VisuStella Sample Project & MZ Core Plugins

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Started by VisuStella 961 posts Page 16 of 49 View original ↗
  1. Yanfly said:
    In the upcoming update batch […]

    I have two questions regarding VisuStella updates. :)

    1. Is there a way to know when updates are available without skimming through this topic?
    2. Once I have downloaded a new version of a plugin, can I simply replace the JS file or do I need to readd (and reconfigure) the plugin in the Plugin Manager?
  2. Saireau said:
    I have two questions regarding VisuStella updates. :)
    1. Is there a way to know when updates are available without skimming through this topic?

    I just follow them on Itch and I get an email sent to me every time a new update is uploaded to the site.

    Saireau said:
    2. Once I have downloaded a new version of a plugin, can I simply replace the JS file or do I need to read (and reconfigure) the plugin in the Plugin Manager?
    After you replace the JS files you have to go into your in game Plugin Manager and refresh the plugins you just updated. You can do that by simply right clicking on the plugin you just released and select, refresh.
  3. I believe it was also mentioned by VisuStella that updates will be every Sunday? At least while there's still bugs to be fixed and updates to be made.
  4. Saireau said:
    I have two questions regarding VisuStella updates. :)

    1. Is there a way to know when updates are available without skimming through this topic?
    2. Once I have downloaded a new version of a plugin, can I simply replace the JS file or do I need to readd (and reconfigure) the plugin in the Plugin Manager?

    1. We plan on making weekly update batches each Sunday. There's no set time for them other than it's on Sunday. I've also made a Changelog page on my wiki for it, too. I hope this helps!

    2. You can replace the JS file in the folder. After that, there's two ways you can go about updating it without needing to delete and add the plugin again. It's explained here.

    Knightmare said:
    @Yanfly Is there a way to report bugs without having to go through Google?

    We have our bug report support staff set up through Google which is why we prefer it that way. This way, any of the support staff members can get to them without needing to hunt them down in forum posts, blog comments, YouTube videos, and Twitter.
  5. Are there any plans on splitting movement & static spritesheets for movement core? I don't know about the resources required, but to reiterate

    1) There's a hard limit on the actual utility of the bubbles because they force down-facing poses -- I cannot conceive of a use for frames that are exclusively for emotion bubbles, exclusively cover the default bubbles, and only work exclusively in 1 direction - and forces the character to turn to the camera like a sitcom to do so.

    2) There's a hard limit on the amount of bubbles because of the space limits - there are user-defined slots for bubbles that can't be used with the current format, which drives me up the wall because I can think of half a dozen great uses for efficient eventing on the spot using them.

    3) It doesn't have to be 8-directional posing. Most people would bias towards a 4-directional sprite with different faces rather than a completely tricked-out 8dir sprite. Any acknowledgement that a character's face is visible from the side view & posing can be seen from behind would be perfect.

    I don't want to harp on it like it's a NEED TO HAVE, I can just turn it off and use my own with eventing, but that just brings in the conflict that I have to disable functions of the plugin NOT because I don't want to use those functions, but because it's easier to do the thing the plugin is designed to do if I turn the function that does it off, which feels really really backwards.
  6. K2loid said:
    Are there any plans on splitting movement & static spritesheets for movement core? I don't know about the resources required, but to reiterate

    1) There's a hard limit on the actual utility of the bubbles because they force down-facing poses -- I cannot conceive of a use for frames that are exclusively for emotion bubbles, exclusively cover the default bubbles, and only work exclusively in 1 direction - and forces the character to turn to the camera like a sitcom to do so.

    2) There's a hard limit on the amount of bubbles because of the space limits - there are user-defined slots for bubbles that can't be used with the current format, which drives me up the wall because I can think of half a dozen great uses for efficient eventing on the spot using them.

    3) It doesn't have to be 8-directional posing. Most people would bias towards a 4-directional sprite with different faces rather than a completely tricked-out 8dir sprite. Any acknowledgement that a character's face is visible from the side view & posing can be seen from behind would be perfect.

    I don't want to harp on it like it's a NEED TO HAVE, I can just turn it off and use my own with eventing, but that just brings in the conflict that I have to disable functions of the plugin NOT because I don't want to use those functions, but because it's easier to do the thing the plugin is designed to do if I turn the function that does it off, which feels really really backwards.

    We don't have any future plans for other sprite sheet additions at the moment. The spritesheet format was made based on the needs of the artists for the VisuStella team since the plugins are more or less made for their games anyway. However, if you don't want the sprites to automatically face downward when a balloon appears over them, you can turn off the feature in the Plugin Parameters, under the VisuStella 8-Dir Settings and shut off auto balloons.

    You can make workarounds for poses and such using image changes, too. We happened to choose the format it currently is because it matches the tone of the games the VisuStella Team were planning to make for the future.
  7. Yanfly said:
    However, if you don't want the sprites to automatically face downward when a balloon appears over them, you can turn off the feature in the Plugin Parameters, under the VisuStella 8-Dir Settings and shut off auto balloons.

