VE - Throwable Objects

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Started by Victor Sant 65 posts Page 1 of 4 View original ↗
  1. Thanks Victor. :D


    My ninjas looks real now,throwing shurikens,weapons and real dual wield.
  2. So super duper cool! This can be used for so many awesome effects! Thankies!
  3. I saw this and smiled.  I really hope it'll work with Yanfly's system.   If not I have a use for it elsewhere.
  4. What a nice plugin! Now my ninja class is complete (I guess) with the throw command.
  5. SquallStorm said:
    I saw this and smiled.  I really hope it'll work with Yanfly's system.   If not I have a use for it elsewhere.

    Please give some feeback if it works or not with Yanfly. I plan to use both in my next game.
  6. Chaos17 said:
    Please give some feeback if it works or not with Yanfly. I plan to use both in my next game.

    I am using roughly 40 of Yanfly's plugins along with this VE plugin and it does work. Not sure if it matters or not but I place all VE plugins below all Yanfly plugins and have not seen any issues so far. I've only set it up such that one of my side view enemies can toss bombs at the player's party during battle but yep, it should work.
  7. Very cool plugin! Just a little problem... I am using the Front-view battle system with Yanfly's Battle Engine Core to display the actor's battle sprite on the actor hud.


    Now, I want to throw stuff upwards (from the bottom up), not left and right. Is it possible to make that? :p
  8. That is because it is designed to be used with the sideview battle system. The problem is that Victor and Yanfly only fixes problems with their own plugins,you must ask someone else to make a patch for you or wait until they take request.
  9. SpookySoul said:
    I am using the Front-view battle system with Yanfly's Battle Engine Core to display the actor's battle sprite on the actor hud.

    This plugin requires a origin (that must be a battler sprite) and a target (that must also be battler sprite).


    What YF plugin show is NOT a battler sprite, it just a bitmap drawn on the window.


    Without actual battler sprites there is nothing that can be done, the throw can't start from something that is not a battler.


    The throw don't care about directions, it can go in any direction, as long the actual battler sprites are there,


    So, a solution could be turning ON the SV mode and edit the scripts to place the battler sprites on the positions you want, then use blank graphics for them.
  10. @Victor Sant If you want, feel free to post those Boomerangs I made with the Plugin so people can have them and not have to go looking. :)
  11. Victor Sant said:
    The throw don't care about directions, it can go in any direction, as long the actual battler sprites are there,


    So, a solution could be turning ON the SV mode and edit the scripts to place the battler sprites on the positions you want, then use blank graphics for them.



    Ah I see, thank you! I can definitely do that!
  12. Is it possible to leave the thrown graphic on screen for X amount of turns? Like a grenade for example that doesn't automatically detonate.
  13. longlivejuggs said:
    Is it possible to leave the thrown graphic on screen for X amount of turns? Like a grenade for example that doesn't automatically detonate.

    No.
  14. i can't use this plugin..


    i do like the video do..


    but, still can't throw something.. :'(


    -SOLVED- :3
  15. Hello,


    I wrote this on my potion notetag :


    <throw object: before>


    image: icon 176


    speed: 20


    arc: 100


    start: 16, 0


    </throw object>


    But when I use it on an ally hero or enemy, I don't see the icon being displayed.


    Am I doing something wrong ?
  16. Chaos17 said:
    Am I doing something wrong ?

    The notetag is ok, Probably the issue is an incompatibility, more specificly, the YF battle core, a recent update on the battle core made it incompatibile with some of my plugins (it was compatible when i released it)


    To confirm, test the same notetag on a clear project.
  17. Victor Sant said:
    The notetag is ok, Probably the issue is an incompatibility, more specificly, the YF battle core, a recent update on the battle core made it incompatibile with some of my plugins (it was compatible when i released it)


    To confirm, test the same notetag on a clear project.

    Yup that was it :(


    Sorry for the bother, I though it would work by putting your plugins at end of my list.


    Edit : but still thank you for that plugin, I really liked the animation.
  18. What would the notetag look like to make a gun? I already have the bullet image in my pictures folder.
  19. The Riddler On The Roof said:
    What would the notetag look like to make a gun? I already have the bullet image in my pictures folder.

    The same as an arrow, just change the speed. Look at the plugin help, there are examples there.