What happened to iOS export option?

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Started by MiltonSSR 65 posts Page 4 of 4 View original ↗
  1. Tried the steps above but I'm getting the following error:

    "Cannot find 'DocumentView' in scope"

    This happens on the following line:
    let view = DocumentView(document: document, dismiss: {

    Any ideas?
  2. Which version of XCode12? or 11?
  3. This plugin is a fix based on the issue that was fixed by yymess.
    What happened to iOS export option?
    ==========================================

    Also, for Capacitor, you don't have to install Ionic.

    Follow the instruction in these links, and it should work.

    Installing Capacitor | Capacitor Documentation
    and then for the platforms:

    Getting Started | Capacitor Documentation
    or

    Capacitor Android Documentation | Capacitor Documentation

    Every time you deploy, you write
    Code:
    npx cap sync
    or
    Code:
    npx cap sync "platform"

    Btw I have been using Capacitor since version one for both Android and iOS for my personal apps and apps made for a client I used to work and for the client I didn't used ionic. I use ionic for my personal projects, but I don't use the CLI, since I use StencilJS (which is another framework made by the same people). You can use Capacitor with any framework that creates a www folder, and that includes RPG Maker.

    I can prove it with a video if you guys wish, but I think the documentation on the capacitor website and personal testing should be good enough.(btw I am not a YouTuber, so the video would be a follow along, as I don't even have a mic)
  4. Apologies for the necropost, but I wanted to state that I'm now working on the Xbox build for another developer's game and had the black screen with background audio happen with that. After a Google search turned up a dead end for answers, I came here to see if there was anything specific to RPG Maker MZ that would resolve the matter... which led me back to this thread. And I wouldn't be surprised if it ain't the same exact issue, though I'm in the process of testing the plugin script that was posted here in order to be sure of it.

    EDIT: As expected, it was indeed the same issue. However, the script did not work as intended (even after being modified to be platform agnostic). Instead, I ended up removing the activation check entirely after which everything worked as it should. (A change in the MZ core scripts, perhaps? I have no idea). But in any case, things are working properly now.