    You can make workarounds for poses and such using image changes, too. We happened to choose the format it currently is because it matches the tone of the games the VisuStella Team were planning to make for the future.
    That's what I just said is the exact problem; in order for me to pose with bubbles, I must first turn off the bubble posing feature. That is an absurd conflict to have in a resource pack for general use. A feature having limitations is okay, & prioritizing what you're making for your games isn't a problem, but the unforgiving nature of the setup is still worth pointing out.

    I really want to make and share resources for VS8's formatting, and ended up trailing off on working on anything because I feel so uncertain about this.
  8. I used to be a patr(e)on of Yanfly for 2 years in the RMMV days. After that incident, I thought he'd leave the RPG Maker community for sure, so I'm glad his plugins are slowly coming back, with lots of other prominent members on board!

    I don't have RMMZ or the plugins yet, but I saw some videos and they are more than promising!
    Apart from simply being ported, I like how many plugins were merged into one. My old MV project had over 50 yanfly plugins alone and merging some functionality into the core plugins, means a more organized plugin list, that isn't super long.
    For those who don't know, the action battle sequences were previously split into 3 different plugins, excluding the battle engine core. Now all seems to be merged into one!

    Glad to have you back Yanny, even if only until all of your desired plugins are ported.

    Edit: Will we be also getting a "buy all" option, as with the RMMV library?
  9. K2loid said:
    That's what I just said is the exact problem; in order for me to pose with bubbles, I must first turn off the bubble posing feature. That is an absurd conflict to have in a resource pack for general use. A feature having limitations is okay, & prioritizing what you're making for your games isn't a problem, but the unforgiving nature of the setup is still worth pointing out.

    I really want to make and share resources for VS8's formatting, and ended up trailing off on working on anything because I feel so uncertain about this.

    I'm going to be frank here. We have no current plans to make any changes to the format we have now. It's made for our team's artists, and we just felt inclined to share the format, not set it as a standard. If you find it "absurd" and "unforgiving", you can take your demands to the Plugin Requests forum or Classifieds.

    Goldschuss said:
    I used to be a patr(e)on of Yanfly for 2 years in the RMMV days. After that incident, I thought he'd leave the RPG Maker community for sure, so I'm glad his plugins are slowly coming back, with lots of other prominent members on board!

    I don't have RMMV or the plugins yet, but I saw some videos and they are more than promising!
    Apart from simply being ported, I like how many plugins were merged into one. My old MV project had over 50 yanfly plugins alone and merging some functionality into the core plugins, means a more organized plugin list, that isn't super long.
    For those who don't know, the action battle sequences were previously split into 3 different plugins, excluding the battle engine core. Now all seems to be merged into one!

    Glad to have you back Yanny, even if only until all of your desired plugins are ported.

    Edit: Will we be also getting a "buy all" option, as with the RMMV library?

    Thanks for your support all these years!

    We don't know if we're going to have a "buy all" option just yet. There's too many uncertainties in the air at the moment as to how many waves we plan on making and RMMZ just started. However, if a "buy all" option is something people are interested in, I can talk to the team about making a lifetime version of the VisuStella MZ Library Access Key different from the Wave 2 Access Key.
  10. However, if a "buy all" option is something people are interested in, I can talk to the team about making a lifetime version of the VisuStella MZ Library Access Key different from the Wave 2 Access Key.

    I would be very interested in this, personally!
  11. Buy all option, so like a mega bundle, sounds good to me.
  12. I would love to see "buy all" option. It's good to have all in one place
  13. I would absolutely and happily love to see a "buy all" option, and I shall be willing to buy that access key at any price.
  14. I really love your amazing plugins :)
    I already bought the wave 2 collection but I'm also interested in a "buy all" option (maybe with a reduced price for owners of the wave 2 collection), that would be awesome.
  15. Since I updated all the plugins I keep getting this weird error

    1599071080631.png
  16. I would like a 'buy all' option as well. :)
  17. Here to show support for the "buy all" option. I probably will only get a few more personally but it's what the fans want and more variety is good in this sort of thing.
  18. The "Buy All" option sounds like a wish come true for me. especially when you consider the wave bundles and how much content there will be in the future. I have no doubt that You guys will bring out a lot of plugins that may even be more than those you already made for MV.

    Here's to supporting the #buyalloption !!!
  19. TY for the definitive stance, uncertainty just causes a fatal glitch in my brain. If its 100% staying this way, then that's hugely reassuring. Strong opinions aside, my priority was sadly just "but what if its different laterrr :'^("

    As for a full collection...I feel like there'll be such a wide selection that wouldn't necessarily be in one wave or the other, I'd kill for a wider range, or at least "buy all [of one type of plugin]". Like dialogue&event packs, battle packs, etc.
  20. For clarification, are all of the icons in front of text I see everywhere part of a plugin, or just inserted via text codes?