waynee95's Storage System

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Started by waynee95 271 posts Page 1 of 14 View original ↗
  1. WAY_StorageSystem
    by waynee95​

    NOTE: I am no longer working with RPG Maker and have no interest in getting back into it. This means that I will NOT add any additional features to my plugins nor fix bugs unfortunately. Feel free to make edits yourself. Please refrain from contacting me privately about my plugins.

    Create storage systems where the player can store his items.

    Features
    • Uses the new MV1.5.0 Plugin Parameter
    • Create many different storage systems
    • Customize every storage system individually, including the Scene
    • Compatible with YEP_X_NewGamePlus
    • Use YEP_CoreEngine to restrict the player's inventory using the Max Items Paramter
    • Add custom categories to the storage system using YEP_X_ItemCategories
    How to use
    Put this plugin at the bottom of the list.

    How to create a storage system:
    1. Open the plugin in the Plugin-Manager.
    2. Click on Storage Systems.
    3. Click on a free row.
    4. Now you can configure the storage system.
    Check out the help file for more infos!

    Note: Due to time constraints and shift of interests all my plugins are in maintenance mode only which means I only fix critical bugs but don't implement any new additional features.

    Download: https://raw.githubusercontent.com/waynee95/mv-plugins/master/dist/WAY_StorageSystem.js

    !!! Make sure to also install WAY_Core !!!
    You can get it here https://raw.githubusercontent.com/waynee95/mv-plugins/master/dist/WAY_Core.js

    If you want to use this plugin with RPG Maker MZ, check out Project FOSSIL made by @Restart

    Terms of Use
    This work is licensed under the MIT license.
    More info here: https://github.com/waynee95/mv-plugins/blob/master/LICENSE
  2. I take look on the code! It's very good piece of plugin. When I have some time I'll make some tests on my projects, too.
    Very well done :kaojoy:
  3. Looks good! I'll be back when you add that compatibility with the limited inventory!
  4. @Gamefall Team
    Thanks :) If you find any bugs, let me know.

    @Arcmagik
    Until then you could use YEP_CoreEngine to restrict the inventory. But it only allows for item amount
    restriction and not item weight. MrTrivel can do both.
  5. Thanks!

    Can you limit the amount of space in a storage that way the plugin is currently written? I was considering if I could set up a "Storage" Each Character that is limited. And complete removing the standard inventory scene.

    I play it with the plugin. It looks good.
  6. @Arcmagik
    I don't know if I understand you correctly.

    "Can you limit the amount of space in a storage that way"

    There are 2 ways to limit the amount of items that can be stored in a storage system.
    1. Max Capacity Parameter
    2. Item Stack Size

    Do you want a storage system for each character?
  7. Sorry.

    However you did answer my question: Max Capacity Parameter.

    Thank you!
  8. Why are you doing this to me, I want to stop adding new plugins to my game but then something cool like this comes out and I feel obligated to use it.

    Great plugin.
  9. Ooh. A new storage system. This looks pretty useful. :thumbsup-left:
  10. Hey there, I am currently using the ph warehouse storage plugin that seems pretty similar to this one. There is a feature however, I was hoping would be in the other plugin that doesn't appear to be so I thought I would ask if this plugin would be capable of it. My game has multiple play throughs but when I start a new game + with yanflys new game + plugin the stored items are lost. I was just wondering if there was any way your plugin could carry over the items in a new game. I know it's probably a long shot due to the highly situational aspect but I thought I would ask. At any rate your plugin is looking pretty nice I would probably be using it if I didn't already have one but would gladly switch if this one can carry the items over. Anyways, have a good one, I hope to hear from you.
  11. @waynee95 thanks for that! Can't wait to try it out. I was looking for storage system :kaopride:
  12. @Jeremiah Eastman

    Update 1.2
    Version 1.2: 03.07.2017
    - Fixed bug with KeyItems and added Compatability with YEP_X_NewGamePlus
  13. Awesome, you rock. :smile: Thank you so much for doing that. I'll be adding this to my game and I'll be sure to credit you. I plan on pushing hard to sell my game eventually so if you ever want a free copy just let me know. Thanks again I am so excited about this.
  14. I tested out the plugin with the new game + and it all works great, I am loving this plugin.:smile: There is one minor thing though and I hate to ask but I feel it would be a useful addition to the plugin and is probably pretty easy to add, though that I am not sure on.:smile:

    The max capacity size parameter works fine but it would be super useful if we also had the ability to add to the designated storage size rather than set a new max. That way we can have one call for say: StorageSystem add 0 20. that would add 20 slots to the storage 0 each time it's used rather than have to set up each storage tier separately . Anyways this is more of a luxury feature but I'm sure your users could put it to use if you decide to add the ability. Keep up the great work and thanks again for your help, you rock.:smile:
  15. @Jeremiah Eastman
    Glad it works! :D

    I am not sure if I understand you correctly. If you want to change the max capacity in game, you can use a Plugin Command.

    StorageSystem change id number

    change - Keyword for changing the max capacity of a storage system.
    id - The id of the storage system.
    number - New max capacity.

    With this you can control the max capacity in a common event or so and have different tears.
  16. waynee95 said:
    @Jeremiah Eastman
    Glad it works! :D

    I am not sure if I understand you correctly. If you want to change the max capacity, you can use a Plugin Command.

    StorageSystem change id number

    change - Keyword for changing the max capacity of a storage system.
    id - The id of the storage system.
    number - New max capacity.

    Yeah that way will work but if you want to upgrade multiple times you need to set each storage upgrade to the specific value ie. tier 1 =40 slots tier 2 = 60 slots tier 3 = 80 slots. But if there was an add command you could just say + 20 slots each upgrade rather than defining each total amount. This would cut down on the amount of set up needed so you wouldn't have to define each storage total you could just add your designated amount each time.

    So instead of:
    StorageSystem change 0 40
    StorageSystem change 0 60
    StorageSystem change 0 80

    You could:
    StorageSystem add 0 20

    Hope that makes a little more sense. I know when I first used the other storage plugin I was like why do they need the set and add commands, then I realized how useful it was for certain set ups.
  17. @Jeremiah Eastman
    Oh, yeah... that's a bit tedious. At the moment you could do that only with a script call.

    This would add 20 to the current max capacity.
    var oldMax = $gameStorageSystems.storage(ID).maxCapacity();
    $gameStorageSystems.storage(ID).changeMaxCapacity(oldMax + 20);

    If you would prefer a plugin command, I could add that tho.

  18. waynee95 said:
    @Jeremiah Eastman
    Oh, yeah... that's a bit tedious. At the moment you could do that only with a script call.

    This would add 20 to the current max capacity.
    var oldMax = $gameStorageSystems.storage(ID).maxCapacity();
    $gameStorageSystems.storage(ID).changeMaxCapacity(oldMax + 20);


    If you would prefer a plugin command, I could add that tho.
    No that is exactly what I need, thank you very much.:smile: This is the perfect storage system plugin, thanks for everything and the quick replies, you definitely have my support. Keep up the amazing work.
  19. @Jeremiah Eastman
    Thanks! :kaoluv:

    If you have more suggestions, just let me know!