It's no use, Victor stated several times he will not go through all the work to make a comptability patch again.
Yeah, i won't make compatibility
patches again. This don't means that I will not check compatibility issues. If I can improve the code to fix those without a
patch, I will.
Sometimes incompatibilties are created by bad placement of some code or because you don't add failsafes for issues, that can be improved without messing with the plugin.
Wich by the way was the issue with the Visual HP, I just changed the order of two lines (that had no impact on my onw plugin) and it is now wotking.
On the Visual HP Gauges, add this after linde 413:
if (!$gameParty.inBattle()) return;
On the CTB plugin change the line 2425
from this:
if (scene && scene._helpWindow.visible) {
to this:
Code:if (scene && scene._helpWindow && scene._helpWindow.visible) {