VisuStella Sample Project & MZ Core Plugins

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Started by VisuStella 961 posts Page 30 of 49 View original ↗
  1. LittlePIGGY said:
    Maybe you just add the ability to scroll? Please make them as user-friendly as possible.
    You release a lot of paid content. Release a plugin that adds visual scrolling everywhere
    In the previous version of the maker, this function was implemented better and more conveniently. It did not require developers to force the player to read ultra-small font.

    The VisuStella plugin development team has already decided that they won't be making any changes to this. There's multiple options available for you, the game developer, to make changes to the plugin and have it adapt its functionality already, ranging from changing the font's text size, increasing the game's screen resolution, reducing the number of visible elements displayed in-game through the plugin parameters, and even JavaScript functions to alter the appearance of the window (of which, if you need help, you can go here).

    If you are unhappy with this, then I will suggest you to uninstall the plugin from your game, delete it from the game project, create a JS plugin request or visit the Classifieds forum and have them create you an entirely new plugin fit exactly to cater to your own game.
  2. @Yanfly Hi Yanfly and VisuStella team. I was wonder if at some point you could provide a few javascript example notetags with some of the plugins perhaps? I understand if that has to be planned in the future and as a possibility not certainty for now, but I think it could help a lot of people realise more things they can do with the plugins and start to work some things out for themselves when they have those type of notetag questions, I may be wrong on that but thought I'd suggest it to you. I don't expect it to happen until you and VisuStella team can cope with it, but I think it might be a suggestion worth thinking about. (This is not something I need as even though I can't quite work out some notetags I know the things I want are so simple I can just ask on the Discord, but I thought this would still be a good suggestion in general and again I may be wrong on it but perhaps the team can decide if any of them think it's a good idea. I really think your team has done some good articles and teachings on the wiki.)
  3. atoms said:
    @Yanfly Hi Yanfly and VisuStella team. I was wonder if at some point you could provide a few javascript example notetags with some of the plugins perhaps? I understand if that has to be planned in the future and as a possibility not certainty for now, but I think it could help a lot of people realise more things they can do with the plugins and start to work some things out for themselves when they have those type of notetag questions, I may be wrong on that but thought I'd suggest it to you. I don't expect it to happen until you and VisuStella team can cope with it, but I think it might be a suggestion worth thinking about. (This is not something I need as even though I can't quite work out some notetags I know the things I want are so simple I can just ask on the Discord, but I thought this would still be a good suggestion in general and again I may be wrong on it but perhaps the team can decide if any of them think it's a good idea. I really think your team has done some good articles and teachings on the wiki.)

    At the moment there's no plans since the plugin team is currently hyperfocused on getting the plugin conversions made, improved, and ready for MZ. Once those are done, we'll be shifting gears towards teaching people how to use the VisuMZ plugins better, along with JS notetag functionality.

    As for when this will happen, it's hard to say. There's around 8 to 10 waves planned so we're definitely getting there (at least halfway now).
  4. Yanfly said:
    At the moment there's no plans since the plugin team is currently hyperfocused on getting the plugin conversions made, improved, and ready for MZ. Once those are done, we'll be shifting gears towards teaching people how to use the VisuMZ plugins better, along with JS notetag functionality.

    As for when this will happen, it's hard to say. There's around 8 to 10 waves planned so we're definitely getting there (at least halfway now).

    That sounds like a good strategy. It's understandable no one should expect you to be able to do everything all at once as things take time and to be done right that takes time too. Thanks for letting me have an idea on the timeframe, you all keep going at the right pace. Huge shoutout to you Yanfly and the Visustella Team as well! :) (Wanted to say that first but I realise it was best after the question).
  5. Bonus damage.png

    Hello. The more I use this plugin, more amazed I became. This really give me tons of possibilities for my game, but I have a small problem. How do I make these number in bonus damage change? I did weapons with elemental attacks and states to add elemental attacks to the normal attack but the numbers in stats menu doesn't change. It stays 0% don't matter what I do. Maybe I'm doing something wrong, but I don't know what. Can somene help me?
  6. SolonWise said:
    View attachment 169123

    Hello. The more I use this plugin, more amazed I became. This really give me tons of possibilities for my game, but I have a small problem. How do I make these number in bonus damage change? I did weapons with elemental attacks and states to add elemental attacks to the normal attack but the numbers in stats menu doesn't change. It stays 0% don't matter what I do. Maybe I'm doing something wrong, but I don't know what. Can somene help me?

    That can be found here.

    ---

    The usual weekend updates are now made.

    We are on update batch #15.

    You can find the full changelog here and here.

