Vlue's Complete Plugin Page

● ARCHIVED · READ-ONLY
Started by Screech1989 62 posts Page 1 of 4 View original ↗
  1. These Plugins have been released, you can find the latest thread here
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    Vlue's Complete Plugin's
     ​
    About
    Vlue also known as Vlue of Daimonious Tails is a great  scriptwriter and has been working on scripts for a while making various plugins for older RPG makers, and is now working on
    new Plugins for MV, Here is a complete list of all his work. I did not make any of the plugins here, i have contacted Vlue and have been given permission to add his work to the forums, All his work can be found on his
    All his time making scripts, Plugins and maintaining his website i decided to post his work here for him to spread his name and work to the community.
     ​
    Advanced Game Time



    Name: Advanced Game Time

    Author: Vlue

    Current Version: 1.0

    Link: http://daimonioustails.weebly.com/uploads/3/7/2/3/37239589/gametime.js

    About

    The Advanced Game Time Plugin is a great visual add on to any game, with its many features to alter your game and add new windows with time display.

    Features

    - Time and Date display on both the main game screen and in Menu

    - Screen tints automatically setup for the time displayed in game (Night time - Dark tint over the game etc)

    - Option to turn the display on or off at any time by pressing the "SHIFT" key mid game.

    - Minimum or Full display 

         - Minimum Display (HH:MM)

         - Full Display (HH:MM:SS - DD/MM/YYYY)

    - Adjustable windows so you can have the time displayed anywhere on the screen, both In game and on Menu.
    - Have your own in game time or set it to display the real time based on your system/device clock.


    - 24 hour or 12 hour clock mode.

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    Screenshot

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    Proximity Events



    Name: Proximity Events

    Author: Vlue

    Current Version: 1.0

    Link: http://daimonioustails.weebly.com/uploads/3/7/2/3/37239589/proximity.js

    About

    Proximity Events is a plugin provides various  functions for checking if one event is in range of another. 

    Features

    - Adjustable proximity range for it to check your maps.

    - Distance input (Distance done by amount of tiles between events)

    - Light of sight option or just enter the event range to activate.

    - Second form of checking using event to event mode instead of checking the players location.

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    No Screenshots Available

     

    Icon Inventory and Details Window



    Name: Icon Inventory and Details Window

    Author: Vlue

    Current Version: 1.0

    Link: http://daimonioustails.weebly.com/uploads/3/7/2/3/37239589/iconinventory.js

    About

    Vlue's Detail windows offers a different look on your menu when browsing and selecting items, with icon display and details.

    Features

    - 100% plug and play, no adjustments needed

    - Font only items

    - Icons and Font

    - New window layout for the items menu

    - Easy to understand

    - Fit more items on one page in the item slot using this

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    Screenshot

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    Crafting System



    Name: Recipe Crafting

    Author: Vlue

    Current Version: 1.1b

    Link: http://daimonioustails.weebly.com/uploads/3/7/2/3/37239589/recipecrafting.js

    About

    This amazing crafting system has everything you need, craft various items, weapons, tools and anything you want.

    Features

    - Add as many Crafting Skills as you would like to your menu

    - Optional Icons to display for each Crafting Skill

    - Adjustable level up XP needed for leveling up your skills

    -  3 different views for the menu.

         - Off (You can only craft when the script command has been called at an event)

         - View (You can view all your crafting information for the menu, but can only craft at an event)

         - Craft (You have full access to craft anything anywhere by going to the crafting section in the menu)

    - Choose what is displayed on the crafting screen:

        - Gold (How much Gold it costs to craft that item)

        - Success Chance (How successful you will be at crafting the item)

        - Player Level (What Level the main player needs to be to craft this item)

        - Skill Level (What Level your skill needs to be to craft this item)

    -Easy simple to understand code to add to your items to make them craft-able

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    Screenshot

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    Quest System



    Name: Quest System

    Author: Vlue

    Current Version: 1.0

    Plugin Link: http://daimonioustails.weebly.com/uploads/3/7/2/3/37239589/questsystem.js

    Link for Example quests (text file to be placed in DATA folder: http://daimonioustails.weebly.com/uploads/3/7/2/3/37239589/quests.txt

    Quest script test file, download and try out the quest system: http://daimonioustails.weebly.com/uploads/3/7/2/3/37239589/script_test.zip

    About

    A Basic Quest system, use this to set up various quests, with lots of options to adjust them to your liking.

