Why I will never go back to MV - MZ Editor mapping

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Started by Avery 28 posts Page 2 of 2 View original ↗
  1. I've been using MZ for my new game and I could not agree more. The mapping tool is so much better than MV's.
  2. ATT_Turan said:
    Thanks for this! I had a suspicion that if I asked you about it on your status you might run with it, and you've met my expectations :biggrin:

    However, I think an important thing to add:


    If you have both, you can open your MV project in MZ and just use it as a map editor while preserving your use of MV plugins or whatever else you might like about it.
    That is an interesting thing to consider. I chose mv over mz initially because more community made resources and more plugins made...but this is a pretty compelling argument. Are there any other tools mz has that are relevant / useful?
  3. PersistentDreamerGames said:
    I chose mv over mz initially because more community made resources [...]
    But if you have both of them, you can use MV's in MZ, so there's no problem to be attached to MV ;)
  4. AquaEcho said:
    There's this plugin for MV
    Visual Move Route - Utility for RPG MAKER MV by BlueMoon
    Personally I don't see myself ever moving on to MZ. I have multiple plugins that only have MV versions like diagonal pathfinding, ZE free jump, and Mighty Mouse. Also most SRD, Moghunter, and Galv plugins didn't get ported to MZ. To migrate my project would cost me close to $200 in the cost of MZ and plugins, and with MZ getting older too I'd rather just move on to Godot if no good new replacement comes out in a few years.

    If I really feel like I need MZ's map editor I'll buy it for that to use for a MV project as other people have said.

    Another thing is I regularly dig into and make patches for the plugins I use and since I can't do that with VisuStella that's a big strike against MZ.
    this is all why I stuck with MV... plus I don't use tilesets at all so mapping is all down to plugins anyways. BUT, I'm glad I own both. MZ does have a fair amount of good advantages. It's really plugins that cave in the whole thing for me and I just can't afford to switch to MZ right now.

    If you're mapping tho like normally, yeah I can easily say go to MZ.
  5. i had tested all versions of RM at some point in time.
    XP is god for mapping purposes.
    but newer versions make scripts and plugins a lot easier to manipulate within the game.
  6. Wow!!! You have convinced me! If only I had read this post while the Maker Sale was still on. Doh!
  7. There will be another one ;)
    But in general, just for resource sake I would recommend getting at least XP, VX Ace, MV and MZ to everyone, since at least something from each of them can be used in the others graphicwise and that unlocks the giant pool of all the edits for those makers :)
  8. Xina said:
    Wow!!! You have convinced me! If only I had read this post while the Maker Sale was still on. Doh!
    They go on sale every month. You can just use the 20 day trial until the next one.