VisuStella Sample Project & MZ Core Plugins

● ARCHIVED · READ-ONLY
Started by VisuStella 961 posts Page 15 of 49 View original ↗
  1. I have a question: I've seen on itch.io the wave 2 plug-in bundle for $25. Does that cover all future paid plug-ins? I've seen some tier 2 and 3 plug-ins included in it so far so my assumption it was all tier 2 plug-ins was off.
  2. bgillisp said:
    I have a question: I've seen on itch.io the wave 2 plug-in bundle for $25. Does that cover all future paid plug-ins? I've seen some tier 2 and 3 plug-ins included in it so far so my assumption it was all tier 2 plug-ins was off.

    They'll only cover the plugins in Wave 2.

    The plugins you'll be getting on wave 2 are listed on the page (not sure if I can link it here).

    They are the following:

    Tier 2:
    - Dragonbones Union
    - Quest Journal System
    - Party System

    Tier 3:
    - Victory Aftermath
    - Visual State Effects
    - Skill Cooldowns

    Tier 4:
    - Debugger
    - Button Common Events
    - Picture Common Events
    - Gab Window

    If any of these are unreleased at the moment, as long as you have the Access Key, you'll own them the moment they come live.
  3. @Yanfly : So does that mean there will be a Wave 3? Or one may occur? That's the main thing I was curious on.

    And yeah, I saw the list on the page after I posted that, wasn't sure if more was going to be added to it later or not.
  4. Good question. I'm considering future waves, but that's all going to depend on the support we get. A lot of the plugin devs we have in our team are contracted by us. If we don't get much support, it'd have to end there, sadly. I wouldn't mind paying out of my own pocket for a few more plugins to become available for MZ from VisuStella, but there's a limit to how much I'm willing to do in that sense (gotta raise a family after all).
  5. @bgillisp - I bought the pass and I can say to you and anyone else thinking about it that it is well worth it!
    @Yanfly - Well, I can't speak for everyone but I know I would definitely also purchase a Wave 3 pass. Hoping for a ported version of the, YEP_X_ItemPictureImg plugin. Loved being able to have nice, crisp, clear, big images of my items and equipment in the menu of the game. Also, I know the Action Cutin Plugin and a Unison Attack Plugin did not come from your plugin library but I would also love to see Fallen Angel Olivia and Irina port an MZ version over to VisuStella as well. In any case, great job on all you guys have done so far. Exceptional craftsmanship!
  6. Thanks so much for yet another update! <3 ^_^

    Btw, I'm just wondering, since I haven't seen it on the changelog, is the issue with SV battler actor position been fixed already? That bug I mentioned before where actors that align well on the battle scene when the resolution is changed? :D

    Thanks so much!
  7. @Starmage did you report it via the required form?

    @TimothyMV if you are getting an error message, did you go through the troubleshooting steps to see if it's a bug in one of the plugins or something you're doing wrong? Did you report it via the required form (which is the only way you're guaranteed someone on the VS team will look at it)? When you do that please try not to be so entitled and impatient.

    Troubleshooting steps and bug reporting form are in the link in my signature.
  8. @Shaz Yep! I already reported them as instructed at the VisuStella website bug report form. :) I submitted two reports in particular, one for the Core auto reposition Sv battlers not working, and another for the Battle core SV battler adjuster being quite buggy as I have also shown screenies.
  9. Hey. I really do like all these plugins. After the latest update I am confronted with two inconveniences which I cannot figure out by myself. Any help would be appreciated
    portraits/faces not shown in menu
    I think this was mentioned before but i could not find the post showing the problem neither the solution. In the main menu the portraits/sprites/faces of party members who are currently not in one of the first four positions in the party are not shown. This occurs as soon as I enable the VizuMZ_0_CoreEngine. Is this intentional from the plugin and can be changed in the plugin options or is this a bug or or am I doing something wrong here? missing portraits.png
    Name Box disappears after changing the y offset
    Since the latest update the name box does not show up in play test when I change the offset for y. When I let the position on 0, 0 everything is fine.
    namebox above.pngChanging the x works fine
    namebox above x moved.pngChanging the y removes the Name Box completely. Before the update I had the name box inside the message window with the use of an negative y offset. namebox missing.pngAnd again: Am I doing something wrong here or is it a bug I should report? I am not sure since I am just starting using the rpg maker and generally do not understand js, plugin making and so on. On top of that my understanding in English is limited so I must consider that I misunderstand something in the plugin options.
    My last question is about the presentation of the changed menus.
    dark rectangles in the background
    As shown in the picture, the dark background behind the stats hinder good readability with a dark font. Is it possible to remove those dark backgrounds while keeping the updated layout? I would love to keep my dark font in the menus for a consistent presentation but right now that does not work with this layout. I think I tried every option which mentioned colour or opacity and was not able to remove or change those backgrounds.
    rectangle backgrounds.png
    Thanks for any help and I am sorry if this is in the wrong thread or talked about before.
  10. Starmage said:
    Thanks so much for yet another update! <3 ^_^

    Btw, I'm just wondering, since I haven't seen it on the changelog, is the issue with SV battler actor position been fixed already? That bug I mentioned before where actors that align well on the battle scene when the resolution is changed? :D

    Thanks so much!

