Alright gang I have been prepping to build my sprite sheets but before I really start laying out some nice animations I need to figure some stuff out:
1. I would like to be able to do a run animation for running. I'm almost sure this is possible but have no idea how people do it. Same with idling.
2. Also I would like the ability to do 6 frames instead of 3. It looks soooooooooooo much better than 3.
Thank you so much for your help!!!
Idle Animations, Running animations, number of frames
● ARCHIVED · READ-ONLY
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I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
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I have a couple of plugins that might be of interest:
https://galvs-scripts.com/2015/12/12/mv-character-frames/
https://galvs-scripts.com/2015/11/03/mv-character-animations/ -
I have a couple of plugins that might be of interest:
https://galvs-scripts.com/2015/12/12/mv-character-frames/
https://galvs-scripts.com/2015/11/03/mv-character-animations/
Galv I really appreciate the help! I have a question though! I would LOVE to be able to do animations for the diagonal movement! Is this something that is possible with your scripts? If not can you write one for me? -
Also have one for that:
https://galvs-scripts.com/2015/12/12/mv-diagonal-movement/
Study the help files and demos to learn how they work together. -
Incredible! I think that's everything I'm gonna need for my game! Thank you so much for the help!
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I'm downloading them as we speak. Is there a tutorial online somewhere or is the download going to have all the info I need?
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I've pretty much figured it all out, but possibly one thing I missed. Is there a way to change the number of animation frames for the SV battlers?
Sorry if it's covered in your file information I couldn't find it. -
Those plugins aren't for battles
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I have a question I've bumped into unfortunately. Does the Idle/Walk/Run plugin work with npcs?It works nicely with Actors but I'm having a hard time figuring out how it works with the non player characters who populate the map.
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No, it doesn't work with NPC's
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I see. Well that sucks but on the bright side It'll save me a ton of work!