    For instructions on how to update the plugins, please follow the steps found here.
  7. @Yanfly Thanks a lot!!! You, sir, are a true hero!
  8. Just wanted to point out the Weapon Unleash plugin has the majority of its text cut off on the wiki.
    Weapon Unleash VisuStella MZ - Yanfly.moe Wiki
    With that said, I'm not sure if this is the place for a suggestive addition to the plugin.
    A skill unleash setting. Allowing skills to unleash stronger skills at a chance. Maybe my Fire spell has a 10% chance to become a Wildfire spell that hits all targets instead of one.

    Thanks for everyone's hardwork on the VisuStella team!
  9. For that newest update to the Core Engine for the Name Entry, can we get an option to always show the TAB button assist when viewing the manual view, instead of showing the <-/-> Keyboard assist? It would be nice to be consistent across both screens since Tab can be used in both.

    Also, can we get a setting that allows you to pick which input method appears by default? For instance, if you use a game controller, the default input looks to be manual, so there is no way for the user to enter anything. If I could set the default to me keyboard on screen, that would be fixed.
  10. Silenity said:
    Just wanted to point out the Weapon Unleash plugin has the majority of its text cut off on the wiki.
    Weapon Unleash VisuStella MZ - Yanfly.moe Wiki
    With that said, I'm not sure if this is the place for a suggestive addition to the plugin.
    A skill unleash setting. Allowing skills to unleash stronger skills at a chance. Maybe my Fire spell has a 10% chance to become a Wildfire spell that hits all targets instead of one.

    Thanks for everyone's hardwork on the VisuStella team!

    This is actually best done with Custom Action Sequences for the best results as you can control how they go about with more accuracy and customization.
  11. Is there any chance we'll be getting a plugin soon that has breathing and floating animations for our static battlers? That would be incredible =3
  12. TrentL111 said:
    Is there any chance we'll be getting a plugin soon that has breathing and floating animations for our static battlers? That would be incredible =3
    YES that would be wonderful.
  13. Having a funky issue with Victory Aftermath. When using a controller, pressing the button to advance will cause it to just fly through multiple windows, especially on the level up screen. It's not a sticky button issue as both buttons will cause this.

    Has anyone else experienced anything similar? Is there anyway to fix this?
  14. Sophitia said:
    Having a funky issue with Victory Aftermath. When using a controller, pressing the button to advance will cause it to just fly through multiple windows, especially on the level up screen. It's not a sticky button issue as both buttons will cause this.

    Has anyone else experienced anything similar? Is there anyway to fix this?

    Yeah, had this problem also with controller. If you just barely tap the button it will go at normal speed but if you press down on the button the normal way then it blows right through. I personally haven't found a fix but just a workaround in barely tapping the button or just playing with mouse or keyboard. Personally I don't think it's a big deal but you could submit a bug report for it if you want going through the proper channels.
  15. Sophitia said:
    Having a funky issue with Victory Aftermath. When using a controller, pressing the button to advance will cause it to just fly through multiple windows, especially on the level up screen. It's not a sticky button issue as both buttons will cause this.

    Has anyone else experienced anything similar? Is there anyway to fix this?
    As someone who is planning to explicitly support a Game Controller with my game, I'd like to see this fixed (I haven't run into it myself yet as I haven't fleshed out my battle system). If you would submit a bug report that would be great!
  16. Not sure it's a bug, I imagine I'm just missing something, but I can't seem to figure out how to untrack
    a quest after they are complete. Is it a plug-in command or tag that is eluding me? Of the two side quests and one main I've made so far, one side quest automatically untracked itself after being finished (but not the others), but it's no longer doing that and I don't see how I did anything that could affect that. Please help. :)
  17. I think I saw this asked once before but I didn't see a response: will the ability to edit how Accuracy works be added to the Battle Core (or be a separate plugin)? I'd really like to set Magical attacks to also use the users Hit Rate.
  18. TimothyMV said:
    YES that would be wonderful.
    For the heroes as well since I use static sprites, ha
  19. wrigty12 said:
    I think I saw this asked once before but I didn't see a response: will the ability to edit how Accuracy works be added to the Battle Core (or be a separate plugin)? I'd really like to set Magical attacks to also use the users Hit Rate.

    You have limited control currently in the Core Engine under Quality of Life Settings but beyond that I don't think anything is available at this time. There might be some workaround with the damage formulas for what you are looking for. You may even be able to make a custom parameter in the Core Engine as well under that section to manipulate it do what you want.
  20. I tried searching around for a solution, but... in VisuMZ Items Equip Core, I was under the impression (from reading the notes), I know in the Yep Items Equip Core version, I was able to make it so only one character was able to equip an item and it was locked for everybody else. But, somehow can't seem to find out how to make it so that, that effect happens in the VisuMZ Items Equip Core version. I could be mistaken on the plugins though... Any help would be most appreciated!