    Features

    - Full Quest Information:
         - Quest Name


         - Level Requirement

         - Difficulty

         - Auto Complete

         - Choose  to abandon the quest or not

         - Force player to Turn the Quest in

         - Quest Givers name

    ​     - Location of receiving the quest

         - Quest Description

         - Quest Objectives

        - Quest Rewards
             - Gold


             - XP

             - Items, Weapons etc

    - Unlimited amount of quests can be made.

    - All Quests kept clean and tidy in 1 .txt document in your Data folder

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    Screenshots

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    Terms of use
    All of Vlue's work is free for both commercial and non-commercial use with the exception he is credit of course if you use any of his plugins.​
    support him and as stated at the top, check out his official page when you get 2 minutes:​
  2. Vlue released some pretty amazing scripts on Ace and his ones for MV are shaping up to be just as good. 

    I hope he releases a weather/season plug-in soon enough. *wink wink* ;)
  3. The Riddler On The Roof said:
    Vlue released some pretty amazing scripts on Ace and his ones for MV are shaping up to be just as good. 

    I hope he releases a weather/season plug-in soon enough. *wink wink* ;)
    Yea that would be amazing :D shouldn't be too hard for him as MV now has the weather automatically built in anyways so wouldn't require too much script for him i bet.
  4. Is there a reason he does not post himself btw? Does he not support this site? He has always had good talent just curious. 
  5. Kane Hart said:
    Is there a reason he does not post himself btw? Does he not support this site? He has always had good talent just curious. 
    I was browsing the net the other day looking for some Plugins to see if any had been made outside of the forums, eg, Yanflys website and Vlue's website etc to find Vlue had a small batch of Plugins, so i downloaded them and tested them and they all work flawlessly, so as you are now i was curious why they where not on the official forums, so i browsed and browsed to look for them and had no luck on here, so i decided to send him a message via facebook on his group page that he uses that i found off his official website, stating i had a small issue with one of the scripts and about posting on here... this is the conversation for anyone that thinks i maybe trying to steal work etc, i have an honest and genuine reason, i want to get his work out to the forums for people like myself and others and i have proof that i have permission to do so basically.

    Spoiler
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  6. Thanks. Yeah it's not a trust issue I'm sure you got permissions just wanted to know why he never cared to. But even Yanfly he does not seem to post as well sadly but he will come here 24/7 supporting his plugins if you need it and it's amazing. But always thought it was slightly odd :)
  7. Kane Hart said:
    Thanks. Yeah it's not a trust issue I'm sure you got permissions just wanted to know why he never cared to. But even Yanfly he does not seem to post as well sadly but he will come here 24/7 supporting his plugins if you need it and it's amazing. But always thought it was slightly odd :)
    There is one more plugin on his site which im yet to upload onto here i will be adding it in a a bit probably and then that's all his MV plugins for the time being. :D But his crafting system is working great for me and its combined with a load of other pluygins, at this current time you will see in the image below i have a nice handful of plugins running and they all function well together, i have not had an issue yet :p

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  8. Screech1989 said:
    There is one more plugin on his site which im yet to upload onto here i will be adding it in a a bit probably and then that's all his MV plugins for the time being. :D But his crafting system is working great for me and its combined with a load of other pluygins, at this current time you will see in the image below i have a nice handful of plugins running and they all function well together, i have not had an issue yet :p

    Spoiler
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    You might want to ask a mod to move this to plugin releases. Of course he has a lot of plugins under development I'm sure but he has already many release and working plugins and it will get more attention there then here. 
  9. The Riddler On The Roof said:
    Vlue released some pretty amazing scripts on Ace and his ones for MV are shaping up to be just as good. 

