There are three reasons I won't be looking into it:
1 - On the first release, the plugin had a compatibility patch, but after an update on the battle core, it stoped working. All the work I had was wasted. I hate having my time and effort wasted.
2 - My knowledge about the YEP Battle Engine code is very limited, and the time required for me to understand it I'd rather using on my own things. (Wich I didn't had much time either)
3 - I have my own battle engine to care about.
Feel free to mess with it to make both wotking together.
VE - Throwable Objects
● ARCHIVED · READ-ONLY
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Could you point me in the right direction as to where your plugin calls the turn actions?
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It don't change the turn actions, it just insert it's calls on the Battle Log Methods array.
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Thanks.
I think I figured that out through trial and error. -
The throw command don't work perfectly: the image of throw a weapon (shuriken or axe) does not appear in the battle when i use the throw comand ...
I use the View attachment 50866 with Battle Engin Core and Throwable Object plugin but i don't see the weapon go to the target , i have missed a thing ? -
The throw command don't work perfectly: the image of throw a weapon (shuriken or axe) does not appear in the battle when i use the throw comand ...
I use the View attachment 50866 with Battle Engin Core and Throwable Object plugin but i don't see the weapon go to the target , i have missed a thing ?
Did you quadruple check that all the note tags were correct? That caught me up a bunch of times. Also, make sure the fix is somewhere in between Yanfly BEC and VE Throwable Objects. -
Sorry ...
I think the bug is before your plugin ( i Have test the throw comand tip and trick but i don't see the weapon (i have test it less the Yanfly BEC and i don't see the weapon ) May be it's the note tag who don't work fine ). Do you have test the trick of Victor Sant for do a propely Throw comand with this topic or if i have did wrong, do you give me the good tips, please ? -
Can you post screenshots of the weapon database entry so I can see the notetag you used?
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No, I meant the entry in the database for the weapon you're trying to add the throw animation.
Also, is that last weapon sheet one of the defaults? Or did you add to it. -
I have add the shuriken animation on the last weapon sheet.
Well i don't know i think ...
But i use the Axe (Hache because i have the french version of MV) and it's not showed .
The shuriken is the default 6 weapon on the 3rd weapon picture.
I do use the Weapon Animation plugin for have a best animation for the throw command ? -
You're not using the plugin correctly. You need a separate folder for throwing items, then special notetags to make it work. Review the Throwable Objects help file.
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It's a little impolite but can you give me an exemple of note tag for throw a weapon please ?
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It's all in the help file. I could give you an example but that won't help. You need to have an image of what you want thrown at the enemy. So if it's that shuriken, you need to have a image of just one of them. Save it to img/weapons. Then check the help file and use the notetags in there. Any example I can give would be just as good as the help file. Plus, the help file explains it easier. To get the throw animation you want, you need to set parameters in the notetag like speed, spin, things like that.
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Sorry i have a little problem for understand you, can you make a exemple or retype it in french please ?
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If you have a bow and you want it to shoot arrows, you need to use the notetags in the help file. You have to have in image of the arrow you want stored in a "weapons" folder in your project's "img" folder. The notetags will call that image and use it as the thrown object.
The help file has all the examples you need. I can't give you anything that it does not have.
I also do not know French. -
This plugin seems to mess up the damage display of any skill with a repeat, regardless of whether that skill is using a throw animation.
It causes all the damage to be displayed at once overlapping. -
This plugin seems to mess up the damage display of any skill with a repeat, regardless of whether that skill is using a throw animation.
It causes all the damage to be displayed at once overlapping.
I don't have that problem. Try seeing if it's another plugin conflicting. -
Well, it's not perfect :
The skill don't work if i place the action text in the note box ...
(i have test it for the throw command with a icon for see if it's work : i'm not good in English i've inversed the place of yanfly and VE plugin but with it in the place it's bug and the text for the skill make the skill useless (just the animation and no effect (and the normal skill like a heal or a damage don't work too) it's bad for now.)
Maybe it's maybe my rpgmaker MV is on steam and in a french version . -
Well, it's not perfect :
The skill don't work if i place the action text in the note box ...
(i have test it for the throw command with a icon for see if it's work : i'm not good in English i've inversed the place of yanfly and VE plugin but with it in the place it's bug and the text for the skill make the skill useless (just the animation and no effect (and the normal skill like a heal or a damage don't work too) it's bad for now.)
Maybe it's maybe my rpgmaker MV is on steam and in a french version .
Holy crap, I'm so sorry. I forgot you were using my patch. Don't use it. It had some bugs that I'm working on. I'll be coming out with an update soon.
I'm really sorry.