whtdragon's animals and running horses- now with more dragons!

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Started by whtdragon 624 posts Page 23 of 32 View original ↗
  1. Thanks a lot! The resting dog is perfect for current project!
  2. Just wanted to say thank you for your hard work :)
  3. There's so much more variety than i remember the last time I checked this post. Your work is really amazing.
  4. This is a TREMENDOUS help to me, thank you so much! So much variety, and they all look great! :33 definitely going to credit you.
  5. I want to use every single animal sprite here! Every single one... only I don't have a reason... sadface. But I love all of your animals!
  6. How do you find the time to do this? Well I'm happy you do, thank you!
  7. These are all quite amazing. I can only imagine the amount of time it took you to make these, and the combined amount of time you have saved for others.
  8. These are all amazing! <3
  9. Thank you for making these! I'm using MV 1.6.1 and the running horse sprites don't show up properly in the preview box for actor and event images. Sometimes, two sprites show up at once and sometimes only half of a sprite shows up.

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  10. Burgerland said:
    Thank you for making these! I'm using MV 1.6.1 and the running horse sprites don't show up properly in the preview box for actor and event images. Sometimes, two sprites show up at once and sometimes only half of a sprite shows up.

    whtdragon said:
    DISCLAIMER:
    the running horse animation IS 4 frames, so you will either need a plugin for extra frames or you will need to use some other method of using 4 frames in your animations

  11. This should fix it than.


    Edit: Nope, still having the same problem.

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    I figured I read the instructions wrong and redid the filenames, but still have the same problem:

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  12. Plugins only affect what you see when you play, not what you see in the editor.

    That plugin requires ONE character per sheet, and you have 4, by the looks of it. After fixing that, the name should be $horse [4 4 4 4]. However, because the first frame needs to be the idle pose (as stated on the plugin description), and that spritesheet doesn't have an idle pose, you would need another plugin to switch sprites based on whether you're moving or standing still.
  13. Shaz said:
    Plugins only affect what you see when you play, not what you see in the editor.

    That plugin requires ONE character per sheet, and you have 4, by the looks of it. After fixing that, the name should be $horse [4 4 4 4]. However, because the first frame needs to be the idle pose (as stated on the plugin description), and that spritesheet doesn't have an idle pose, you would need another plugin to switch sprites based on whether you're moving or standing still.

    Thank you for helping me. I edited my reply. I'll look for another plugin, but why not just change your plugin so it allows for non-idle poses?
  14. Because it was written for someone's request, based on their specific spritesheet.
  15. Hey, your sprites are awesome! Would it be possible to do a sideview of the Spider People? =)
  16. Thank You, so much for these freesources! They're Epic!
  17. Amazing, thank you
  18. Can you please change the painted horses to have an empty row below it?
    Otherwise it absolutely refuses to work correctly- MV tries to treat it as a damage sheet.
    Thank you!
  19. JaeJaeCee said:
    Can you please change the painted horses to have an empty row below it?
    Otherwise it absolutely refuses to work correctly- MV tries to treat it as a damage sheet.
    Thank you!

    that's because the painted horses aren't a complete character sheet, so the engine doesn't read it as such.
    let's fix that right now!
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