    For the positioning, I believe I've sent an email explaining how they work. Allow me to explain here:

    Anchors aren't offsets. They determine where a sprite should position its origin relative to the rest of the image (so that things look like they're standing on their feet, etc. The thing you're looking for are the offset notetags found here. Alternatively, you can adjust them via Battle Core > Plugin Parameters > Actor Battler Settings > JS: Home Position
  11. If I may suggest some feature to Battle Core - Scaling enemy sprites would be very usefull.
    (Sorry for repeating)
  12. Yanfly said:
    For the positioning, I believe I've sent an email explaining how they work. Allow me to explain here:

    Anchors aren't offsets. They determine where a sprite should position its origin relative to the rest of the image (so that things look like they're standing on their feet, etc. The thing you're looking for are the offset notetags found here. Alternatively, you can adjust them via Battle Core > Plugin Parameters > Actor Battler Settings > JS: Home Position

    Omg! I feel so stupid now >.< And I haven't checked my email since the last 2 weeks, my bad! But thank you so much for the help and response, Yanfly! :D <3 So I am actually supposed to change the offsets and put note-tags for the actors! Got it! ^_^ So the anchors were meant for battlers with unconventional sizes so you can adjust them for shadows/animation positioning. Thanks so much again! And more power to the Visustella team! ^_^
  13. Luirais said:
    As shown in the picture, the dark background behind the stats hinder good readability with a dark font. Is it possible to remove those dark backgrounds while keeping the updated layout? I would love to keep my dark font in the menus for a consistent presentation but right now that does not work with this layout. I think I tried every option which mentioned colour or opacity and was not able to remove or change those backgrounds.

    This part, I also had an issue with, particularly because of the banding between the boxes. For most windows, you can look for the settings in the plugin parameters where you can edit JS Code to remove them.
    1598881309721.png

    In every one I could find, I commented out the DrawItemDarkRect lines to remove them.
    1598880818328.png

    The only place I have not been able to remove them is from the item description fields.
    1598881015812.png

    For my project, I ended up changing the color that is used for this in the window.png to nearly match my background so it would blend in better.
    1598881202345.png

    If someone else does know a way to actually remove this last set of boxes though, it would be nice to know.
  14. Zyphli said:
    This part, I also had an issue with, particularly because of the banding between the boxes. For most windows, you can look for the settings in the plugin parameters where you can edit JS Code to remove them.
    View attachment 158707

    In every one I could find, I commented out the DrawItemDarkRect lines to remove them.
    View attachment 158704

    The only place I have not been able to remove them is from the item description fields.
    View attachment 158705

    For my project, I ended up changing the color that is used for this in the window.png to nearly match my background so it would blend in better.
    View attachment 158706

    If someone else does know a way to actually remove this last set of boxes though, it would be nice to know.
    Wow thanks! I tried looking into the JS Code before but was totally lost. I just tried your example from the screenshot and it worked perfectly. And thanks for showing what commenting out means in the picture. I will try the other menus later when I have the time but for now I am super happy.

    As for the name boxes, I realized that it is still present when you put a negative y offset. Just when it overlaps with the text boxes it does not show. For the moment I reduced the rows to 3 and use a picture as box background to get close to my desired look.
    textbox now
    new name box.png
  15. Luirais said:
    Wow thanks! I tried looking into the JS Code before but was totally lost. I just tried your example from the screenshot and it worked perfectly. And thanks for showing what commenting out means in the picture. I will try the other menus later when I have the time but for now I am super happy.

    As for the name boxes, I realized that it is still present when you put a negative y offset. Just when it overlaps with the text boxes it does not show. For the moment I reduced the rows to 3 and use a picture as box background to get close to my desired look.
    textbox now
    View attachment 158726
    Sieht doch super aus = )
  16. Hello @VisuStella, that's a nice one here!! Thanks for your hard work guys. I have a question about tilesets. Can I use them in my games, how about free and about commercials? Thanks.
  17. fizzly said:
    Hello @VisuStella, that's a nice one here!! Thanks for your hard work guys. I have a question about tilesets. Can I use them in my games, how about free and about commercials? Thanks.

    Hello~ There's a EULA in the sample project folder that says the terms of use for the assets included. The tilesets are non-commercial only until KADOKAWA/DEGICA/Visustella puts it on their respective stores for commercial license.
  18. Zyphli said:
    This part, I also had an issue with, particularly because of the banding between the boxes. For most windows, you can look for the settings in the plugin parameters where you can edit JS Code to remove them.
    View attachment 158707

    In every one I could find, I commented out the DrawItemDarkRect lines to remove them.
    View attachment 158704

    The only place I have not been able to remove them is from the item description fields.
    View attachment 158705

    For my project, I ended up changing the color that is used for this in the window.png to nearly match my background so it would blend in better.
    View attachment 158706

    If someone else does know a way to actually remove this last set of boxes though, it would be nice to know.

    In the upcoming update batch, I'll be providing options to disable these boxes as well as change their background colors per individual case. This is apparently something we didn't expect that would get so many requests for removal for, but just know that it's done and in testing:

    unknown.png

    I'm personally going to keep the boxes in, myself, but if others want to remove them, they'll have the option to once the next update batch rolls along.

    Luirais said:
    Wow thanks! I tried looking into the JS Code before but was totally lost. I just tried your example from the screenshot and it worked perfectly. And thanks for showing what commenting out means in the picture. I will try the other menus later when I have the time but for now I am super happy.

    As for the name boxes, I realized that it is still present when you put a negative y offset. Just when it overlaps with the text boxes it does not show. For the moment I reduced the rows to 3 and use a picture as box background to get close to my desired look.
    textbox now
    View attachment 158726

    This will be fixed in the next update batch as well. Though next time, I'd prefer if you would send it through here as a bug report. We actually get notifications of those, not so much on the forums because this thread isn't meant to be a bug report thread.
  19. @Yanfly Is there a way to report bugs without having to go through Google?