Here is the xcode 12 instructions!
What happened to iOS export option?
● ARCHIVED · READ-ONLY
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Tried the steps above but I'm getting the following error:
"Cannot find 'DocumentView' in scope"
This happens on the following line:
let view = DocumentView(document: document, dismiss: {
Any ideas? -
Which version of XCode12? or 11?
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This plugin is a fix based on the issue that was fixed by yymess.
What happened to iOS export option?
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Also, for Capacitor, you don't have to install Ionic.
Follow the instruction in these links, and it should work.
Installing Capacitor | Capacitor Documentation
and then for the platforms:
Getting Started | Capacitor Documentation
or
Capacitor Android Documentation | Capacitor Documentation
Every time you deploy, you writeCode:ornpx cap syncCode:npx cap sync "platform"
Btw I have been using Capacitor since version one for both Android and iOS for my personal apps and apps made for a client I used to work and for the client I didn't used ionic. I use ionic for my personal projects, but I don't use the CLI, since I use StencilJS (which is another framework made by the same people). You can use Capacitor with any framework that creates a www folder, and that includes RPG Maker.
I can prove it with a video if you guys wish, but I think the documentation on the capacitor website and personal testing should be good enough.(btw I am not a YouTuber, so the video would be a follow along, as I don't even have a mic) -
Apologies for the necropost, but I wanted to state that I'm now working on the Xbox build for another developer's game and had the black screen with background audio happen with that. After a Google search turned up a dead end for answers, I came here to see if there was anything specific to RPG Maker MZ that would resolve the matter... which led me back to this thread. And I wouldn't be surprised if it ain't the same exact issue, though I'm in the process of testing the plugin script that was posted here in order to be sure of it.
EDIT: As expected, it was indeed the same issue. However, the script did not work as intended (even after being modified to be platform agnostic). Instead, I ended up removing the activation check entirely after which everything worked as it should. (A change in the MZ core scripts, perhaps? I have no idea). But in any case, things are working properly now.