on it to test the damage.
***Edit*** i just now noticed this was under the Change battle equip. I thought i was posting in a general bug forum cuz i clicked on the report a bug at the bottom of the plug-in page. it's still a problem though and it would actually pertain to this plug in in a small way lol, enemy immune to fire? switch to different weapon.
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When i use a weapon that is already created as a "fire" sword with the attack element Fire set in the data base, then my Fire immune enemy takes 0 damage. As it should,.
Now when i try to add a state that changes the attack element to fire, and hit the exact same enemy, it does normal damage as if no element was applied, but if it's weak to said element, it enhances the damage as normal. Here are some examples i'm dealing with.
Fire immune enemy, Apply attack element fire to weapon through use of a skill to apply a state that changes attack element to fire. Damages fire immune enemy as if not using fire element.
.
Same fire immune enemy who takes double damage from Ice element., Apply attack element Ice to weapon, through use of a skill to apply a state that changes attack element to Ice, does double damage to enemy as it should. da fuq?
There seems to be something broken with the enemy with the state rate Fire * 0%. This works for any element i try to make him immune to fire, lightning, physical. he is never immune to State applied attack element changes.
Trying to provide as much info as i can, if you need a demo of the game in a test enviroment i can but it's like a gig in size so its not something i can compress and put on this forum.
Like i said this doesn't affect weapons created inside the maker, just State applied weapon elements. So i think it might be something with the State plugins i have? maybe its the order i have them in? not sure whats going on but since i'm using mostly yanfly plugins i figured i might have stumbled on a bug with the states or maybe my own short comings makes me look like an imbecile.
Also to note the actor is using just a joe shmoe sword that does physical damage (default i think?), nothing special about it, it has like 500 ATK on it to test the damage.
***Edit*** i just now noticed this was under the Change battle equip. I thought i was posting in a general bug forum cuz i clicked on the report a bug at the bottom of the plug-in page. it's still a problem though and it would actually pertain to this plug in in a small way lol, enemy immune to fire? switch to different weapon.
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the state just adds the fire element to the attack the normal element of the weapon will go thru as normal as the enemy has no weakness or immunity to the element (target's element of least resistance of a multi element attack is the element that is used..... with how mv currently handles elements)

