support RPG Maker MV 1.6.1 ?
waynee95's Storage System
● ARCHIVED · READ-ONLY
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I think it's a great plugin! My friend showed it to me, and i tried to install it today.
Hovewer, it gives me an error like this:
Type Error
Cannot read property "open" of undefined -
@TenTranVN
It should work with MV1.6.1. Did you encounter any issues?
@escervo
Did you by chance load from an older save file after you added the plugin? If yes, then that is the cause of the error. When you add new plugins to your game, you cannot use older save files. -
Oh, thats why.
I need to replay my whole game again?
-_- -
@escervo
Download the plugin again. I might have fixed the issue with old save files. However, you should never expect that old save files will still work after adding new plugins. So you should not try to play the full game when you might wanna add plugins still. Let me know if it fixed the crash. -
@TenTranVN
It should work with MV1.6.1. Did you encounter any issues?
@escervo
Did you by chance load from an older save file after you added the plugin? If yes, then that is the cause of the error. When you add new plugins to your game, you cannot use older save files.
Yes, when I use "Plugin Command: StorageSystem open 0", it pops up Cannot read " open" ... -
@TenTranVN
Did you load from a save file? -
nope@TenTranVN
Did you load from a save file? -
@TenTranVN
Did you configure it correctly and used the right storage id for the open plugin command? Did you disable all other plugins and tested again? Which Version of the plugin are you using? -
ok it works
@TenTranVN
Did you configure it correctly and used the right storage id for the open plugin command? Did you disable all other plugins and tested again? Which Version of the plugin are you using? -
hmmm
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@waynee95
Works great now! Thanks alot. -
I already managed to enter and that the storage will be shown, but it does not show me the items that I have saved, how can I see that?
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@Nacura
How did you save the items? -
@waynee95
Hello friend, well what you know was create a chest, and when you touch it activates the script $ gameStorageSystems.open (0), and shows me ADD and REMOVE, and when I press ADD I add the items, and pressing REMOVE shows me the item, but it does not show the conenido inside, I will send you an example:
In the 2 photos I sent you, the one that says Original is the one that comes with the plugin by default, but the one that says example is the one that told you, I explain, when I save an item when closing the "Storage" chest and when opening show me what I have saved, and that's why I made the second image to edit it, I hope you understand me hahaha
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Another friendly query, you can save in a variable the maximum storage capacity, since you wanted to do, that when you have more than 20 maximum capacity the chest is updated to another color or texture, but do the following:
Varaible control: # 0081 extra storage = $ gameStorageSystems.storage.maxCapacity (0)
But the script does not recognize me, even that same script uses it alone and generates an error, so scriptcall will not use them well. -
@Nacura
Oh, I see now. That should definitely not happen. However, I cannot seem to reproduce the issue. Could you make a small demo that shows the error, so I can take a look at it? You can use this small project here https://www.dropbox.com/s/6kqn1kwvhwli8db/SuperSmallDemo1.5.1.zip?dl=0
Just send me back a link where I can download it.
That scriptcall is not correct. It would look like this:
Code:$gameStorageSystems.storage(storageId).maxCapacity() // where you replace storageId with the id you wantCode:$gameStorageSystems.storage(0).maxCapacity() -
@Nacura
Oh, I see now. That should definitely not happen. However, I cannot seem to reproduce the issue. Could you make a small demo that shows the error, so I can take a look at it? You can use this small project here https://www.dropbox.com/s/6kqn1kwvhwli8db/SuperSmallDemo1.5.1.zip?dl=0
Just send me back a link where I can download it.
That scriptcall is not correct. It would look like this:
Code:$gameStorageSystems.storage(storageId).maxCapacity() // where you replace storageId with the id you wantCode:$gameStorageSystems.storage(0).maxCapacity()
Thanks the script works, now it shows me the capacity, but the other previous one can make it show what the Storage contains, without using the REMOVE button. -
Hello.
I would like to use your plugin in my game, but it needs the Way_Core plugin first, right? Where can I get it? Your site seems to be down. -
@purpleflame
Yeah, sorry about that. I am reworking my site at the moment. You can download them from here
https://raw.githubusercontent.com/waynee95/mv-plugins/master/dist/WAY_Core.js
https://raw.githubusercontent.com/waynee95/mv-plugins/master/dist/WAY_StorageSystem.js -
@waynee95
Thank you for the links. But after I install and turn on both plugins, the parameters for the storage system doesn't appear. Can you have a look please? I got screenshots.