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The dreams are getting worse...
Michelle's life wasn't exactly simple before her boyfriend Aaron's cancer diagnosis. Now, it looks like the stress is getting to her. A blue stranger haunts her dreams every night; instigating and insisting, provoking and prodding, speaking endless, disjointed nonsense – his presence must mean something for Michelle, but what?
And a better question still: Does she really want to know?
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Download
UPDATE: Check the post below for action sequence screenshots!
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We Were Made To Perish is an interactive short story about coping with loss, fear and the inevitability of death. It has some basic RPG-esqe exploration and NPC interaction, as well as a few custom mini-games: chase sequences and stealth sections. It's about half gameplay, half story, but be warned -- it's definitely catered to people who like words.
I'd be very interested in feedback, critiques, and bug reports (I've had several friends play-test it and no one's reported anything wrong with the latest build, but you never know!)
Thanks for taking the time, and good luck to everyone else!
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Controls
Movement -- Arrow Keys
Examine/Confirm -- Z
Menu/Cancel -- X
Run (Not available during stealth segments) -- Shift
Hint: If you're going for the good ending, make sure you save at least 1 bullet!!!
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