I see. Thanks!
I understand and wasn't expecting you to anyway. Having to update your plugins to sort out compatibility issues with countless other people's would be frustrating and time consuming as hell. Trouble is, I imagine Mog feels the same way or has a similar policy, hell the demo I got the plugin from I believe had a completely different battle system plugin and it wasn't in english. Is Mog on this forum that I'd be able to contact him/her? If not or if he/she won't do it, I guess I'm gonna have to see if I can find a workaround on my own or pick which is more important to me.
I wouldn't know about where he goes or frequents.
Regarding the Macros Messages. I did everything you said and it still doesn't work completely. I can get it to work if I use the macro ID instead of an assigned name and only if I completely type out \m[x]. The quick macros don't work even though I have them set to true.
If you've redownloaded the plugins and they still don't work, then it's not the plugin for you. I'm afraid you'll have to look for an alternative.
@YanflyJust a quick random question, couldn't find anything on the forums, I might just be overlooking it, but exactly how is the barrier points calculated in relation to HP? Can I go over HP, if my HP goes under the Barrier does the Barrier lower as well? I tried installing it and it seems that if I set it more than the HP it stops at random intervals.
PS: Amazing work on the targeting system thanks.
Under the barrier? What's that supposed to mean?
Is there any way to make Row Tags work with Swap Enemies? I would like to have the same kind of enemies be able to spawn in the back or front row randomly, I suppose I could make twice as many enemies and include the tags manually, but that is kind of tedious
If you're going to use swap enemies, it's better for you to use the plugin commands on turn 0 to move enemies into their designated rows.
I want to have bows and crossbows to shoot, for example, from the second row to the enemy third row. Since bows are long ranged weapons, it doesn't make sense bows are not being able to attack an enemy because he is far away. But, at least on the site, target core has only items and skills notetag, not weapons notetags. I'm using swap attack to a different "attack" option that avoids taunt effects, but it still can't attack from back rolls like an archer could, and should
Target Core is made specifically to alter the targeting scopes of actions (aka skills and items) so it wouldn't make much sense for there to be notetags for anything else. Taunt effects are global. They draw in the attention of its targets, ranged or melee, it doesn't really matter. However, if you wish to differentiate them, I suggest you use the Weapon Unleash plugin and use the Replace Attack notetag. Make a different "Attack" skill for your ranged weapons and have them bypass taunts.