    I hope he releases a weather/season plug-in soon enough. *wink wink* ;)
    a small amount of searching online i found this :D

    RPG MV weather effects in and outside of battle

    http://himeworks.com/2015/10/battle-weather/
  10. Kane Hart said:
    You might want to ask a mod to move this to plugin releases. Of course he has a lot of plugins under development I'm sure but he has already many release and working plugins and it will get more attention there then here. 
    I did try yesterday about 3 times and it wouldnt submit for some reason, and now its gone over 24 hours someone told me the mods need to check it etc first, but they will have a shock i tried posting this like 4 times because it kept failing :p i will contact a mod about it.
  11. Screech1989 said:
    I did try yesterday about 3 times and it wouldnt submit for some reason, and now its gone over 24 hours someone told me the mods need to check it etc first, but they will have a shock i tried posting this like 4 times because it kept failing :p i will contact a mod about it.
    LOL, Yeah your post never failed they got spammed 3-4 times. They need to accept it for it to show up lol. 
  12. Kane Hart said:
    LOL, Yeah your post never failed they got spammed 3-4 times. They need to accept it for it to show up lol. 
    HAHAH oops my bad :( they wont be happy with me :p still now i know :D thanks for the information :D
  13. Is anyone else having issues with the crafting system not reflecting success assignments correctly? (crafting v1.1a)
  14. Roguedeus said:
    Is anyone else having issues with the crafting system not reflecting success assignments correctly? (crafting v1.1a)
    What do you mean exactly? i have seen no issues at this time? what is happening altogether? How far through the crafting of an item can you get etc?
  15. Screech1989 said:
    What do you mean exactly? i have seen no issues at this time? what is happening altogether? How far through the crafting of an item can you get etc?
    I have the recipe set to 65% and its reporting 100%

    So far that seems to be the only issue I've noticed. But I have not done much testing yet.

    <recipe> <materials> {type:"item", id:1, amount:3, cons:true} <materials> goldCost:0 success:65 successGain:5 level:1 category:Alchemy xp:1 xpDeprac:0 craftLevel:1 pxp:1 craftMultiple:true <recipe>Screen:

    vlue_crafting_successIssue_1.PNG

    edit:

    As a matter of fact... several of the customization options are essentially non-optional. They are always default values no matter what.
  16. Roguedeus said:
    I have the recipe set to 65% and its reporting 100%

    So far that seems to be the only issue I've noticed. But I have not done much testing yet.

    <recipe> <materials> {type:"item", id:1, amount:3, cons:true} <materials> goldCost:0 success:65 successGain:5 level:1 category:Alchemy xp:1 xpDeprac:0 craftLevel:1 pxp:1 craftMultiple:true <recipe>Screen:

    attachicon.gifvlue_crafting_successIssue_1.PNG

    edit:

    As a matter of fact... several of the customization options are essentially non-optional. They are always default values no matter what.
    im not the best with scripts and as it is not my script im not familiar with it so i have messaged the dev explaining the problem, good eyes tho i didnt even notice that and i have been using the plugin for 2 days :(

    i need to sleep more :D
  17. Screech1989 said:
    im not the best with scripts and as it is not my script im not familiar with it so i have messaged the dev explaining the problem, good eyes tho i didnt even notice that and i have been using the plugin for 2 days :(

    i need to sleep more :D
    I am super thankful that you got Vlue to allow you to do this... I wouldn't have even know they exist. This script is Awesome, if a little feature lacking in key places, while bloated in others. Of course, I am not complaining. Just critiquing. Gift horse and all. :D
  18. One thing I'd like to note on the Quest system. It says create a .txt file called "Quest.txt". It HAS to be "Quests.txt", won't work without being plural.

    Good to see Vlue's still going :)
  19. Roguedeus said:
    I have the recipe set to 65% and its reporting 100%

    So far that seems to be the only issue I've noticed. But I have not done much testing yet.

    <recipe> <materials> {type:"item", id:1, amount:3, cons:true} <materials> goldCost:0 success:65 successGain:5 level:1 category:Alchemy xp:1 xpDeprac:0 craftLevel:1 pxp:1 craftMultiple:true <recipe>Screen:

    attachicon.gifvlue_crafting_successIssue_1.PNG

    edit:

    As a matter of fact... several of the customization options are essentially non-optional. They are always default values no matter what.
    He has now fixed this issue and it uploaded if you want to re download the script, it is now Version 1.1b, check it is the correct version if it still shows Version 1.1a, your browser cache saves information loading the previous version, press Ctrl+F5 on the script